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37 lines
782 B
C++
37 lines
782 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IToolkit.h"
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#include "LightmapResRatioAdjust.h"
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/**
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* Unreal level editor actions
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*/
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class LEVELEDITOR_API FLevelEditorModesCommands : public TCommands<FLevelEditorModesCommands>
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{
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public:
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FLevelEditorModesCommands() : TCommands<FLevelEditorModesCommands>
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(
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"LevelEditorModes", // Context name for fast lookup
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NSLOCTEXT("Contexts", "LevelEditorModes", "Level Editor Modes"), // Localized context name for displaying
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"MainFrame", // Parent
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FEditorStyle::GetStyleSetName() // Icon Style Set
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)
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{
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}
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/**
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* Initialize commands
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*/
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virtual void RegisterCommands() OVERRIDE;
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public:
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/** Editor mode commands */
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TArray< TSharedPtr< FUICommandInfo > > EditorModeCommands;
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};
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