Files
UnrealEngineUWP/Engine/Source/Editor/Layers/Private/SLayersView.h
Andrew Rodham 07b90d1da2 #ttp 331268 - SLATE: Replace instances of DragDrop::IsTypeMatch with FDragDropEvent::GetOperationAs()
#summary  Replaced instances of DragDrop::IsTypeMatch with FDragDropEvent::GetOperationAs()
#note Please change any instances of DragDrop::IsTypeMatch for the templated FDragDropEvent::GetOperationAs<>() or FDragDropOperation::IsOfType<>() where necessary
#proj Editor
#branch UE4
#reviewedby Nick.Atamas

[CL 2042222 by Andrew Rodham in Main branch]
2014-04-23 18:00:50 -04:00

316 lines
9.6 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#define LOCTEXT_NAMESPACE "LayersView"
typedef SListView< TSharedPtr< FLayerViewModel > > SLayersListView;
/**
* A slate widget that can be used to display a list of Layers and perform various layers related actions
*/
class SLayersView : public SCompoundWidget
{
public:
typedef SListView< TSharedPtr< FLayerViewModel > >::FOnGenerateRow FOnGenerateRow;
public:
SLATE_BEGIN_ARGS( SLayersView ) {}
SLATE_ATTRIBUTE( FText, HighlightText )
SLATE_ARGUMENT( FOnContextMenuOpening, ConstructContextMenu )
SLATE_EVENT( FOnGenerateRow, OnGenerateRow )
SLATE_END_ARGS()
SLayersView()
: bUpdatingSelection( false )
{
}
/** SLayersView destructor */
~SLayersView()
{
// Remove all delegates we registered
ViewModel->OnLayersChanged().RemoveAll( this );
ViewModel->OnSelectionChanged().RemoveAll( this );
}
/**
* Construct this widget. Called by the SNew() Slate macro.
*
* @param InArgs Declaration used by the SNew() macro to construct this widget
* @param InViewModel The UI logic not specific to slate
*/
void Construct( const FArguments& InArgs, const TSharedRef< FLayerCollectionViewModel >& InViewModel )
{
ViewModel = InViewModel;
HighlightText = InArgs._HighlightText;
FOnGenerateRow OnGenerateRowDelegate = InArgs._OnGenerateRow;
if( !OnGenerateRowDelegate.IsBound() )
{
OnGenerateRowDelegate = FOnGenerateRow::CreateSP( this, &SLayersView::OnGenerateRowDefault );
}
TSharedRef< SHeaderRow > HeaderRowWidget =
SNew( SHeaderRow )
/** We don't want the normal header to be visible */
.Visibility( EVisibility::Collapsed )
/** LayerName label column */
+ SHeaderRow::Column( LayersView::ColumnID_LayerLabel )
.DefaultLabel( LOCTEXT("Column_LayerNameLabel", "Layer").ToString() )
/** Layer visibility column */
+ SHeaderRow::Column( LayersView::ColumnID_Visibility )
.DefaultLabel( NSLOCTEXT("LayersView", "Visibility", "Visibility").ToString() )
.FixedWidth( 48.0f );
ChildSlot
[
SNew( SVerticalBox )
+SVerticalBox::Slot()
.FillHeight( 1.0f )
[
SAssignNew( ListView, SLayersListView )
// Enable multi-select if we're in browsing mode, single-select if we're in picking mode
.SelectionMode( ESelectionMode::Multi )
// Point the tree to our array of root-level items. Whenever this changes, we'll call RequestTreeRefresh()
.ListItemsSource( &ViewModel->GetLayers() )
// Find out when the user selects something in the tree
.OnSelectionChanged( this, &SLayersView::OnSelectionChanged )
// Called when the user double-clicks with LMB on an item in the list
.OnMouseButtonDoubleClick( this, &SLayersView::OnListViewMouseButtonDoubleClick )
// Generates the actual widget for a tree item
.OnGenerateRow( OnGenerateRowDelegate )
// Use the level viewport context menu as the right click menu for list items
.OnContextMenuOpening( InArgs._ConstructContextMenu )
// Header for the tree
.HeaderRow( HeaderRowWidget )
// Items scrolled into view
.OnItemScrolledIntoView( this, &SLayersView::OnItemScrolledIntoView)
// Help text
.ToolTipText(LOCTEXT("HelpText", "Drag actors from scene outliner or right click to add a new layer.").ToString())
]
];
ViewModel->OnLayersChanged().AddSP( this, &SLayersView::RequestRefresh );
ViewModel->OnSelectionChanged().AddSP( this, &SLayersView::UpdateSelection );
}
/** Requests a rename on the selected layer, first forcing the item to scroll into view */
void RequestRenameOnSelectedLayer()
{
if(ListView->GetNumItemsSelected() == 1)
{
RequestedRenameLayer = ListView->GetSelectedItems()[0];
ListView->RequestScrollIntoView(ListView->GetSelectedItems()[0]);
}
}
protected:
/**
* Checks to see if this widget supports keyboard focus. Override this in derived classes.
*
* @return True if this widget can take keyboard focus
*/
virtual bool SupportsKeyboardFocus() const OVERRIDE
{
return true;
}
/**
* Called after a key is pressed when this widget has keyboard focus
*
* @param MyGeometry The Geometry of the widget receiving the event
* @param InKeyboardEvent Keyboard event
*
* @return Returns whether the event was handled, along with other possible actions
*/
virtual FReply OnKeyDown( const FGeometry& MyGeometry, const FKeyboardEvent& InKeyboardEvent ) OVERRIDE
{
return ViewModel->GetCommandList()->ProcessCommandBindings( InKeyboardEvent ) ? FReply::Handled() : FReply::Unhandled();
}
/**
* Called during drag and drop when the drag leaves a widget.
*
* @param DragDropEvent The drag and drop event.
*/
virtual void OnDragLeave( const FDragDropEvent& DragDropEvent ) OVERRIDE
{
TSharedPtr< FActorDragDropGraphEdOp > DragActorOp = DragDropEvent.GetOperationAs< FActorDragDropGraphEdOp >();
if (DragActorOp.IsValid())
{
DragActorOp->ResetToDefaultToolTip();
}
}
/**
* Called during drag and drop when the the mouse is being dragged over a widget.
*
* @param MyGeometry The geometry of the widget receiving the event.
* @param DragDropEvent The drag and drop event.
*
* @return A reply that indicated whether this event was handled.
*/
virtual FReply OnDragOver( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent ) OVERRIDE
{
TSharedPtr< FActorDragDropGraphEdOp > DragActorOp = DragDropEvent.GetOperationAs< FActorDragDropGraphEdOp >();
if (DragActorOp.IsValid())
{
DragActorOp->SetToolTip(FActorDragDropGraphEdOp::ToolTip_CompatibleGeneric, LOCTEXT("OnDragOver", "Add Actors to New Layer"));
}
// We leave the event unhandled so the children of the ListView get a chance to grab the drag/drop
return FReply::Unhandled();
}
/**
* Called when the user is dropping something onto a widget; terminates drag and drop.
*
* @param MyGeometry The geometry of the widget receiving the event.
* @param DragDropEvent The drag and drop event.
*
* @return A reply that indicated whether this event was handled.
*/
virtual FReply OnDrop( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent ) OVERRIDE
{
TSharedPtr< FActorDragDropGraphEdOp > DragActorOp = DragDropEvent.GetOperationAs< FActorDragDropGraphEdOp >();
if ( !DragActorOp.IsValid() )
{
return FReply::Unhandled();
}
ViewModel->AddActorsToNewLayer( DragActorOp->Actors );
return FReply::Handled();
}
private:
/**
* Called by SListView to generate a table row for the specified item.
*
* @param Item The FLayerViewModel to generate a TableRow widget for
* @param OwnerTable The TableViewBase which will own the generated TableRow widget
*
* @return The generated TableRow widget
*/
TSharedRef< ITableRow > OnGenerateRowDefault( const TSharedPtr< FLayerViewModel > Item, const TSharedRef< STableViewBase >& OwnerTable )
{
return SNew( SLayersViewRow, Item.ToSharedRef(), OwnerTable )
.HighlightText( HighlightText );
}
/**
* Kicks off a Refresh of the LayersView
*
* @param Action The action taken on one or more layers
* @param ChangedLayer The layer that changed
* @param ChangedProperty The property that changed
*/
void RequestRefresh( const ELayersAction::Type Action, const TWeakObjectPtr< ULayer >& ChangedLayer, const FName& ChangedProperty )
{
ListView->RequestListRefresh();
}
/**
* Called whenever the viewmodels selection changes
*/
void UpdateSelection()
{
if( bUpdatingSelection )
{
return;
}
bUpdatingSelection = true;
const auto& SelectedLayers = ViewModel->GetSelectedLayers();
ListView->ClearSelection();
for( auto LayerIter = SelectedLayers.CreateConstIterator(); LayerIter; ++LayerIter )
{
ListView->SetItemSelection( *LayerIter, true );
}
if( SelectedLayers.Num() == 1 )
{
ListView->RequestScrollIntoView( SelectedLayers[ 0 ] );
}
bUpdatingSelection = false;
}
/**
* Called by SListView when the selection has changed
*
* @param Item The Layer affected by the selection change
* @param SelectInfo Provides context on how the selection changed
*/
void OnSelectionChanged( const TSharedPtr< FLayerViewModel > Item, ESelectInfo::Type SelectInfo )
{
if( bUpdatingSelection )
{
return;
}
bUpdatingSelection = true;
ViewModel->SetSelectedLayers( ListView->GetSelectedItems() );
bUpdatingSelection = false;
}
/**
* Called by SListView when the user double-clicks on an item
*
* @param Item The Layer that was double clicked
*/
void OnListViewMouseButtonDoubleClick( const TSharedPtr< FLayerViewModel > Item )
{
const FLayersViewCommands& Commands = FLayersViewCommands::Get();
ViewModel->GetCommandList()->TryExecuteAction( Commands.SelectActors.ToSharedRef() );
}
/** Handler for when an item has scrolled into view after having been requested to do so */
void OnItemScrolledIntoView(TSharedPtr<FLayerViewModel> LayerItem, const TSharedPtr<ITableRow>& Widget)
{
// Check to see if the layer wants to rename before requesting the rename.
if(LayerItem == RequestedRenameLayer.Pin())
{
LayerItem->BroadcastRenameRequest();
RequestedRenameLayer.Reset();
}
}
private:
/** Whether the view is currently updating the viewmodel selection */
bool bUpdatingSelection;
/** The UI logic of the LayersView that is not Slate specific */
TSharedPtr< FLayerCollectionViewModel > ViewModel;
/** Our list view used in the SLayersViews */
TSharedPtr< SLayersListView > ListView;
/** The string to highlight on any text contained in the view widget */
TAttribute< FText > HighlightText;
/** Used to defer a rename on a layer until after it has been scrolled into view */
TWeakPtr< FLayerViewModel > RequestedRenameLayer;
};
#undef LOCTEXT_NAMESPACE