Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayout2x2.h
2014-03-14 14:13:41 -04:00

36 lines
956 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#ifndef __LevelViewportLayout2x2_h__
#define __LevelViewportLayout2x2_h__
#pragma once
#include "LevelViewportLayout.h"
class FLevelViewportLayout2x2 : public FLevelViewportLayout
{
public:
/**
* Saves viewport layout information between editor sessions
*/
virtual void SaveLayoutString(const FString& LayoutString) const OVERRIDE;
virtual const FName& GetLayoutTypeName() const OVERRIDE { return LevelViewportConfigurationNames::FourPanes2x2; }
protected:
/**
* Creates the viewports and splitter for the 2x2 layout
*/
virtual TSharedRef<SWidget> MakeViewportLayout(const FString& LayoutString) OVERRIDE;
/** Overridden from FLevelViewportLayout */
virtual void ReplaceWidget( TSharedRef< SWidget > Source, TSharedRef< SWidget > Replacement ) OVERRIDE;
private:
/** The splitter widget */
TSharedPtr< class SSplitter2x2 > SplitterWidget;
};
#endif