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#branch UE4 #proj Editor.LevelEditor #summary Added 1x1 viewport layout and tidied the margins in the layout menu #add Added FLevelViewportLayout::bIsMaximizeSupported and public getter IsMaximizeSupported(). This is set on the new one-pane layout to block the maximize command/button. #add LevelViewportConfigurationNames::OnePane - new named layout config. #add FLevelViewportCommands::ViewportConfig_OnePane - new layout command. #change FLevelViewportLayout::InitCommonLayoutFromString() - will never start a layout maximised if bIsMaximizeSupported is false. #change FLevelViewportLayout::SaveCommonLayoutString() - will never save a layout maximised if bIsMaximizeSupported is false. #change FLevelViewportLayout::MaximizeViewport() - checks that bIsMaximizeSupported is true as it should never be called on a layout that doesn't support it. #add SlateEditorStyle - added brushes for one pane option in the viewport layout menu. #add SLevelViewportToolBar::GenerateViewportConfigsMenu() - new section for one pane layouts with the one pane button in it. #change SLevelViewportToolBar::GenerateViewportConfigsMenu() - fixed the layout margins by setting the label visibility to collapsed instead of passing an empty string as the label. #add Binding new ViewportConfig_OnePane command SLevelViewport::BindViewCommands to OnSetViewportConfiguration(). #change SLevelViewport::GetMaximizeToggleVisibility() & OnToggleMaximize - check IsMaximizeSupported() on the parent layout and always collapses the maximize button when it isn't supported. #add FLevelViewportTabContent::ConstructViewportLayoutByTypeName() - added LevelViewportConfigurationNames::OnePane. #add New icon image for one pane button in the menu - ViewportLayout_OnePane.png #add New layout class FLevelViewportLayoutOnePane - based on other layouts but simpler because it only contains one pane and therefore no splitters. reviewedby Thomas.Sarkanen, Max.Preussner [CL 2048729 by Chris Wood in Main branch]
34 lines
928 B
C++
34 lines
928 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#ifndef __LevelViewportLayoutOnePane_h__
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#define __LevelViewportLayoutOnePane_h__
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#pragma once
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#include "LevelViewportLayout.h"
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class FLevelViewportLayoutOnePane : public FLevelViewportLayout
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{
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public:
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/**
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* Saves viewport layout information between editor sessions
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*/
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virtual void SaveLayoutString(const FString& LayoutString) const OVERRIDE;
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virtual const FName& GetLayoutTypeName() const OVERRIDE{ return LevelViewportConfigurationNames::OnePane; }
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protected:
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/**
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* Creates the viewport for the single pane
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*/
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virtual TSharedRef<SWidget> MakeViewportLayout(const FString& LayoutString) OVERRIDE;
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/** Overridden from FLevelViewportLayout */
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virtual void ReplaceWidget(TSharedRef< SWidget > Source, TSharedRef< SWidget > Replacement) OVERRIDE;
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protected:
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/** The viewport widget parent box */
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TSharedPtr< SHorizontalBox > ViewportBox;
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};
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#endif |