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2659 lines
92 KiB
C++
2659 lines
92 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "LandscapeEditorPrivatePCH.h"
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#include "EditorSupportDelegates.h"
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#include "ObjectTools.h"
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#include "LandscapeEdMode.h"
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#include "ScopedTransaction.h"
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#include "Landscape/LandscapeEdit.h"
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#include "Landscape/LandscapeRender.h"
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#include "Landscape/LandscapeDataAccess.h"
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#include "Landscape/LandscapeSplineProxies.h"
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#include "LandscapeEditorModule.h"
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#include "Editor/LevelEditor/Public/LevelEditor.h"
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#include "Editor/PropertyEditor/Public/PropertyEditorModule.h"
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#include "Editor/UnrealEd/Public/Toolkits/ToolkitManager.h"
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#include "LandscapeEdModeTools.h"
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#include "ScopedTransaction.h"
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#include "ImageWrapper.h"
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#include "DynamicMeshBuilder.h"
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//Slate dependencies
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#include "Editor/LevelEditor/Public/LevelEditor.h"
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#include "Editor/LevelEditor/Public/SLevelViewport.h"
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#include "SLandscapeEditor.h"
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// Classes
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#include "Landscape/Landscape.h"
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#include "Landscape/LandscapeHeightfieldCollisionComponent.h"
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#include "Landscape/LandscapeMaterialInstanceConstant.h"
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#include "Landscape/LandscapeSplinesComponent.h"
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#include "Foliage/InstancedFoliageActor.h"
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#define LOCTEXT_NAMESPACE "Landscape"
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DEFINE_LOG_CATEGORY(LogLandscapeEdMode);
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struct HNewLandscapeGrabHandleProxy : public HHitProxy
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{
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DECLARE_HIT_PROXY( );
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ELandscapeEdge::Type Edge;
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HNewLandscapeGrabHandleProxy(ELandscapeEdge::Type InEdge) :
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HHitProxy(HPP_Wireframe),
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Edge(InEdge)
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{
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}
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virtual EMouseCursor::Type GetMouseCursor()
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{
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switch (Edge)
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{
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case ELandscapeEdge::X_Negative:
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case ELandscapeEdge::X_Positive:
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return EMouseCursor::ResizeLeftRight;
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case ELandscapeEdge::Y_Negative:
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case ELandscapeEdge::Y_Positive:
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return EMouseCursor::ResizeUpDown;
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case ELandscapeEdge::X_Negative_Y_Negative:
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case ELandscapeEdge::X_Positive_Y_Positive:
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return EMouseCursor::ResizeSouthEast;
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case ELandscapeEdge::X_Negative_Y_Positive:
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case ELandscapeEdge::X_Positive_Y_Negative:
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return EMouseCursor::ResizeSouthWest;
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}
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return EMouseCursor::SlashedCircle;
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}
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};
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IMPLEMENT_HIT_PROXY(HNewLandscapeGrabHandleProxy, HHitProxy)
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void ALandscape::SplitHeightmap(ULandscapeComponent* Comp, bool bMoveToCurrentLevel /*= false*/)
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{
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ULandscapeInfo* Info = Comp->GetLandscapeInfo();
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int32 ComponentSizeVerts = Comp->NumSubsections * (Comp->SubsectionSizeQuads+1);
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// make sure the heightmap UVs are powers of two.
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int32 HeightmapSizeU = (1<<FMath::CeilLogTwo( ComponentSizeVerts ));
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int32 HeightmapSizeV = (1<<FMath::CeilLogTwo( ComponentSizeVerts ));
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UTexture2D* HeightmapTexture = NULL;
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TArray<FColor*> HeightmapTextureMipData;
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// Scope for FLandscapeEditDataInterface
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{
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// Read old data and split
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FLandscapeEditDataInterface LandscapeEdit(Info);
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TArray<uint8> HeightData;
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HeightData.AddZeroed((1+Comp->ComponentSizeQuads)*(1+Comp->ComponentSizeQuads)*sizeof(uint16));
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// Because of edge problem, normal would be just copy from old component data
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TArray<uint8> NormalData;
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NormalData.AddZeroed((1+Comp->ComponentSizeQuads)*(1+Comp->ComponentSizeQuads)*sizeof(uint16));
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LandscapeEdit.GetHeightDataFast(Comp->GetSectionBase().X, Comp->GetSectionBase().Y, Comp->GetSectionBase().X + Comp->ComponentSizeQuads, Comp->GetSectionBase().Y + Comp->ComponentSizeQuads, (uint16*)HeightData.GetTypedData(), 0, (uint16*)NormalData.GetTypedData());
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// Construct the heightmap textures
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UObject* TextureOuter = bMoveToCurrentLevel ? Comp->GetWorld()->GetCurrentLevel() : nullptr;
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HeightmapTexture = Comp->GetLandscapeProxy()->CreateLandscapeTexture(HeightmapSizeU, HeightmapSizeV, TEXTUREGROUP_Terrain_Heightmap, TSF_BGRA8, TextureOuter);
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int32 MipSubsectionSizeQuads = Comp->SubsectionSizeQuads;
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int32 MipSizeU = HeightmapSizeU;
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int32 MipSizeV = HeightmapSizeV;
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while( MipSizeU > 1 && MipSizeV > 1 && MipSubsectionSizeQuads >= 1 )
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{
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FColor* HeightmapTextureData = (FColor*)HeightmapTexture->Source.LockMip(HeightmapTextureMipData.Num());
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FMemory::Memzero( HeightmapTextureData, MipSizeU*MipSizeV*sizeof(FColor) );
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HeightmapTextureMipData.Add(HeightmapTextureData);
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MipSizeU >>= 1;
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MipSizeV >>= 1;
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MipSubsectionSizeQuads = ((MipSubsectionSizeQuads + 1) >> 1) - 1;
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}
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Comp->HeightmapScaleBias = FVector4( 1.f / (float)HeightmapSizeU, 1.f / (float)HeightmapSizeV, 0.f, 0.f);
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Comp->HeightmapTexture = HeightmapTexture;
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if (Comp->MaterialInstance)
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{
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Comp->MaterialInstance->SetTextureParameterValueEditorOnly(FName(TEXT("Heightmap")), HeightmapTexture);
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}
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for( int32 i=0;i<HeightmapTextureMipData.Num();i++ )
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{
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HeightmapTexture->Source.UnlockMip(i);
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}
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LandscapeEdit.SetHeightData(Comp->GetSectionBase().X, Comp->GetSectionBase().Y, Comp->GetSectionBase().X + Comp->ComponentSizeQuads, Comp->GetSectionBase().Y + Comp->ComponentSizeQuads, (uint16*)HeightData.GetTypedData(), 0, false, (uint16*)NormalData.GetTypedData());
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}
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// End of LandscapeEdit interface
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HeightmapTexture->PostEditChange();
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// Reregister
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FComponentReregisterContext ReregisterContext(Comp);
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}
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void FLandscapeTool::SetEditRenderType()
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{
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GLandscapeEditRenderMode = ELandscapeEditRenderMode::SelectRegion | (GLandscapeEditRenderMode & ELandscapeEditRenderMode::BitMaskForMask);
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}
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//
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// FEdModeLandscape
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//
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/** Constructor */
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FEdModeLandscape::FEdModeLandscape()
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: FEdMode()
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, CurrentGizmoActor(NULL)
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, LandscapeRenderAddCollision(NULL)
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, bToolActive(false)
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, GizmoMaterial(NULL)
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, CopyPasteToolSet(NULL)
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, SplinesToolSet(NULL)
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, NewLandscapePreviewMode(ENewLandscapePreviewMode::None)
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, DraggingEdge(ELandscapeEdge::None)
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, DraggingEdge_Remainder(0)
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, CachedLandscapeMaterial(NULL)
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{
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ID = FBuiltinEditorModes::EM_Landscape;
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Name = NSLOCTEXT("EditorModes", "LandscapeMode", "Landscape");
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IconBrush = FSlateIcon(FEditorStyle::GetStyleSetName(), "LevelEditor.LandscapeMode", "LevelEditor.LandscapeMode.Small");
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bVisible = true;
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PriorityOrder = 300;
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GizmoMaterial = LoadObject<UMaterial>(NULL, TEXT("/Engine/EditorLandscapeResources/GizmoMaterial.GizmoMaterial"), NULL, LOAD_None, NULL);
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GLayerDebugColorMaterial = LoadObject<UMaterial>(NULL, TEXT("/Engine/EditorLandscapeResources/LayerVisMaterial.LayerVisMaterial"), NULL, LOAD_None, NULL);
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GSelectionColorMaterial = LoadObject<UMaterialInstanceConstant>(NULL, TEXT("/Engine/EditorLandscapeResources/SelectBrushMaterial_Selected.SelectBrushMaterial_Selected"), NULL, LOAD_None, NULL);
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GSelectionRegionMaterial = LoadObject<UMaterialInstanceConstant>(NULL, TEXT("/Engine/EditorLandscapeResources/SelectBrushMaterial_SelectedRegion.SelectBrushMaterial_SelectedRegion"), NULL, LOAD_None, NULL);
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GMaskRegionMaterial = LoadObject<UMaterialInstanceConstant>(NULL, TEXT("/Engine/EditorLandscapeResources/MaskBrushMaterial_MaskedRegion.MaskBrushMaterial_MaskedRegion"), NULL, LOAD_None, NULL);
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GLandscapeBlackTexture = LoadObject<UTexture2D>(NULL, TEXT("/Engine/EngineResources/Black.Black"), NULL, LOAD_None, NULL);
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// Initialize modes
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InitializeToolModes();
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CurrentToolMode = NULL;
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// Initialize tools.
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IntializeToolSet_Paint();
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IntializeToolSet_Smooth();
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IntializeToolSet_Flatten();
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InitializeToolSet_Ramp();
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IntializeToolSet_Erosion();
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IntializeToolSet_HydraErosion();
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IntializeToolSet_Noise();
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IntializeToolSet_Retopologize();
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InitializeToolSet_NewLandscape();
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InitializeToolSet_ResizeLandscape();
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IntializeToolSet_Select();
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IntializeToolSet_AddComponent();
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IntializeToolSet_DeleteComponent();
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IntializeToolSet_MoveToLevel();
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IntializeToolSet_Mask();
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IntializeToolSet_CopyPaste();
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IntializeToolSet_Visibility();
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IntializeToolSet_Splines();
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CurrentToolSet = NULL;
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CurrentToolIndex = INDEX_NONE;
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// Initialize brushes
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InitializeBrushes();
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CurrentBrush = LandscapeBrushSets[0].Brushes[0];
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CurrentBrushSetIndex = 0;
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CurrentToolTarget.LandscapeInfo = NULL;
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CurrentToolTarget.TargetType = ELandscapeToolTargetType::Heightmap;
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CurrentToolTarget.LayerInfo = NULL;
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UISettings = ConstructObject<ULandscapeEditorObject>(ULandscapeEditorObject::StaticClass());
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UISettings->SetParent(this);
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}
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/** Destructor */
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FEdModeLandscape::~FEdModeLandscape()
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{
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// Destroy tools.
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LandscapeToolSets.Empty();
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// Destroy brushes
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LandscapeBrushSets.Empty();
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// Clean up Debug Materials
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FlushRenderingCommands();
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GLayerDebugColorMaterial = NULL;
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GSelectionColorMaterial = NULL;
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GSelectionRegionMaterial = NULL;
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GMaskRegionMaterial = NULL;
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GLandscapeBlackTexture = NULL;
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}
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/** FGCObject interface */
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void FEdModeLandscape::AddReferencedObjects( FReferenceCollector& Collector )
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{
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// Call parent implementation
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FEdMode::AddReferencedObjects( Collector );
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Collector.AddReferencedObject(UISettings);
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Collector.AddReferencedObject(GizmoMaterial);
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Collector.AddReferencedObject(GLayerDebugColorMaterial);
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Collector.AddReferencedObject(GSelectionColorMaterial);
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Collector.AddReferencedObject(GSelectionRegionMaterial);
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Collector.AddReferencedObject(GMaskRegionMaterial);
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Collector.AddReferencedObject(GLandscapeBlackTexture);
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}
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void FEdModeLandscape::InitializeToolModes()
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{
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FLandscapeToolMode* ToolMode_Manage = new(LandscapeToolModes) FLandscapeToolMode(TEXT("ToolMode_Manage"), ELandscapeToolTargetTypeMask::NA);
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ToolMode_Manage->ValidToolSets.Add(TEXT("ToolSet_NewLandscape"));
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ToolMode_Manage->ValidToolSets.Add(TEXT("ToolSet_Select"));
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ToolMode_Manage->ValidToolSets.Add(TEXT("ToolSet_AddComponent"));
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ToolMode_Manage->ValidToolSets.Add(TEXT("ToolSet_DeleteComponent"));
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ToolMode_Manage->ValidToolSets.Add(TEXT("ToolSet_MoveToLevel"));
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ToolMode_Manage->ValidToolSets.Add(TEXT("ToolSet_ResizeLandscape"));
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ToolMode_Manage->ValidToolSets.Add(TEXT("ToolSet_Splines"));
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ToolMode_Manage->CurrentToolSetName = TEXT("ToolSet_Select");
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FLandscapeToolMode* ToolMode_Sculpt = new(LandscapeToolModes) FLandscapeToolMode(TEXT("ToolMode_Sculpt"), ELandscapeToolTargetTypeMask::Heightmap | ELandscapeToolTargetTypeMask::Visibility);
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ToolMode_Sculpt->ValidToolSets.Add(TEXT("ToolSet_Sculpt"));
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ToolMode_Sculpt->ValidToolSets.Add(TEXT("ToolSet_Smooth"));
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ToolMode_Sculpt->ValidToolSets.Add(TEXT("ToolSet_Flatten"));
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ToolMode_Sculpt->ValidToolSets.Add(TEXT("ToolSet_Ramp"));
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ToolMode_Sculpt->ValidToolSets.Add(TEXT("ToolSet_Noise"));
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ToolMode_Sculpt->ValidToolSets.Add(TEXT("ToolSet_Erosion"));
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ToolMode_Sculpt->ValidToolSets.Add(TEXT("ToolSet_HydraErosion"));
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ToolMode_Sculpt->ValidToolSets.Add(TEXT("ToolSet_Retopologize"));
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ToolMode_Sculpt->ValidToolSets.Add(TEXT("ToolSet_Visibility"));
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ToolMode_Sculpt->ValidToolSets.Add(TEXT("ToolSet_Mask"));
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ToolMode_Sculpt->ValidToolSets.Add(TEXT("ToolSet_CopyPaste"));
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FLandscapeToolMode* ToolMode_Paint = new(LandscapeToolModes) FLandscapeToolMode(TEXT("ToolMode_Paint"), ELandscapeToolTargetTypeMask::Weightmap);
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ToolMode_Paint->ValidToolSets.Add(TEXT("ToolSet_Paint"));
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ToolMode_Paint->ValidToolSets.Add(TEXT("ToolSet_Smooth"));
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ToolMode_Paint->ValidToolSets.Add(TEXT("ToolSet_Flatten"));
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ToolMode_Paint->ValidToolSets.Add(TEXT("ToolSet_Noise"));
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ToolMode_Paint->ValidToolSets.Add(TEXT("ToolSet_Visibility"));
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}
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void FEdModeLandscape::CopyDataToGizmo()
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{
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// For Copy operation...
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if (CopyPasteToolSet /*&& CopyPasteToolSet == CurrentToolSet*/ )
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{
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if (CopyPasteToolSet->SetToolForTarget(CurrentToolTarget) && CopyPasteToolSet->GetTool())
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{
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CopyPasteToolSet->GetTool()->Process(0, 0);
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}
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}
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if (CurrentGizmoActor.IsValid())
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{
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GEditor->SelectNone(false, true);
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GEditor->SelectActor(CurrentGizmoActor.Get(), true, true, true );
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}
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}
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void FEdModeLandscape::PasteDataFromGizmo()
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{
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// For Paste for Gizmo Region operation...
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if (CopyPasteToolSet /*&& CopyPasteToolSet == CurrentToolSet*/ )
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{
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if (CopyPasteToolSet->SetToolForTarget(CurrentToolTarget) && CopyPasteToolSet->GetTool())
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{
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CopyPasteToolSet->GetTool()->Process(1, 0);
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}
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}
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if (CurrentGizmoActor.IsValid())
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{
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GEditor->SelectNone(false, true);
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GEditor->SelectActor(CurrentGizmoActor.Get(), true, true, true );
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}
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}
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bool FEdModeLandscape::UsesToolkits() const
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{
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return true;
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}
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/** FEdMode: Called when the mode is entered */
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void FEdModeLandscape::Enter()
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{
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// Call parent implementation
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FEdMode::Enter();
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ALandscapeProxy* SelectedLandscape = GEditor->GetSelectedActors()->GetTop<ALandscapeProxy>();
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if (SelectedLandscape)
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{
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CurrentToolTarget.LandscapeInfo = SelectedLandscape->GetLandscapeInfo();
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GEditor->SelectNone(false, true);
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GEditor->SelectActor(SelectedLandscape, true, false);
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}
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else
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{
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GEditor->SelectNone(false, true);
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}
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for (FActorIterator It(GetWorld()); It; ++It)
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{
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ALandscapeGizmoActiveActor* Gizmo = Cast<ALandscapeGizmoActiveActor>(*It);
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if (Gizmo)
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{
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CurrentGizmoActor = Gizmo;
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break;
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}
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}
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if (!CurrentGizmoActor.IsValid())
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{
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CurrentGizmoActor = GetWorld()->SpawnActor<ALandscapeGizmoActiveActor>();
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CurrentGizmoActor->ImportFromClipboard();
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}
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// Update list of landscapes and layers
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// For now depends on the SpawnActor() above in order to get the current editor world as edmodes don't get told
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UpdateLandscapeList();
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UpdateTargetList();
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FEditorSupportDelegates::WorldChange.AddRaw(this, &FEdModeLandscape::OnWorldChange);
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UMaterial::OnMaterialCompilationFinished().AddRaw(this, &FEdModeLandscape::OnMaterialCompilationFinished);
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if (CurrentGizmoActor.IsValid())
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{
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CurrentGizmoActor->SetTargetLandscape(CurrentToolTarget.LandscapeInfo.Get());
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}
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CastChecked<ALandscapeGizmoActiveActor>(CurrentGizmoActor.Get())->bSnapToLandscapeGrid = UISettings->bSnapGizmo;
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int32 SquaredDataTex = ALandscapeGizmoActiveActor::DataTexSize * ALandscapeGizmoActiveActor::DataTexSize;
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if (CurrentGizmoActor.IsValid() && !CurrentGizmoActor->GizmoTexture)
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{
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// Init Gizmo Texture...
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CurrentGizmoActor->GizmoTexture = ConstructObject<UTexture2D>(UTexture2D::StaticClass(), GetTransientPackage(), NAME_None, RF_Transient);
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if (CurrentGizmoActor->GizmoTexture)
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{
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CurrentGizmoActor->GizmoTexture->Source.Init(
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ALandscapeGizmoActiveActor::DataTexSize,
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ALandscapeGizmoActiveActor::DataTexSize,
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1,
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1,
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TSF_G8
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);
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CurrentGizmoActor->GizmoTexture->SRGB = false;
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CurrentGizmoActor->GizmoTexture->CompressionNone = true;
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CurrentGizmoActor->GizmoTexture->MipGenSettings = TMGS_NoMipmaps;
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CurrentGizmoActor->GizmoTexture->AddressX = TA_Clamp;
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CurrentGizmoActor->GizmoTexture->AddressY = TA_Clamp;
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CurrentGizmoActor->GizmoTexture->LODGroup = TEXTUREGROUP_Terrain_Weightmap;
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uint8* TexData = CurrentGizmoActor->GizmoTexture->Source.LockMip(0);
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FMemory::Memset(TexData, 0, SquaredDataTex*sizeof(uint8));
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// Restore Sampled Data if exist...
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if (CurrentGizmoActor->CachedScaleXY > 0.f)
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{
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int32 SizeX = FMath::CeilToInt(CurrentGizmoActor->CachedWidth / CurrentGizmoActor->CachedScaleXY);
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int32 SizeY = FMath::CeilToInt(CurrentGizmoActor->CachedHeight / CurrentGizmoActor->CachedScaleXY);
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for (int32 Y = 0; Y < CurrentGizmoActor->SampleSizeY; ++Y)
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{
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for (int32 X = 0; X < CurrentGizmoActor->SampleSizeX; ++X)
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{
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float TexX = X * SizeX / CurrentGizmoActor->SampleSizeX;
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float TexY = Y * SizeY / CurrentGizmoActor->SampleSizeY;
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int32 LX = FMath::FloorToInt(TexX);
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int32 LY = FMath::FloorToInt(TexY);
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float FracX = TexX - LX;
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float FracY = TexY - LY;
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FGizmoSelectData* Data00 = CurrentGizmoActor->SelectedData.Find(ALandscape::MakeKey(LX, LY));
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FGizmoSelectData* Data10 = CurrentGizmoActor->SelectedData.Find(ALandscape::MakeKey(LX+1, LY));
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FGizmoSelectData* Data01 = CurrentGizmoActor->SelectedData.Find(ALandscape::MakeKey(LX, LY+1));
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FGizmoSelectData* Data11 = CurrentGizmoActor->SelectedData.Find(ALandscape::MakeKey(LX+1, LY+1));
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TexData[X + Y*ALandscapeGizmoActiveActor::DataTexSize] = FMath::Lerp(
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FMath::Lerp(Data00 ? Data00->Ratio : 0, Data10 ? Data10->Ratio : 0, FracX),
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FMath::Lerp(Data01 ? Data01->Ratio : 0, Data11 ? Data11->Ratio : 0, FracX),
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FracY
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) * 255;
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}
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}
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}
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CurrentGizmoActor->GizmoTexture->Source.UnlockMip(0);
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CurrentGizmoActor->GizmoTexture->PostEditChange();
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FlushRenderingCommands();
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}
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}
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if (CurrentGizmoActor.IsValid() && CurrentGizmoActor->SampledHeight.Num() != SquaredDataTex)
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{
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CurrentGizmoActor->SampledHeight.Empty(SquaredDataTex);
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CurrentGizmoActor->SampledHeight.AddZeroed(SquaredDataTex);
|
|
CurrentGizmoActor->DataType = LGT_None;
|
|
}
|
|
|
|
if (CurrentGizmoActor.IsValid()) // Update Scene Proxy
|
|
{
|
|
CurrentGizmoActor->ReregisterAllComponents();
|
|
}
|
|
|
|
GLandscapeEditRenderMode = ELandscapeEditRenderMode::None;
|
|
GLandscapeEditModeActive = true;
|
|
|
|
// Load UI settings from config file
|
|
UISettings->Load();
|
|
|
|
// Create the landscape editor window
|
|
if (!Toolkit.IsValid())
|
|
{
|
|
// @todo: Remove this assumption when we make modes per level editor instead of global
|
|
auto ToolkitHost = FModuleManager::LoadModuleChecked< FLevelEditorModule >( "LevelEditor" ).GetFirstLevelEditor();
|
|
Toolkit = MakeShareable(new FLandscapeToolKit);
|
|
Toolkit->Init(ToolkitHost);
|
|
}
|
|
|
|
// Force real-time viewports. We'll back up the current viewport state so we can restore it when the
|
|
// user exits this mode.
|
|
const bool bWantRealTime = true;
|
|
const bool bRememberCurrentState = true;
|
|
ForceRealTimeViewports( bWantRealTime, bRememberCurrentState );
|
|
|
|
CurrentBrush->EnterBrush();
|
|
if (GizmoBrush)
|
|
{
|
|
GizmoBrush->EnterBrush();
|
|
}
|
|
|
|
if (LandscapeList.Num() == 0)
|
|
{
|
|
SetCurrentToolMode("ToolMode_Manage", false);
|
|
SetCurrentTool("ToolSet_NewLandscape");
|
|
}
|
|
else
|
|
{
|
|
if (CurrentToolMode == NULL)
|
|
{
|
|
SetCurrentToolMode("ToolMode_Sculpt", false);
|
|
SetCurrentTool("ToolSet_Sculpt");
|
|
}
|
|
else
|
|
{
|
|
SetCurrentTool(CurrentToolMode->CurrentToolSetName);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** FEdMode: Called when the mode is exited */
|
|
void FEdModeLandscape::Exit()
|
|
{
|
|
FEditorSupportDelegates::WorldChange.RemoveRaw(this, &FEdModeLandscape::OnWorldChange);
|
|
UMaterial::OnMaterialCompilationFinished().RemoveRaw(this, &FEdModeLandscape::OnMaterialCompilationFinished);
|
|
|
|
// Restore real-time viewport state if we changed it
|
|
const bool bWantRealTime = false;
|
|
const bool bRememberCurrentState = false;
|
|
ForceRealTimeViewports( bWantRealTime, bRememberCurrentState );
|
|
|
|
if (Toolkit.IsValid())
|
|
{
|
|
FToolkitManager::Get().CloseToolkit(Toolkit.ToSharedRef());
|
|
Toolkit.Reset();
|
|
}
|
|
|
|
CurrentBrush->LeaveBrush();
|
|
if (GizmoBrush)
|
|
{
|
|
GizmoBrush->LeaveBrush();
|
|
}
|
|
|
|
if (CurrentToolSet)
|
|
{
|
|
CurrentToolSet->PreviousBrushIndex = CurrentBrushSetIndex;
|
|
if (CurrentToolSet->GetTool())
|
|
{
|
|
CurrentToolSet->GetTool()->ExitTool();
|
|
}
|
|
}
|
|
CurrentToolSet = NULL;
|
|
// Leave CurrentToolIndex set so we can restore the active tool on re-opening the landscape editor
|
|
|
|
LandscapeList.Empty();
|
|
LandscapeTargetList.Empty();
|
|
|
|
// Clear any import landscape data
|
|
UISettings->ClearImportLandscapeData();
|
|
|
|
// Save UI settings to config file
|
|
UISettings->Save();
|
|
GLandscapeViewMode = ELandscapeViewMode::Normal;
|
|
GLandscapeEditRenderMode = ELandscapeEditRenderMode::None;
|
|
GLandscapeEditModeActive = false;
|
|
|
|
CurrentGizmoActor = NULL;
|
|
|
|
GEditor->SelectNone( false, true );
|
|
|
|
// Clear all GizmoActors if there is no Landscape in World
|
|
bool bIsLandscapeExist = false;
|
|
for (FActorIterator It(GetWorld()); It; ++It)
|
|
{
|
|
ALandscapeProxy* Proxy = Cast<ALandscapeProxy>(*It);
|
|
if (Proxy)
|
|
{
|
|
bIsLandscapeExist = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!bIsLandscapeExist)
|
|
{
|
|
for (FActorIterator It(GetWorld()); It; ++It)
|
|
{
|
|
ALandscapeGizmoActor* Gizmo = Cast<ALandscapeGizmoActor>(*It);
|
|
if (Gizmo)
|
|
{
|
|
GetWorld()->DestroyActor(Gizmo, false, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Redraw one last time to remove any landscape editor stuff from view
|
|
GEditor->RedrawLevelEditingViewports();
|
|
|
|
// Call parent implementation
|
|
FEdMode::Exit();
|
|
}
|
|
|
|
/** FEdMode: Called once per frame */
|
|
void FEdModeLandscape::Tick(FLevelEditorViewportClient* ViewportClient,float DeltaTime)
|
|
{
|
|
FEdMode::Tick(ViewportClient,DeltaTime);
|
|
|
|
if (GEditor->PlayWorld != NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None)
|
|
{
|
|
bool bStaleTargetLandscapeInfo = CurrentToolTarget.LandscapeInfo.IsStale();
|
|
bool bStaleTargetLandscape = CurrentToolTarget.LandscapeInfo.IsValid() && CurrentToolTarget.LandscapeInfo->LandscapeActor.IsStale();
|
|
|
|
if (bStaleTargetLandscapeInfo || bStaleTargetLandscape)
|
|
{
|
|
UpdateLandscapeList();
|
|
}
|
|
|
|
if (CurrentToolTarget.LandscapeInfo.IsValid())
|
|
{
|
|
ALandscapeProxy* LandscapeProxy = CurrentToolTarget.LandscapeInfo->GetLandscapeProxy();
|
|
if (LandscapeProxy == NULL ||
|
|
LandscapeProxy->GetLandscapeMaterial() != CachedLandscapeMaterial)
|
|
{
|
|
UpdateTargetList();
|
|
}
|
|
}
|
|
|
|
if( CurrentToolSet && CurrentToolSet->GetTool() )
|
|
{
|
|
CurrentToolSet->GetTool()->Tick(ViewportClient,DeltaTime);
|
|
}
|
|
if( CurrentBrush )
|
|
{
|
|
CurrentBrush->Tick(ViewportClient,DeltaTime);
|
|
}
|
|
if ( CurrentBrush!=GizmoBrush && CurrentGizmoActor.IsValid() && GizmoBrush && (GLandscapeEditRenderMode & ELandscapeEditRenderMode::Gizmo) )
|
|
{
|
|
GizmoBrush->Tick(ViewportClient, DeltaTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** FEdMode: Called when the mouse is moved over the viewport */
|
|
bool FEdModeLandscape::MouseMove( FLevelEditorViewportClient* ViewportClient, FViewport* Viewport, int32 MouseX, int32 MouseY )
|
|
{
|
|
if (bToolActive && !Viewport->KeyState(EKeys::LeftMouseButton))
|
|
{
|
|
if (CurrentToolSet && CurrentToolSet->GetTool())
|
|
{
|
|
CurrentToolSet->GetTool()->EndTool(ViewportClient);
|
|
bToolActive = false;
|
|
}
|
|
}
|
|
|
|
if (GEditor->PlayWorld != NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool Result = false;
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None)
|
|
{
|
|
if( CurrentToolSet && CurrentToolSet->GetTool() )
|
|
{
|
|
Result = CurrentToolSet && CurrentToolSet->GetTool()->MouseMove(ViewportClient, Viewport, MouseX, MouseY);
|
|
//ViewportClient->Invalidate( false, false );
|
|
}
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
bool FEdModeLandscape::DisallowMouseDeltaTracking() const
|
|
{
|
|
// We never want to use the mouse delta tracker while painting
|
|
return bToolActive;
|
|
}
|
|
|
|
/**
|
|
* Called when the mouse is moved while a window input capture is in effect
|
|
*
|
|
* @param InViewportClient Level editor viewport client that captured the mouse input
|
|
* @param InViewport Viewport that captured the mouse input
|
|
* @param InMouseX New mouse cursor X coordinate
|
|
* @param InMouseY New mouse cursor Y coordinate
|
|
*
|
|
* @return true if input was handled
|
|
*/
|
|
bool FEdModeLandscape::CapturedMouseMove( FLevelEditorViewportClient* ViewportClient, FViewport* Viewport, int32 MouseX, int32 MouseY )
|
|
{
|
|
return MouseMove(ViewportClient, Viewport, MouseX, MouseY);
|
|
}
|
|
|
|
namespace
|
|
{
|
|
bool GIsGizmoDragging = false;
|
|
}
|
|
|
|
/** FEdMode: Called when a mouse button is pressed */
|
|
bool FEdModeLandscape::StartTracking(FLevelEditorViewportClient* InViewportClient, FViewport* InViewport)
|
|
{
|
|
if (CurrentGizmoActor.IsValid() && CurrentGizmoActor->IsSelected() && GLandscapeEditRenderMode & ELandscapeEditRenderMode::Gizmo)
|
|
{
|
|
GIsGizmoDragging = true;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
/** FEdMode: Called when the a mouse button is released */
|
|
bool FEdModeLandscape::EndTracking(FLevelEditorViewportClient* InViewportClient, FViewport* InViewport)
|
|
{
|
|
if (GIsGizmoDragging)
|
|
{
|
|
GIsGizmoDragging = false;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
namespace
|
|
{
|
|
bool RayIntersectTriangle(const FVector& Start, const FVector& End, const FVector& A, const FVector& B, const FVector& C, FVector& IntersectPoint )
|
|
{
|
|
const FVector BA = A - B;
|
|
const FVector CB = B - C;
|
|
const FVector TriNormal = BA ^ CB;
|
|
|
|
bool bCollide = FMath::SegmentPlaneIntersection(Start, End, FPlane(A, TriNormal), IntersectPoint );
|
|
if (!bCollide)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FVector BaryCentric = FMath::ComputeBaryCentric2D(IntersectPoint, A, B, C);
|
|
if (BaryCentric.X > 0.f && BaryCentric.Y > 0.f && BaryCentric.Z > 0.f )
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
/** Trace under the mouse cursor and return the landscape hit and the hit location (in landscape quad space) */
|
|
bool FEdModeLandscape::LandscapeMouseTrace( FLevelEditorViewportClient* ViewportClient, float& OutHitX, float& OutHitY )
|
|
{
|
|
int32 MouseX = ViewportClient->Viewport->GetMouseX();
|
|
int32 MouseY = ViewportClient->Viewport->GetMouseY();
|
|
|
|
return LandscapeMouseTrace( ViewportClient, MouseX, MouseY, OutHitX, OutHitY );
|
|
}
|
|
|
|
bool FEdModeLandscape::LandscapeMouseTrace( FLevelEditorViewportClient* ViewportClient, FVector& OutHitLocation )
|
|
{
|
|
int32 MouseX = ViewportClient->Viewport->GetMouseX();
|
|
int32 MouseY = ViewportClient->Viewport->GetMouseY();
|
|
|
|
return LandscapeMouseTrace( ViewportClient, MouseX, MouseY, OutHitLocation );
|
|
}
|
|
|
|
/** Trace under the specified coordinates and return the landscape hit and the hit location (in landscape quad space) */
|
|
bool FEdModeLandscape::LandscapeMouseTrace( FLevelEditorViewportClient* ViewportClient, int32 MouseX, int32 MouseY, float& OutHitX, float& OutHitY )
|
|
{
|
|
FVector HitLocation;
|
|
bool bResult = LandscapeMouseTrace( ViewportClient, MouseX, MouseY, HitLocation );
|
|
OutHitX = HitLocation.X;
|
|
OutHitY = HitLocation.Y;
|
|
return bResult;
|
|
}
|
|
|
|
bool FEdModeLandscape::LandscapeMouseTrace( FLevelEditorViewportClient* ViewportClient, int32 MouseX, int32 MouseY, FVector& OutHitLocation )
|
|
{
|
|
// Cache a copy of the world pointer
|
|
UWorld* World = ViewportClient->GetWorld();
|
|
|
|
// Compute a world space ray from the screen space mouse coordinates
|
|
FSceneViewFamilyContext ViewFamily( FSceneViewFamilyContext::ConstructionValues( ViewportClient->Viewport, ViewportClient->GetScene(), ViewportClient->EngineShowFlags )
|
|
.SetRealtimeUpdate(ViewportClient->IsRealtime()) );
|
|
|
|
FSceneView* View = ViewportClient->CalcSceneView( &ViewFamily );
|
|
FViewportCursorLocation MouseViewportRay( View, ViewportClient, MouseX, MouseY );
|
|
|
|
FVector Start = MouseViewportRay.GetOrigin();
|
|
FVector End = Start + WORLD_MAX * MouseViewportRay.GetDirection();
|
|
|
|
static FName TraceTag = FName(TEXT("LandscapeMouseTrace"));
|
|
TArray<FHitResult> Results;
|
|
// Each landscape component has 2 collision shapes, 1 of them is specific to landscape editor
|
|
// Trace only ECC_Visibility channel, so we do hit only Editor specific shape
|
|
World->LineTraceMulti(Results, Start, End, FCollisionQueryParams(TraceTag, true), FCollisionObjectQueryParams(ECollisionChannel::ECC_Visibility));
|
|
|
|
for( int32 i=0; i<Results.Num(); i++ )
|
|
{
|
|
const FHitResult& Hit = Results[i];
|
|
ULandscapeHeightfieldCollisionComponent* CollisionComponent = Cast<ULandscapeHeightfieldCollisionComponent>(Hit.Component.Get());
|
|
if( CollisionComponent )
|
|
{
|
|
ALandscapeProxy* HitLandscape = CollisionComponent->GetLandscapeProxy();
|
|
if( HitLandscape &&
|
|
CurrentToolTarget.LandscapeInfo.IsValid() &&
|
|
CurrentToolTarget.LandscapeInfo->LandscapeGuid == HitLandscape->GetLandscapeGuid() )
|
|
{
|
|
OutHitLocation = HitLandscape->LandscapeActorToWorld().InverseTransformPosition(Hit.Location);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// For Add Landscape Component Mode
|
|
if (CurrentToolSet->GetToolSetName() == FName(TEXT("ToolSet_AddComponent")) &&
|
|
CurrentToolTarget.LandscapeInfo.IsValid())
|
|
{
|
|
bool bCollided = false;
|
|
FVector IntersectPoint;
|
|
LandscapeRenderAddCollision = NULL;
|
|
// Need to optimize collision for AddLandscapeComponent...?
|
|
for (auto It = CurrentToolTarget.LandscapeInfo->XYtoAddCollisionMap.CreateIterator(); It; ++It )
|
|
{
|
|
FLandscapeAddCollision& AddCollision = It.Value();
|
|
// Triangle 1
|
|
bCollided = RayIntersectTriangle(Start, End, AddCollision.Corners[0], AddCollision.Corners[3], AddCollision.Corners[1], IntersectPoint );
|
|
if (bCollided)
|
|
{
|
|
LandscapeRenderAddCollision = &AddCollision;
|
|
break;
|
|
}
|
|
// Triangle 2
|
|
bCollided = RayIntersectTriangle(Start, End, AddCollision.Corners[0], AddCollision.Corners[2], AddCollision.Corners[3], IntersectPoint );
|
|
if (bCollided)
|
|
{
|
|
LandscapeRenderAddCollision = &AddCollision;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (bCollided &&
|
|
CurrentToolTarget.LandscapeInfo.IsValid())
|
|
{
|
|
ALandscapeProxy* Proxy = CurrentToolTarget.LandscapeInfo.Get()->GetCurrentLevelLandscapeProxy(true);
|
|
if (Proxy)
|
|
{
|
|
OutHitLocation = Proxy->LandscapeActorToWorld().InverseTransformPosition(IntersectPoint);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FEdModeLandscape::LandscapePlaneTrace(FLevelEditorViewportClient* ViewportClient, const FPlane& Plane, FVector& OutHitLocation)
|
|
{
|
|
int32 MouseX = ViewportClient->Viewport->GetMouseX();
|
|
int32 MouseY = ViewportClient->Viewport->GetMouseY();
|
|
|
|
return LandscapePlaneTrace(ViewportClient, MouseX, MouseY, Plane, OutHitLocation);
|
|
}
|
|
|
|
bool FEdModeLandscape::LandscapePlaneTrace(FLevelEditorViewportClient* ViewportClient, int32 MouseX, int32 MouseY, const FPlane& Plane, FVector& OutHitLocation)
|
|
{
|
|
// Cache a copy of the world pointer
|
|
UWorld* World = ViewportClient->GetWorld();
|
|
// Compute a world space ray from the screen space mouse coordinates
|
|
FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(
|
|
ViewportClient->Viewport,
|
|
ViewportClient->GetScene(),
|
|
ViewportClient->EngineShowFlags )
|
|
.SetRealtimeUpdate( ViewportClient->IsRealtime() ));
|
|
FSceneView* View = ViewportClient->CalcSceneView( &ViewFamily );
|
|
FViewportCursorLocation MouseViewportRay( View, ViewportClient, MouseX, MouseY );
|
|
|
|
FVector Start = MouseViewportRay.GetOrigin();
|
|
FVector End = Start + WORLD_MAX * MouseViewportRay.GetDirection();
|
|
|
|
OutHitLocation = FMath::LinePlaneIntersection(Start, End, Plane);
|
|
|
|
return true;
|
|
}
|
|
|
|
namespace
|
|
{
|
|
const int32 SelectionSizeThresh = 2 * 256 * 256;
|
|
FORCEINLINE bool IsSlowSelect(ULandscapeInfo* LandscapeInfo)
|
|
{
|
|
if (LandscapeInfo)
|
|
{
|
|
int32 MinX = MAX_int32, MinY = MAX_int32, MaxX = MIN_int32, MaxY = MIN_int32;
|
|
LandscapeInfo->GetSelectedExtent(MinX, MinY, MaxX, MaxY);
|
|
return (MinX != MAX_int32 && ( (MaxX - MinX) * (MaxY - MinY) ));
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
EEditAction::Type FEdModeLandscape::GetActionEditDuplicate()
|
|
{
|
|
EEditAction::Type Result = EEditAction::Skip;
|
|
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None)
|
|
{
|
|
if (CurrentToolSet != NULL && CurrentToolSet->GetTool() != NULL)
|
|
{
|
|
Result = CurrentToolSet->GetTool()->GetActionEditDuplicate();
|
|
}
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
EEditAction::Type FEdModeLandscape::GetActionEditDelete()
|
|
{
|
|
EEditAction::Type Result = EEditAction::Skip;
|
|
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None)
|
|
{
|
|
if (CurrentToolSet != NULL && CurrentToolSet->GetTool() != NULL)
|
|
{
|
|
Result = CurrentToolSet->GetTool()->GetActionEditDelete();
|
|
}
|
|
|
|
if (Result == EEditAction::Skip)
|
|
{
|
|
// Prevent deleting Gizmo during LandscapeEdMode
|
|
if (CurrentGizmoActor.IsValid())
|
|
{
|
|
if (CurrentGizmoActor->IsSelected())
|
|
{
|
|
if (GEditor->GetSelectedActors()->Num() > 1)
|
|
{
|
|
GEditor->GetSelectedActors()->Deselect(CurrentGizmoActor.Get());
|
|
Result = EEditAction::Skip;
|
|
}
|
|
else
|
|
{
|
|
Result = EEditAction::Halt;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
EEditAction::Type FEdModeLandscape::GetActionEditCut()
|
|
{
|
|
EEditAction::Type Result = EEditAction::Skip;
|
|
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None)
|
|
{
|
|
if (CurrentToolSet != NULL && CurrentToolSet->GetTool() != NULL)
|
|
{
|
|
Result = CurrentToolSet->GetTool()->GetActionEditCut();
|
|
}
|
|
}
|
|
|
|
if (Result == EEditAction::Skip)
|
|
{
|
|
// Special case: we don't want the 'normal' cut operation to be possible at all while in this mode,
|
|
// so we need to stop evaluating the others in-case they come back as true.
|
|
return EEditAction::Halt;
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
EEditAction::Type FEdModeLandscape::GetActionEditCopy()
|
|
{
|
|
EEditAction::Type Result = EEditAction::Skip;
|
|
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None)
|
|
{
|
|
if (CurrentToolSet != NULL && CurrentToolSet->GetTool() != NULL)
|
|
{
|
|
Result = CurrentToolSet->GetTool()->GetActionEditCopy();
|
|
}
|
|
|
|
if (Result == EEditAction::Skip)
|
|
{
|
|
if (GLandscapeEditRenderMode & ELandscapeEditRenderMode::Gizmo || GLandscapeEditRenderMode & (ELandscapeEditRenderMode::Select))
|
|
{
|
|
if (CurrentGizmoActor.IsValid() && GizmoBrush && CurrentGizmoActor->TargetLandscapeInfo)
|
|
{
|
|
Result = EEditAction::Process;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
EEditAction::Type FEdModeLandscape::GetActionEditPaste()
|
|
{
|
|
EEditAction::Type Result = EEditAction::Skip;
|
|
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None)
|
|
{
|
|
if (CurrentToolSet != NULL && CurrentToolSet->GetTool() != NULL)
|
|
{
|
|
Result = CurrentToolSet->GetTool()->GetActionEditPaste();
|
|
}
|
|
|
|
if (Result == EEditAction::Skip)
|
|
{
|
|
if (GLandscapeEditRenderMode & ELandscapeEditRenderMode::Gizmo || GLandscapeEditRenderMode & (ELandscapeEditRenderMode::Select))
|
|
{
|
|
if (CurrentGizmoActor.IsValid() && GizmoBrush && CurrentGizmoActor->TargetLandscapeInfo)
|
|
{
|
|
Result = EEditAction::Process;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
bool FEdModeLandscape::ProcessEditDuplicate()
|
|
{
|
|
if (GEditor->PlayWorld != NULL)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool Result = false;
|
|
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None)
|
|
{
|
|
if (CurrentToolSet != NULL && CurrentToolSet->GetTool() != NULL)
|
|
{
|
|
Result = CurrentToolSet->GetTool()->ProcessEditDuplicate();
|
|
}
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
bool FEdModeLandscape::ProcessEditDelete()
|
|
{
|
|
if (GEditor->PlayWorld != NULL)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool Result = false;
|
|
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None)
|
|
{
|
|
if (CurrentToolSet != NULL && CurrentToolSet->GetTool() != NULL)
|
|
{
|
|
Result = CurrentToolSet->GetTool()->ProcessEditDelete();
|
|
}
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
bool FEdModeLandscape::ProcessEditCut()
|
|
{
|
|
if (GEditor->PlayWorld != NULL)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool Result = false;
|
|
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None)
|
|
{
|
|
if (CurrentToolSet != NULL && CurrentToolSet->GetTool() != NULL)
|
|
{
|
|
Result = CurrentToolSet->GetTool()->ProcessEditCut();
|
|
}
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
bool FEdModeLandscape::ProcessEditCopy()
|
|
{
|
|
if (GEditor->PlayWorld != NULL)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool Result = false;
|
|
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None)
|
|
{
|
|
if (CurrentToolSet != NULL && CurrentToolSet->GetTool() != NULL)
|
|
{
|
|
Result = CurrentToolSet->GetTool()->ProcessEditCopy();
|
|
}
|
|
|
|
if (!Result)
|
|
{
|
|
bool IsSlowTask = IsSlowSelect(CurrentGizmoActor->TargetLandscapeInfo);
|
|
if (IsSlowTask)
|
|
{
|
|
GWarn->BeginSlowTask( LOCTEXT("BeginFitGizmoAndCopy", "Fit Gizmo to Selected Region and Copy Data..."), true);
|
|
}
|
|
|
|
FScopedTransaction Transaction( LOCTEXT("LandscapeGizmo_Copy", "Copy landscape data to Gizmo") );
|
|
CurrentGizmoActor->Modify();
|
|
CurrentGizmoActor->FitToSelection();
|
|
CopyDataToGizmo();
|
|
SetCurrentTool(FName(TEXT("ToolSet_CopyPaste")));
|
|
|
|
if (IsSlowTask)
|
|
{
|
|
GWarn->EndSlowTask();
|
|
}
|
|
|
|
Result = true;
|
|
}
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
bool FEdModeLandscape::ProcessEditPaste()
|
|
{
|
|
if (GEditor->PlayWorld != NULL)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool Result = false;
|
|
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None)
|
|
{
|
|
if (CurrentToolSet != NULL && CurrentToolSet->GetTool() != NULL)
|
|
{
|
|
Result = CurrentToolSet->GetTool()->ProcessEditPaste();
|
|
}
|
|
|
|
if (!Result)
|
|
{
|
|
bool IsSlowTask = IsSlowSelect(CurrentGizmoActor->TargetLandscapeInfo);
|
|
if (IsSlowTask)
|
|
{
|
|
GWarn->BeginSlowTask( LOCTEXT("BeginPasteGizmoDataTask", "Paste Gizmo Data..."), true);
|
|
}
|
|
PasteDataFromGizmo();
|
|
SetCurrentTool(FName(TEXT("ToolSet_CopyPaste")));
|
|
if (IsSlowTask)
|
|
{
|
|
GWarn->EndSlowTask();
|
|
}
|
|
|
|
Result = true;
|
|
}
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
bool FEdModeLandscape::HandleClick(FLevelEditorViewportClient* InViewportClient, HHitProxy* HitProxy, const FViewportClick& Click)
|
|
{
|
|
if (GEditor->PlayWorld != NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Override Click Input for Splines Tool
|
|
if (CurrentToolSet && CurrentToolSet->GetTool() && CurrentToolSet->GetTool()->HandleClick(HitProxy, Click))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/** FEdMode: Called when a key is pressed */
|
|
bool FEdModeLandscape::InputKey( FLevelEditorViewportClient* ViewportClient, FViewport* Viewport, FKey Key, EInputEvent Event )
|
|
{
|
|
if (GEditor->PlayWorld != NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
|
|
{
|
|
if (Key == EKeys::LeftMouseButton)
|
|
{
|
|
// Press mouse button
|
|
if (Event == IE_Pressed && !IsAltDown(Viewport))
|
|
{
|
|
// See if we clicked on a new landscape handle..
|
|
int32 HitX = Viewport->GetMouseX();
|
|
int32 HitY = Viewport->GetMouseY();
|
|
HHitProxy* HitProxy = Viewport->GetHitProxy(HitX, HitY);
|
|
if (HitProxy)
|
|
{
|
|
if (HitProxy->IsA(HNewLandscapeGrabHandleProxy::StaticGetType()) )
|
|
{
|
|
HNewLandscapeGrabHandleProxy* EdgeProxy = (HNewLandscapeGrabHandleProxy*)HitProxy;
|
|
DraggingEdge = EdgeProxy->Edge;
|
|
DraggingEdge_Remainder = 0;
|
|
|
|
return false; // false to let FLevelEditorViewportClient.InputKey start mouse tracking and enable InputDelta() so we can use it
|
|
}
|
|
}
|
|
}
|
|
else if (Event == IE_Released)
|
|
{
|
|
if (DraggingEdge)
|
|
{
|
|
DraggingEdge = ELandscapeEdge::None;
|
|
DraggingEdge_Remainder = 0;
|
|
|
|
return false; // false to let FLevelEditorViewportClient.InputKey end mouse tracking
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Override Key Input for Selection Brush
|
|
if( CurrentBrush && CurrentBrush->InputKey(ViewportClient, Viewport, Key, Event)==true )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( CurrentToolSet && CurrentToolSet->GetTool() && CurrentToolSet->GetTool()->InputKey(ViewportClient, Viewport, Key, Event)==true )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if ((Event == IE_Pressed || Event == IE_Released) && IsCtrlDown(Viewport))
|
|
{
|
|
// Cheat, but works... :)
|
|
bool bNeedSelectGizmo = CurrentGizmoActor.IsValid() && (GLandscapeEditRenderMode & ELandscapeEditRenderMode::Gizmo) && CurrentGizmoActor->IsSelected();
|
|
GEditor->SelectNone( false, true );
|
|
if (bNeedSelectGizmo)
|
|
{
|
|
GEditor->SelectActor( CurrentGizmoActor.Get(), true, false );
|
|
}
|
|
}
|
|
|
|
if( Key == EKeys::LeftMouseButton )
|
|
{
|
|
if( Event == IE_Pressed && (IsCtrlDown(Viewport) || (Viewport->IsPenActive() && Viewport->GetTabletPressure() > 0.f)) )
|
|
{
|
|
if( CurrentToolSet )
|
|
{
|
|
if( CurrentToolSet->SetToolForTarget(CurrentToolTarget) )
|
|
{
|
|
FVector HitLocation;
|
|
if( LandscapeMouseTrace(ViewportClient, HitLocation) )
|
|
{
|
|
if (CurrentToolTarget.TargetType == ELandscapeToolTargetType::Weightmap && CurrentToolTarget.LayerInfo == NULL)
|
|
{
|
|
FMessageDialog::Open(EAppMsgType::Ok,
|
|
NSLOCTEXT("UnrealEd", "LandscapeNeedToCreateLayerInfo", "This layer has no layer info assigned yet. You must create or assign a layer info before you can paint this layer."));
|
|
// TODO: FName to LayerInfo: do we want to create the layer info here?
|
|
//if (FMessageDialog::Open(EAppMsgType::YesNo, NSLOCTEXT("UnrealEd", "LandscapeNeedToCreateLayerInfo", "This layer has no layer info assigned yet. You must create or assign a layer info before you can paint this layer.")) == EAppReturnType::Yes)
|
|
//{
|
|
// CurrentToolTarget.LandscapeInfo->LandscapeProxy->CreateLayerInfo(*CurrentToolTarget.PlaceholderLayerName.ToString());
|
|
//}
|
|
}
|
|
else
|
|
{
|
|
bToolActive = CurrentToolSet->GetTool()->BeginTool(ViewportClient, CurrentToolTarget, HitLocation);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if( Key == EKeys::LeftMouseButton || Key==EKeys::LeftControl || Key==EKeys::RightControl )
|
|
{
|
|
if( Event == IE_Released && CurrentToolSet && CurrentToolSet->GetTool() && bToolActive )
|
|
{
|
|
//Set the cursor position to that of the slate cursor so it wont snap back
|
|
Viewport->SetPreCaptureMousePosFromSlateCursor();
|
|
CurrentToolSet->GetTool()->EndTool(ViewportClient);
|
|
bToolActive = false;
|
|
return (Key == EKeys::LeftMouseButton);
|
|
}
|
|
}
|
|
|
|
// Change Brush Size
|
|
if ((Event == IE_Pressed || Event == IE_Repeat) && (Key == EKeys::LeftBracket || Key == EKeys::RightBracket) )
|
|
{
|
|
if (CurrentBrush->GetBrushType() == FLandscapeBrush::BT_Component)
|
|
{
|
|
int32 Radius = UISettings->BrushComponentSize;
|
|
if (Key == EKeys::LeftBracket)
|
|
{
|
|
--Radius;
|
|
}
|
|
else
|
|
{
|
|
++Radius;
|
|
}
|
|
Radius = (int32)FMath::Clamp(Radius, 1, 64);
|
|
UISettings->BrushComponentSize = Radius;
|
|
}
|
|
else
|
|
{
|
|
float Radius = UISettings->BrushRadius;
|
|
float SliderMin = 0.f;
|
|
float SliderMax = 8192.f;
|
|
float LogPosition = FMath::Clamp(Radius / SliderMax, 0.0f, 1.0f);
|
|
float Diff = 0.05f; //6.f / SliderMax;
|
|
if (Key == EKeys::LeftBracket)
|
|
{
|
|
Diff = -Diff;
|
|
}
|
|
|
|
float NewValue = Radius*(1.f+Diff);
|
|
|
|
if (Key == EKeys::LeftBracket)
|
|
{
|
|
NewValue = FMath::Min(NewValue, Radius - 1.f);
|
|
}
|
|
else
|
|
{
|
|
NewValue = FMath::Max(NewValue, Radius + 1.f);
|
|
}
|
|
|
|
NewValue = (int32)FMath::Clamp(NewValue, SliderMin, SliderMax);
|
|
// convert from Exp scale to linear scale
|
|
//float LinearPosition = 1.0f - FMath::Pow(1.0f - LogPosition, 1.0f / 3.0f);
|
|
//LinearPosition = FMath::Clamp(LinearPosition + Diff, 0.f, 1.f);
|
|
//float NewValue = FMath::Clamp((1.0f - FMath::Pow(1.0f - LinearPosition, 3.f)) * SliderMax, SliderMin, SliderMax);
|
|
//float NewValue = FMath::Clamp((SliderMax - SliderMin) * LinearPosition + SliderMin, SliderMin, SliderMax);
|
|
|
|
UISettings->BrushRadius = NewValue;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Prev tool
|
|
if( Event == IE_Pressed && Key == EKeys::Comma )
|
|
{
|
|
if( CurrentToolSet && CurrentToolSet->GetTool() && bToolActive )
|
|
{
|
|
CurrentToolSet->GetTool()->EndTool(ViewportClient);
|
|
bToolActive = false;
|
|
}
|
|
|
|
int32 OldToolIndex = CurrentToolMode->ValidToolSets.Find(CurrentToolSet->GetToolSetName());
|
|
int32 NewToolIndex = FMath::Max(OldToolIndex - 1, 0);
|
|
SetCurrentTool(CurrentToolMode->ValidToolSets[NewToolIndex]);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Next tool
|
|
if( Event == IE_Pressed && Key == EKeys::Period )
|
|
{
|
|
if( CurrentToolSet && CurrentToolSet->GetTool() && bToolActive )
|
|
{
|
|
CurrentToolSet->GetTool()->EndTool(ViewportClient);
|
|
bToolActive = false;
|
|
}
|
|
|
|
int32 OldToolIndex = CurrentToolMode->ValidToolSets.Find(CurrentToolSet->GetToolSetName());
|
|
int32 NewToolIndex = FMath::Min(OldToolIndex + 1, CurrentToolMode->ValidToolSets.Num() - 1);
|
|
SetCurrentTool(CurrentToolMode->ValidToolSets[NewToolIndex]);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/** FEdMode: Called when mouse drag input is applied */
|
|
bool FEdModeLandscape::InputDelta( FLevelEditorViewportClient* InViewportClient, FViewport* InViewport, FVector& InDrag, FRotator& InRot, FVector& InScale )
|
|
{
|
|
if (GEditor->PlayWorld != NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
|
|
{
|
|
if (InViewportClient->GetCurrentWidgetAxis() != EAxisList::None)
|
|
{
|
|
FVector DeltaScale = InScale;
|
|
DeltaScale.X = DeltaScale.Y = (FMath::Abs(InScale.X) > FMath::Abs(InScale.Y)) ? InScale.X : InScale.Y;
|
|
|
|
UISettings->NewLandscape_Location += InDrag;
|
|
UISettings->NewLandscape_Rotation += InRot;
|
|
UISettings->NewLandscape_Scale += DeltaScale;
|
|
|
|
return true;
|
|
}
|
|
else if (DraggingEdge != ELandscapeEdge::None)
|
|
{
|
|
FVector HitLocation;
|
|
LandscapePlaneTrace(InViewportClient, FPlane(UISettings->NewLandscape_Location, FVector(0, 0, 1)), HitLocation);
|
|
|
|
FTransform Transform(UISettings->NewLandscape_Rotation, UISettings->NewLandscape_Location, UISettings->NewLandscape_Scale * UISettings->NewLandscape_QuadsPerSection * UISettings->NewLandscape_SectionsPerComponent);
|
|
HitLocation = Transform.InverseTransformPosition(HitLocation);
|
|
|
|
switch (DraggingEdge)
|
|
{
|
|
case ELandscapeEdge::X_Negative:
|
|
case ELandscapeEdge::X_Negative_Y_Negative:
|
|
case ELandscapeEdge::X_Negative_Y_Positive:
|
|
{
|
|
const int32 InitialComponentCountX = UISettings->NewLandscape_ComponentCount.X;
|
|
const int32 Delta = FMath::RoundToInt(HitLocation.X + (float)InitialComponentCountX / 2);
|
|
UISettings->NewLandscape_ComponentCount.X = InitialComponentCountX - Delta;
|
|
UISettings->NewLandscape_ClampSize();
|
|
const int32 ActualDelta = UISettings->NewLandscape_ComponentCount.X - InitialComponentCountX;
|
|
UISettings->NewLandscape_Location -= Transform.TransformVector(FVector(((float)ActualDelta / 2), 0, 0));
|
|
}
|
|
break;
|
|
case ELandscapeEdge::X_Positive:
|
|
case ELandscapeEdge::X_Positive_Y_Negative:
|
|
case ELandscapeEdge::X_Positive_Y_Positive:
|
|
{
|
|
const int32 InitialComponentCountX = UISettings->NewLandscape_ComponentCount.X;
|
|
int32 Delta = FMath::RoundToInt(HitLocation.X - (float)InitialComponentCountX / 2);
|
|
UISettings->NewLandscape_ComponentCount.X = InitialComponentCountX + Delta;
|
|
UISettings->NewLandscape_ClampSize();
|
|
const int32 ActualDelta = UISettings->NewLandscape_ComponentCount.X - InitialComponentCountX;
|
|
UISettings->NewLandscape_Location += Transform.TransformVector(FVector(((float)ActualDelta / 2), 0, 0));
|
|
}
|
|
break;
|
|
}
|
|
|
|
switch (DraggingEdge)
|
|
{
|
|
case ELandscapeEdge::Y_Negative:
|
|
case ELandscapeEdge::X_Negative_Y_Negative:
|
|
case ELandscapeEdge::X_Positive_Y_Negative:
|
|
{
|
|
const int32 InitialComponentCountY = UISettings->NewLandscape_ComponentCount.Y;
|
|
int32 Delta = FMath::RoundToInt(HitLocation.Y + (float)InitialComponentCountY / 2);
|
|
UISettings->NewLandscape_ComponentCount.Y = InitialComponentCountY - Delta;
|
|
UISettings->NewLandscape_ClampSize();
|
|
const int32 ActualDelta = UISettings->NewLandscape_ComponentCount.Y - InitialComponentCountY;
|
|
UISettings->NewLandscape_Location -= Transform.TransformVector(FVector(0, (float)ActualDelta / 2, 0));
|
|
}
|
|
break;
|
|
case ELandscapeEdge::Y_Positive:
|
|
case ELandscapeEdge::X_Negative_Y_Positive:
|
|
case ELandscapeEdge::X_Positive_Y_Positive:
|
|
{
|
|
const int32 InitialComponentCountY = UISettings->NewLandscape_ComponentCount.Y;
|
|
int32 Delta = FMath::RoundToInt(HitLocation.Y - (float)InitialComponentCountY / 2);
|
|
UISettings->NewLandscape_ComponentCount.Y = InitialComponentCountY + Delta;
|
|
UISettings->NewLandscape_ClampSize();
|
|
const int32 ActualDelta = UISettings->NewLandscape_ComponentCount.Y - InitialComponentCountY;
|
|
UISettings->NewLandscape_Location += Transform.TransformVector(FVector(0, (float)ActualDelta / 2, 0));
|
|
}
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (CurrentToolSet && CurrentToolSet->GetTool() && CurrentToolSet->GetTool()->InputDelta(InViewportClient, InViewport, InDrag, InRot, InScale))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void FEdModeLandscape::SetCurrentToolMode(FName ToolModeName, bool bRestoreCurrentTool /*= true*/)
|
|
{
|
|
if (CurrentToolMode == NULL || ToolModeName != CurrentToolMode->ToolModeName)
|
|
{
|
|
for (int32 i = 0; i < LandscapeToolModes.Num(); ++i)
|
|
{
|
|
if (LandscapeToolModes[i].ToolModeName == ToolModeName)
|
|
{
|
|
CurrentToolMode = &LandscapeToolModes[i];
|
|
if (CurrentToolMode->SupportedTargetTypes == ELandscapeToolTargetTypeMask::NA)
|
|
{
|
|
CurrentToolTarget.TargetType = (ELandscapeToolTargetType::Type)INDEX_NONE;
|
|
CurrentToolTarget.LayerInfo = NULL;
|
|
CurrentToolTarget.LayerName = NAME_None;
|
|
}
|
|
else if ( !(CurrentToolMode->SupportedTargetTypes & (1 << CurrentToolTarget.TargetType)) )
|
|
{
|
|
bool bFoundValidTarget = false;
|
|
for (int32 TargetIndex = 0; TargetIndex < LandscapeTargetList.Num(); ++TargetIndex)
|
|
{
|
|
if ( (CurrentToolMode->SupportedTargetTypes & (1 << LandscapeTargetList[TargetIndex]->TargetType)) )
|
|
{
|
|
check(CurrentToolTarget.LandscapeInfo == LandscapeTargetList[TargetIndex]->LandscapeInfo);
|
|
CurrentToolTarget.TargetType = LandscapeTargetList[TargetIndex]->TargetType;
|
|
CurrentToolTarget.LayerInfo = LandscapeTargetList[TargetIndex]->LayerInfoObj;
|
|
CurrentToolTarget.LayerName = LandscapeTargetList[TargetIndex]->LayerName;
|
|
bFoundValidTarget = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!bFoundValidTarget)
|
|
{
|
|
CurrentToolTarget.TargetType = (ELandscapeToolTargetType::Type)INDEX_NONE;
|
|
CurrentToolTarget.LayerInfo = NULL;
|
|
CurrentToolTarget.LayerName = NAME_None;
|
|
}
|
|
}
|
|
if (bRestoreCurrentTool)
|
|
{
|
|
if (CurrentToolMode->CurrentToolSetName == NAME_None)
|
|
{
|
|
CurrentToolMode->CurrentToolSetName = CurrentToolMode->ValidToolSets[0];
|
|
}
|
|
SetCurrentTool(CurrentToolMode->CurrentToolSetName);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FEdModeLandscape::SetCurrentTool( FName ToolSetName )
|
|
{
|
|
int32 ToolIndex = 0;
|
|
for (; ToolIndex < LandscapeToolSets.Num(); ++ToolIndex )
|
|
{
|
|
if (ToolSetName == LandscapeToolSets[ToolIndex].GetToolSetName())
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
SetCurrentTool(ToolIndex);
|
|
}
|
|
|
|
void FEdModeLandscape::SetCurrentTool( int32 ToolIndex )
|
|
{
|
|
if (CurrentToolSet)
|
|
{
|
|
CurrentToolSet->PreviousBrushIndex = CurrentBrushSetIndex;
|
|
if (CurrentToolSet->GetTool())
|
|
{
|
|
CurrentToolSet->GetTool()->ExitTool();
|
|
}
|
|
}
|
|
CurrentToolIndex = LandscapeToolSets.IsValidIndex(ToolIndex) ? ToolIndex : 0;
|
|
CurrentToolSet = &LandscapeToolSets[ CurrentToolIndex ];
|
|
if (!CurrentToolMode->ValidToolSets.Contains(CurrentToolSet->GetToolSetName()))
|
|
{
|
|
// if tool isn't valid for this mode then automatically switch modes
|
|
// this mostly happens with shortcut keys
|
|
bool bFoundValidMode = false;
|
|
for (int32 i = 0; i < LandscapeToolModes.Num(); ++i)
|
|
{
|
|
if (LandscapeToolModes[i].ValidToolSets.Contains(CurrentToolSet->GetToolSetName()))
|
|
{
|
|
SetCurrentToolMode(LandscapeToolModes[i].ToolModeName, false);
|
|
bFoundValidMode = true;
|
|
break;
|
|
}
|
|
}
|
|
check(bFoundValidMode);
|
|
}
|
|
if (CurrentToolSet->GetToolSetName() != FName(TEXT("ToolSet_AddComponent")))
|
|
{
|
|
LandscapeRenderAddCollision = NULL;
|
|
}
|
|
CurrentToolSet->SetToolForTarget( CurrentToolTarget );
|
|
if (CurrentToolSet->GetTool())
|
|
{
|
|
CurrentToolSet->GetTool()->EnterTool();
|
|
|
|
CurrentToolSet->GetTool()->SetEditRenderType();
|
|
bool MaskEnabled = CurrentToolSet->GetTool()->SupportsMask() && CurrentToolTarget.LandscapeInfo.IsValid() && CurrentToolTarget.LandscapeInfo->SelectedRegion.Num();
|
|
}
|
|
CurrentToolMode->CurrentToolSetName = CurrentToolSet->GetToolSetName();
|
|
|
|
// Set Brush
|
|
if (!LandscapeBrushSets.IsValidIndex(CurrentToolSet->PreviousBrushIndex))
|
|
{
|
|
SetCurrentBrushSet(CurrentToolSet->ValidBrushes[0]);
|
|
}
|
|
else
|
|
{
|
|
SetCurrentBrushSet(CurrentToolSet->PreviousBrushIndex);
|
|
}
|
|
|
|
// Update GizmoActor Landscape Target (is this necessary?)
|
|
if (CurrentGizmoActor.IsValid() && CurrentToolTarget.LandscapeInfo.IsValid())
|
|
{
|
|
CurrentGizmoActor->SetTargetLandscape(CurrentToolTarget.LandscapeInfo.Get());
|
|
}
|
|
|
|
if (Toolkit.IsValid())
|
|
{
|
|
StaticCastSharedPtr<FLandscapeToolKit>(Toolkit)->NotifyToolChanged();
|
|
}
|
|
}
|
|
|
|
void FEdModeLandscape::SetCurrentBrushSet(FName BrushSetName)
|
|
{
|
|
for (int32 BrushIndex = 0; BrushIndex < LandscapeBrushSets.Num(); BrushIndex++)
|
|
{
|
|
if (BrushSetName == LandscapeBrushSets[BrushIndex].BrushSetName)
|
|
{
|
|
SetCurrentBrushSet(BrushIndex);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FEdModeLandscape::SetCurrentBrushSet(int32 BrushSetIndex)
|
|
{
|
|
if (CurrentBrushSetIndex != BrushSetIndex)
|
|
{
|
|
LandscapeBrushSets[CurrentBrushSetIndex].PreviousBrushIndex = LandscapeBrushSets[CurrentBrushSetIndex].Brushes.IndexOfByKey(CurrentBrush);
|
|
|
|
CurrentBrushSetIndex = BrushSetIndex;
|
|
if (CurrentToolSet)
|
|
{
|
|
CurrentToolSet->PreviousBrushIndex = BrushSetIndex;
|
|
}
|
|
|
|
SetCurrentBrush(LandscapeBrushSets[CurrentBrushSetIndex].PreviousBrushIndex);
|
|
}
|
|
}
|
|
|
|
void FEdModeLandscape::SetCurrentBrush(FName BrushName)
|
|
{
|
|
for (int32 BrushIndex = 0; BrushIndex < LandscapeBrushSets[CurrentBrushSetIndex].Brushes.Num(); BrushIndex++)
|
|
{
|
|
if (BrushName == LandscapeBrushSets[CurrentBrushSetIndex].Brushes[BrushIndex]->GetBrushName())
|
|
{
|
|
SetCurrentBrush(BrushIndex);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FEdModeLandscape::SetCurrentBrush(int32 BrushIndex)
|
|
{
|
|
if (CurrentBrush != LandscapeBrushSets[CurrentBrushSetIndex].Brushes[BrushIndex])
|
|
{
|
|
CurrentBrush->LeaveBrush();
|
|
CurrentBrush = LandscapeBrushSets[CurrentBrushSetIndex].Brushes[BrushIndex];
|
|
CurrentBrush->EnterBrush();
|
|
|
|
if (Toolkit.IsValid())
|
|
{
|
|
StaticCastSharedPtr<FLandscapeToolKit>(Toolkit)->NotifyBrushChanged();
|
|
}
|
|
}
|
|
}
|
|
|
|
const TArray<TSharedRef<FLandscapeTargetListInfo>>& FEdModeLandscape::GetTargetList()
|
|
{
|
|
return LandscapeTargetList;
|
|
}
|
|
|
|
const TArray<FLandscapeListInfo>& FEdModeLandscape::GetLandscapeList()
|
|
{
|
|
return LandscapeList;
|
|
}
|
|
|
|
void FEdModeLandscape::AddLayerInfo(ULandscapeLayerInfoObject* LayerInfo)
|
|
{
|
|
if (CurrentToolTarget.LandscapeInfo.IsValid() && CurrentToolTarget.LandscapeInfo->GetLayerInfoIndex(LayerInfo) == INDEX_NONE)
|
|
{
|
|
ALandscapeProxy* Proxy = CurrentToolTarget.LandscapeInfo->GetLandscapeProxy();
|
|
CurrentToolTarget.LandscapeInfo->Layers.Add(FLandscapeInfoLayerSettings(LayerInfo, Proxy));
|
|
UpdateTargetList();
|
|
}
|
|
}
|
|
|
|
int32 FEdModeLandscape::UpdateLandscapeList()
|
|
{
|
|
LandscapeList.Empty();
|
|
|
|
if( !CurrentGizmoActor.IsValid() )
|
|
{
|
|
ALandscapeGizmoActiveActor* GizmoActor = NULL;
|
|
for (FActorIterator It(GetWorld()); It; ++It)
|
|
{
|
|
ALandscapeGizmoActiveActor* Gizmo = Cast<ALandscapeGizmoActiveActor>(*It);
|
|
if (Gizmo)
|
|
{
|
|
GizmoActor = Gizmo;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 CurrentIndex = INDEX_NONE;
|
|
if (GetWorld())
|
|
{
|
|
int32 Index = 0;
|
|
for (auto It = GetWorld()->LandscapeInfoMap.CreateIterator(); It; ++It)
|
|
{
|
|
ULandscapeInfo* LandscapeInfo = It.Value();
|
|
if( LandscapeInfo )
|
|
{
|
|
if (CurrentToolTarget.LandscapeInfo == LandscapeInfo)
|
|
{
|
|
CurrentIndex = Index;
|
|
|
|
// Update GizmoActor Landscape Target (is this necessary?)
|
|
if (CurrentGizmoActor.IsValid())
|
|
{
|
|
CurrentGizmoActor->SetTargetLandscape(LandscapeInfo);
|
|
}
|
|
}
|
|
|
|
int32 MinX, MinY, MaxX, MaxY;
|
|
int32 Width = 0, Height = 0;
|
|
if (LandscapeInfo->GetLandscapeExtent(MinX, MinY, MaxX, MaxY))
|
|
{
|
|
Width = MaxX - MinX + 1;
|
|
Height = MaxY - MinY + 1;
|
|
}
|
|
|
|
LandscapeList.Add(FLandscapeListInfo(*LandscapeInfo->GetLandscapeProxy()->GetName(), LandscapeInfo,
|
|
LandscapeInfo->ComponentSizeQuads, LandscapeInfo->ComponentNumSubsections, Width, Height));
|
|
Index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (CurrentIndex == INDEX_NONE)
|
|
{
|
|
if (LandscapeList.Num() > 0)
|
|
{
|
|
if (CurrentToolSet != NULL)
|
|
{
|
|
CurrentBrush->LeaveBrush();
|
|
CurrentToolSet->GetTool()->ExitTool();
|
|
}
|
|
CurrentToolTarget.LandscapeInfo = LandscapeList[0].Info;
|
|
CurrentIndex = 0;
|
|
if (CurrentToolSet != NULL)
|
|
{
|
|
CurrentToolSet->GetTool()->EnterTool();
|
|
CurrentBrush->EnterBrush();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CurrentToolTarget.LandscapeInfo = NULL;
|
|
}
|
|
}
|
|
|
|
return CurrentIndex;
|
|
}
|
|
|
|
void FEdModeLandscape::UpdateTargetList()
|
|
{
|
|
LandscapeTargetList.Empty();
|
|
|
|
if( CurrentToolTarget.LandscapeInfo.IsValid() &&
|
|
CurrentToolTarget.LandscapeInfo->GetLandscapeProxy() )
|
|
{
|
|
CachedLandscapeMaterial = CurrentToolTarget.LandscapeInfo->GetLandscapeProxy()->GetLandscapeMaterial();
|
|
|
|
bool bFoundSelected = false;
|
|
// Add heightmap
|
|
LandscapeTargetList.Add(MakeShareable(new FLandscapeTargetListInfo(LOCTEXT("Heightmap", "Heightmap"), ELandscapeToolTargetType::Heightmap, CurrentToolTarget.LandscapeInfo.Get())));
|
|
|
|
// Add layers
|
|
UTexture2D* ThumbnailWeightmap = NULL;
|
|
UTexture2D* ThumbnailHeightmap = NULL;
|
|
|
|
for (auto It = CurrentToolTarget.LandscapeInfo->Layers.CreateIterator(); It; It++)
|
|
{
|
|
FLandscapeInfoLayerSettings& LayerSettings = *It;
|
|
|
|
if( LayerSettings.LayerInfoObj == ALandscapeProxy::DataLayer )
|
|
{
|
|
// don't list the visibility layer in the target layer list.
|
|
continue;
|
|
}
|
|
|
|
FName LayerName = LayerSettings.GetLayerName();
|
|
|
|
if (CurrentToolTarget.TargetType == ELandscapeToolTargetType::Weightmap &&
|
|
CurrentToolTarget.LayerInfo == LayerSettings.LayerInfoObj &&
|
|
CurrentToolTarget.LayerName == LayerSettings.LayerName)
|
|
{
|
|
bFoundSelected = true;
|
|
}
|
|
|
|
// Ensure thumbnails are up valid
|
|
if( LayerSettings.ThumbnailMIC == NULL )
|
|
{
|
|
if( ThumbnailWeightmap == NULL )
|
|
{
|
|
ThumbnailWeightmap = LoadObject<UTexture2D>(NULL, TEXT("/Engine/EditorLandscapeResources/LandscapeThumbnailWeightmap.LandscapeThumbnailWeightmap"), NULL, LOAD_None, NULL);
|
|
}
|
|
if( ThumbnailHeightmap == NULL )
|
|
{
|
|
ThumbnailHeightmap = LoadObject<UTexture2D>(NULL, TEXT("/Engine/EditorLandscapeResources/LandscapeThumbnailHeightmap.LandscapeThumbnailHeightmap"), NULL, LOAD_None, NULL);
|
|
}
|
|
|
|
// Construct Thumbnail MIC
|
|
UMaterialInterface* LandscapeMaterial = LayerSettings.Owner ? LayerSettings.Owner->GetLandscapeMaterial() : UMaterial::GetDefaultMaterial(MD_Surface);
|
|
LayerSettings.ThumbnailMIC = ALandscapeProxy::GetLayerThumbnailMIC(LandscapeMaterial, LayerName, ThumbnailWeightmap, ThumbnailHeightmap, LayerSettings.Owner);
|
|
}
|
|
|
|
// Add the layer
|
|
LandscapeTargetList.Add(MakeShareable(new FLandscapeTargetListInfo(FText::FromName(LayerName), ELandscapeToolTargetType::Weightmap, LayerSettings)));
|
|
}
|
|
|
|
if( !bFoundSelected )
|
|
{
|
|
CurrentToolTarget.TargetType = ELandscapeToolTargetType::Heightmap;
|
|
CurrentToolTarget.LayerInfo = NULL;
|
|
CurrentToolTarget.LayerName = NAME_None;
|
|
}
|
|
}
|
|
|
|
TargetsListUpdated.Broadcast();
|
|
}
|
|
|
|
FEdModeLandscape::FTargetsListUpdated FEdModeLandscape::TargetsListUpdated;
|
|
|
|
void FEdModeLandscape::OnWorldChange()
|
|
{
|
|
UpdateLandscapeList();
|
|
UpdateTargetList();
|
|
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None &&
|
|
CurrentToolTarget.LandscapeInfo == NULL)
|
|
{
|
|
GEditorModeTools().DeactivateMode(ID);
|
|
}
|
|
}
|
|
|
|
void FEdModeLandscape::OnMaterialCompilationFinished(UMaterialInterface* MaterialInterface)
|
|
{
|
|
if (CurrentToolTarget.LandscapeInfo.IsValid() &&
|
|
CurrentToolTarget.LandscapeInfo->GetLandscapeProxy() != NULL &&
|
|
CurrentToolTarget.LandscapeInfo->GetLandscapeProxy()->GetLandscapeMaterial() != NULL &&
|
|
CurrentToolTarget.LandscapeInfo->GetLandscapeProxy()->GetLandscapeMaterial()->IsDependent(MaterialInterface))
|
|
{
|
|
CurrentToolTarget.LandscapeInfo->UpdateLayerInfoMap();
|
|
UpdateTargetList();
|
|
}
|
|
}
|
|
|
|
/** FEdMode: Render the mesh paint tool */
|
|
void FEdModeLandscape::Render( const FSceneView* View, FViewport* Viewport, FPrimitiveDrawInterface* PDI )
|
|
{
|
|
/** Call parent implementation */
|
|
FEdMode::Render( View, Viewport, PDI );
|
|
|
|
if (GEditor->PlayWorld != NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
|
|
{
|
|
static const float CornerSize = 0.33f;
|
|
static const FLinearColor CornerColour (1.0f, 1.0f, 0.5f);
|
|
static const FLinearColor EdgeColour (1.0f, 1.0f, 0.0f);
|
|
static const FLinearColor ComponentBorderColour (0.0f, 0.85f, 0.0f);
|
|
static const FLinearColor SectionBorderColour (0.0f, 0.4f, 0.0f);
|
|
static const FLinearColor InnerColour (0.0f, 0.25f, 0.0f);
|
|
|
|
const ELevelViewportType ViewportType = ((FLevelEditorViewportClient*)Viewport->GetClient())->ViewportType;
|
|
|
|
const int32 ComponentCountX = UISettings->NewLandscape_ComponentCount.X;
|
|
const int32 ComponentCountY = UISettings->NewLandscape_ComponentCount.Y;
|
|
const int32 QuadsPerComponent = UISettings->NewLandscape_SectionsPerComponent * UISettings->NewLandscape_QuadsPerSection;
|
|
const float ComponentSize = QuadsPerComponent;
|
|
const FVector Offset = UISettings->NewLandscape_Location + FTransform(UISettings->NewLandscape_Rotation, FVector::ZeroVector, UISettings->NewLandscape_Scale).TransformVector(FVector(-ComponentCountX * ComponentSize / 2, -ComponentCountY * ComponentSize / 2, 0));
|
|
const FTransform Transform = FTransform(UISettings->NewLandscape_Rotation, Offset, UISettings->NewLandscape_Scale);
|
|
|
|
if( NewLandscapePreviewMode == ENewLandscapePreviewMode::ImportLandscape )
|
|
{
|
|
const TArray<uint16>& ImportHeights = UISettings->GetImportLandscapeData();
|
|
if( ImportHeights.Num() != 0)
|
|
{
|
|
const float InvQuadsPerComponent = 1.f / (float)QuadsPerComponent;
|
|
const int32 SizeX = ComponentCountX * QuadsPerComponent + 1;
|
|
const int32 SizeY = ComponentCountY * QuadsPerComponent + 1;
|
|
const int32 ImportSizeX = UISettings->ImportLandscape_Width;
|
|
const int32 ImportSizeY = UISettings->ImportLandscape_Height;
|
|
const int32 OffsetX = (SizeX - ImportSizeX) / 2;
|
|
const int32 OffsetY = (SizeY - ImportSizeY) / 2;
|
|
|
|
for (int32 ComponentY = 0; ComponentY < ComponentCountY ; ComponentY++)
|
|
{
|
|
const int32 Y0 = ComponentY * QuadsPerComponent;
|
|
const int32 Y1 = (ComponentY + 1) * QuadsPerComponent;
|
|
|
|
const int32 ImportY0 = FMath::Clamp<int32>(Y0 - OffsetY, 0, ImportSizeY-1);
|
|
const int32 ImportY1 = FMath::Clamp<int32>(Y1 - OffsetY, 0, ImportSizeY-1);
|
|
|
|
for (int32 ComponentX = 0; ComponentX < ComponentCountX ; ComponentX++)
|
|
{
|
|
const int32 X0 = ComponentX * QuadsPerComponent;
|
|
const int32 X1 = (ComponentX + 1) * QuadsPerComponent;
|
|
const int32 ImportX0 = FMath::Clamp<int32>(X0 - OffsetX, 0, ImportSizeX-1);
|
|
const int32 ImportX1 = FMath::Clamp<int32>(X1 - OffsetX, 0, ImportSizeX-1);
|
|
const float Z00 = ((float)ImportHeights[ImportX0 + ImportY0 * ImportSizeX] - 32768.f) * LANDSCAPE_ZSCALE;
|
|
const float Z01 = ((float)ImportHeights[ImportX0 + ImportY1 * ImportSizeX] - 32768.f) * LANDSCAPE_ZSCALE;
|
|
const float Z10 = ((float)ImportHeights[ImportX1 + ImportY0 * ImportSizeX] - 32768.f) * LANDSCAPE_ZSCALE;
|
|
const float Z11 = ((float)ImportHeights[ImportX1 + ImportY1 * ImportSizeX] - 32768.f) * LANDSCAPE_ZSCALE;
|
|
|
|
if (ComponentX == 0)
|
|
{
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::X_Negative));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(X0, Y0, Z00)), Transform.TransformPosition(FVector(X0, Y1, Z01)), ComponentBorderColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(NULL);
|
|
}
|
|
|
|
if (ComponentX == ComponentCountX-1)
|
|
{
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::X_Positive));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(X1, Y0, Z10)), Transform.TransformPosition(FVector(X1, Y1, Z11)), ComponentBorderColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(NULL);
|
|
}
|
|
else
|
|
{
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(X1, Y0, Z10)), Transform.TransformPosition(FVector(X1, Y1, Z11)), ComponentBorderColour, SDPG_Foreground);
|
|
}
|
|
|
|
if (ComponentY == 0)
|
|
{
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::Y_Negative));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(X0, Y0, Z00)), Transform.TransformPosition(FVector(X1, Y0, Z10)), ComponentBorderColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(NULL);
|
|
}
|
|
|
|
if (ComponentY == ComponentCountY-1)
|
|
{
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::Y_Positive));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(X0, Y1, Z01)), Transform.TransformPosition(FVector(X1, Y1, Z11)), ComponentBorderColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(NULL);
|
|
}
|
|
else
|
|
{
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(X0, Y1, Z01)), Transform.TransformPosition(FVector(X1, Y1, Z11)), ComponentBorderColour, SDPG_Foreground);
|
|
}
|
|
|
|
// intra-component lines - too slow for big landscapes
|
|
/*
|
|
for (int32 x=1;x<QuadsPerComponent;x++)
|
|
{
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(X0+x, Y0, FMath::Lerp(Z00,Z10,(float)x*InvQuadsPerComponent))), Transform.TransformPosition(FVector(X0+x, Y1, FMath::Lerp(Z01,Z11,(float)x*InvQuadsPerComponent))), ComponentBorderColour, SDPG_World);
|
|
}
|
|
for (int32 y=1;y<QuadsPerComponent;y++)
|
|
{
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(X0, Y0+y, FMath::Lerp(Z00,Z01,(float)y*InvQuadsPerComponent))), Transform.TransformPosition(FVector(X1, Y0+y, FMath::Lerp(Z10,Z11,(float)y*InvQuadsPerComponent))), ComponentBorderColour, SDPG_World);
|
|
}
|
|
*/
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else //if (NewLandscapePreviewMode == ENewLandscapePreviewMode::NewLandscape)
|
|
{
|
|
if (ViewportType == LVT_Perspective || ViewportType == LVT_OrthoXY)
|
|
{
|
|
for (int32 x = 0; x <= ComponentCountX * QuadsPerComponent; x++)
|
|
{
|
|
if (x == 0)
|
|
{
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::X_Negative_Y_Negative));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(x, 0, 0)), Transform.TransformPosition(FVector(x, CornerSize * ComponentSize, 0)), CornerColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::X_Negative));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(x, CornerSize * ComponentSize, 0)), Transform.TransformPosition(FVector(x, (ComponentCountY - CornerSize) * ComponentSize, 0)), EdgeColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::X_Negative_Y_Positive));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(x, (ComponentCountY - CornerSize) * ComponentSize, 0)), Transform.TransformPosition(FVector(x, ComponentCountY * ComponentSize, 0)), CornerColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(NULL);
|
|
}
|
|
else if (x == ComponentCountX * QuadsPerComponent)
|
|
{
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::X_Positive_Y_Negative));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(x, 0, 0)), Transform.TransformPosition(FVector(x, CornerSize * ComponentSize, 0)), CornerColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::X_Positive));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(x, CornerSize * ComponentSize, 0)), Transform.TransformPosition(FVector(x, (ComponentCountY - CornerSize) * ComponentSize, 0)), EdgeColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::X_Positive_Y_Positive));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(x, (ComponentCountY - CornerSize) * ComponentSize, 0)), Transform.TransformPosition(FVector(x, ComponentCountY * ComponentSize, 0)), CornerColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(NULL);
|
|
}
|
|
else if (x % QuadsPerComponent == 0)
|
|
{
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(x, 0, 0)), Transform.TransformPosition(FVector(x, ComponentCountY * ComponentSize, 0)), ComponentBorderColour, SDPG_Foreground);
|
|
}
|
|
else if (x % UISettings->NewLandscape_QuadsPerSection == 0)
|
|
{
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(x, 0, 0)), Transform.TransformPosition(FVector(x, ComponentCountY * ComponentSize, 0)), SectionBorderColour, SDPG_Foreground);
|
|
}
|
|
else
|
|
{
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(x, 0, 0)), Transform.TransformPosition(FVector(x, ComponentCountY * ComponentSize, 0)), InnerColour, SDPG_World);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Don't allow dragging to resize in side-view
|
|
// and there's no point drawing the inner lines as only the outer is visible
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(0, 0, 0)), Transform.TransformPosition(FVector(0, ComponentCountY * ComponentSize, 0)), EdgeColour, SDPG_World);
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(ComponentCountX * QuadsPerComponent, 0, 0)), Transform.TransformPosition(FVector(ComponentCountX * QuadsPerComponent, ComponentCountY * ComponentSize, 0)), EdgeColour, SDPG_World);
|
|
}
|
|
|
|
if (ViewportType == LVT_Perspective || ViewportType == LVT_OrthoXY)
|
|
{
|
|
for (int32 y = 0; y <= ComponentCountY * QuadsPerComponent; y++)
|
|
{
|
|
if (y == 0)
|
|
{
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::X_Negative_Y_Negative));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(0, y, 0)), Transform.TransformPosition(FVector(CornerSize * ComponentSize, y, 0)), CornerColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::Y_Negative));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(CornerSize * ComponentSize, y, 0)), Transform.TransformPosition(FVector((ComponentCountX - CornerSize) * ComponentSize, y, 0)), EdgeColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::X_Positive_Y_Negative));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector((ComponentCountX - CornerSize) * ComponentSize, y, 0)), Transform.TransformPosition(FVector(ComponentCountX * ComponentSize, y, 0)), CornerColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(NULL);
|
|
}
|
|
else if (y == ComponentCountY * QuadsPerComponent)
|
|
{
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::X_Negative_Y_Positive));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(0, y, 0)), Transform.TransformPosition(FVector(CornerSize * ComponentSize, y, 0)), CornerColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::Y_Positive));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(CornerSize * ComponentSize, y, 0)), Transform.TransformPosition(FVector((ComponentCountX - CornerSize) * ComponentSize, y, 0)), EdgeColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(new HNewLandscapeGrabHandleProxy(ELandscapeEdge::X_Positive_Y_Positive));
|
|
PDI->DrawLine(Transform.TransformPosition(FVector((ComponentCountX - CornerSize) * ComponentSize, y, 0)), Transform.TransformPosition(FVector(ComponentCountX * ComponentSize, y, 0)), CornerColour, SDPG_Foreground);
|
|
PDI->SetHitProxy(NULL);
|
|
}
|
|
else if (y % QuadsPerComponent == 0)
|
|
{
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(0, y, 0)), Transform.TransformPosition(FVector(ComponentCountX * ComponentSize, y, 0)), ComponentBorderColour, SDPG_Foreground);
|
|
}
|
|
else if (y % UISettings->NewLandscape_QuadsPerSection == 0)
|
|
{
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(0, y, 0)), Transform.TransformPosition(FVector(ComponentCountX * ComponentSize, y, 0)), SectionBorderColour, SDPG_Foreground);
|
|
}
|
|
else
|
|
{
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(0, y, 0)), Transform.TransformPosition(FVector(ComponentCountX * ComponentSize, y, 0)), InnerColour, SDPG_World);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Don't allow dragging to resize in side-view
|
|
// and there's no point drawing the inner lines as only the outer is visible
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(0, 0, 0)), Transform.TransformPosition(FVector(ComponentCountX * ComponentSize, 0, 0)), EdgeColour, SDPG_World);
|
|
PDI->DrawLine(Transform.TransformPosition(FVector(0, ComponentCountY * QuadsPerComponent, 0)), Transform.TransformPosition(FVector(ComponentCountX * ComponentSize, ComponentCountY * QuadsPerComponent, 0)), EdgeColour, SDPG_World);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (LandscapeRenderAddCollision)
|
|
{
|
|
PDI->DrawLine(LandscapeRenderAddCollision->Corners[0], LandscapeRenderAddCollision->Corners[3], FColor(0, 255, 128), SDPG_Foreground);
|
|
PDI->DrawLine(LandscapeRenderAddCollision->Corners[3], LandscapeRenderAddCollision->Corners[1], FColor(0, 255, 128), SDPG_Foreground);
|
|
PDI->DrawLine(LandscapeRenderAddCollision->Corners[1], LandscapeRenderAddCollision->Corners[0], FColor(0, 255, 128), SDPG_Foreground);
|
|
|
|
PDI->DrawLine(LandscapeRenderAddCollision->Corners[0], LandscapeRenderAddCollision->Corners[2], FColor(0, 255, 128), SDPG_Foreground);
|
|
PDI->DrawLine(LandscapeRenderAddCollision->Corners[2], LandscapeRenderAddCollision->Corners[3], FColor(0, 255, 128), SDPG_Foreground);
|
|
PDI->DrawLine(LandscapeRenderAddCollision->Corners[3], LandscapeRenderAddCollision->Corners[0], FColor(0, 255, 128), SDPG_Foreground);
|
|
}
|
|
|
|
if (!GIsGizmoDragging && GLandscapeEditRenderMode & ELandscapeEditRenderMode::Gizmo && CurrentToolTarget.LandscapeInfo.IsValid() && CurrentGizmoActor.IsValid() && CurrentGizmoActor->TargetLandscapeInfo)
|
|
{
|
|
FDynamicMeshBuilder MeshBuilder;
|
|
|
|
for (int32 i = 0; i < 8; ++i)
|
|
{
|
|
MeshBuilder.AddVertex(CurrentGizmoActor->FrustumVerts[i], FVector2D(0, 0), FVector(1,0,0), FVector(0,1,0), FVector(0,0,1), FColor(255,255,255));
|
|
}
|
|
|
|
// Upper box.
|
|
MeshBuilder.AddTriangle( 0, 2, 1 );
|
|
MeshBuilder.AddTriangle( 0, 3, 2 );
|
|
// Lower box.
|
|
MeshBuilder.AddTriangle( 4, 6, 5 );
|
|
MeshBuilder.AddTriangle( 4, 7, 6 );
|
|
// Others
|
|
MeshBuilder.AddTriangle( 1, 4, 0 );
|
|
MeshBuilder.AddTriangle( 1, 5, 4 );
|
|
|
|
MeshBuilder.AddTriangle( 3, 6, 2 );
|
|
MeshBuilder.AddTriangle( 3, 7, 6 );
|
|
|
|
MeshBuilder.AddTriangle( 2, 5, 1 );
|
|
MeshBuilder.AddTriangle( 2, 6, 5 );
|
|
|
|
MeshBuilder.AddTriangle( 0, 7, 3 );
|
|
MeshBuilder.AddTriangle( 0, 4, 7 );
|
|
|
|
PDI->SetHitProxy(new HTranslucentActor(CurrentGizmoActor.Get(), NULL));
|
|
MeshBuilder.Draw(PDI, FMatrix::Identity, GizmoMaterial->GetRenderProxy(false), SDPG_World, true);
|
|
PDI->SetHitProxy(NULL);
|
|
}
|
|
|
|
// Override Rendering for Splines Tool
|
|
if (CurrentToolSet && CurrentToolSet->GetTool())
|
|
{
|
|
CurrentToolSet->GetTool()->Render(View, Viewport, PDI);
|
|
}
|
|
}
|
|
|
|
/** FEdMode: Render HUD elements for this tool */
|
|
void FEdModeLandscape::DrawHUD( FLevelEditorViewportClient* ViewportClient, FViewport* Viewport, const FSceneView* View, FCanvas* Canvas )
|
|
{
|
|
|
|
}
|
|
|
|
bool FEdModeLandscape::UsesTransformWidget() const
|
|
{
|
|
if (NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Override Widget for Splines Tool
|
|
if (CurrentToolSet && CurrentToolSet->GetTool() && CurrentToolSet->GetTool()->UsesTransformWidget())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return (CurrentGizmoActor.IsValid() && CurrentGizmoActor->IsSelected() && (GLandscapeEditRenderMode & ELandscapeEditRenderMode::Gizmo) );
|
|
}
|
|
|
|
bool FEdModeLandscape::ShouldDrawWidget() const
|
|
{
|
|
return UsesTransformWidget();
|
|
}
|
|
|
|
EAxisList::Type FEdModeLandscape::GetWidgetAxisToDraw( FWidget::EWidgetMode InWidgetMode ) const
|
|
{
|
|
if (NewLandscapePreviewMode == ENewLandscapePreviewMode::None)
|
|
{
|
|
// Override Widget for Splines Tool
|
|
if (CurrentToolSet && CurrentToolSet->GetTool())
|
|
{
|
|
return CurrentToolSet->GetTool()->GetWidgetAxisToDraw(InWidgetMode);
|
|
}
|
|
}
|
|
|
|
switch(InWidgetMode)
|
|
{
|
|
case FWidget::WM_Translate:
|
|
return EAxisList::XYZ;
|
|
case FWidget::WM_Rotate:
|
|
return EAxisList::Z;
|
|
case FWidget::WM_Scale:
|
|
return EAxisList::XYZ;
|
|
default:
|
|
return EAxisList::None;
|
|
}
|
|
}
|
|
|
|
FVector FEdModeLandscape::GetWidgetLocation() const
|
|
{
|
|
if (NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
|
|
{
|
|
return UISettings->NewLandscape_Location;
|
|
}
|
|
|
|
if (CurrentGizmoActor.IsValid() && (GLandscapeEditRenderMode & ELandscapeEditRenderMode::Gizmo) && CurrentGizmoActor->IsSelected())
|
|
{
|
|
if (CurrentGizmoActor->TargetLandscapeInfo && CurrentGizmoActor->TargetLandscapeInfo->GetLandscapeProxy())
|
|
{
|
|
// Apply Landscape transformation when it is available
|
|
ULandscapeInfo* Info = CurrentGizmoActor->TargetLandscapeInfo;
|
|
return CurrentGizmoActor->GetActorLocation()
|
|
+ FRotationMatrix(Info->GetLandscapeProxy()->GetActorRotation()).TransformPosition(FVector(0, 0, CurrentGizmoActor->GetLength()));
|
|
}
|
|
return CurrentGizmoActor->GetActorLocation();
|
|
}
|
|
|
|
// Override Widget for Splines Tool
|
|
if (CurrentToolSet && CurrentToolSet->GetTool())
|
|
{
|
|
return CurrentToolSet->GetTool()->GetWidgetLocation();
|
|
}
|
|
|
|
return FEdMode::GetWidgetLocation();
|
|
}
|
|
|
|
bool FEdModeLandscape::GetCustomDrawingCoordinateSystem( FMatrix& InMatrix, void* InData )
|
|
{
|
|
if (NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
|
|
{
|
|
InMatrix = FRotationMatrix(UISettings->NewLandscape_Rotation);
|
|
return true;
|
|
}
|
|
|
|
// Override Widget for Splines Tool
|
|
if (CurrentToolSet && CurrentToolSet->GetTool())
|
|
{
|
|
InMatrix = CurrentToolSet->GetTool()->GetWidgetRotation();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FEdModeLandscape::GetCustomInputCoordinateSystem( FMatrix& InMatrix, void* InData )
|
|
{
|
|
return GetCustomDrawingCoordinateSystem(InMatrix, InData);
|
|
}
|
|
|
|
/** FEdMode: Handling SelectActor */
|
|
bool FEdModeLandscape::Select( AActor* InActor, bool bInSelected )
|
|
{
|
|
if (GEditor->PlayWorld != NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (InActor->IsA<ALandscapeProxy>() && bInSelected)
|
|
{
|
|
ALandscapeProxy* Landscape = CastChecked<ALandscapeProxy>(InActor);
|
|
|
|
if (CurrentToolTarget.LandscapeInfo != Landscape->GetLandscapeInfo())
|
|
{
|
|
CurrentToolTarget.LandscapeInfo = Landscape->GetLandscapeInfo();
|
|
UpdateTargetList();
|
|
}
|
|
}
|
|
|
|
if (IsSelectionAllowed(InActor, bInSelected))
|
|
{
|
|
return false;
|
|
}
|
|
else if (!bInSelected)
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/** FEdMode: Check to see if an actor can be selected in this mode - no side effects */
|
|
bool FEdModeLandscape::IsSelectionAllowed( AActor* InActor, bool bInSelection ) const
|
|
{
|
|
if (GEditor->PlayWorld != NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (NewLandscapePreviewMode != ENewLandscapePreviewMode::None)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Override Selection for Splines Tool
|
|
if (CurrentToolSet && CurrentToolSet->GetTool() && CurrentToolSet->GetTool()->OverrideSelection())
|
|
{
|
|
return CurrentToolSet->GetTool()->IsSelectionAllowed(InActor, bInSelection);
|
|
}
|
|
|
|
if (InActor->IsA(ALandscapeProxy::StaticClass()) )
|
|
{
|
|
return true;
|
|
}
|
|
else if (InActor->IsA(ALandscapeGizmoActor::StaticClass()))
|
|
{
|
|
return true;
|
|
}
|
|
else if (InActor->IsA(ALight::StaticClass()))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/** FEdMode: Called when the currently selected actor has changed */
|
|
void FEdModeLandscape::ActorSelectionChangeNotify()
|
|
{
|
|
if (CurrentGizmoActor.IsValid() && CurrentGizmoActor->IsSelected())
|
|
{
|
|
GEditor->SelectNone(false, true);
|
|
GEditor->SelectActor(CurrentGizmoActor.Get(), true, false, true);
|
|
}
|
|
/*
|
|
USelection* EditorSelection = GEditor->GetSelectedActors();
|
|
for ( FSelectionIterator Itor(EditorSelection) ; Itor ; ++Itor )
|
|
{
|
|
if (((*Itor)->IsA(ALandscapeGizmoActor::StaticClass())) )
|
|
{
|
|
bIsGizmoSelected = true;
|
|
break;
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
|
|
void FEdModeLandscape::ActorMoveNotify()
|
|
{
|
|
//GUnrealEd->UpdateFloatingPropertyWindows();
|
|
}
|
|
|
|
/** Forces all level editor viewports to realtime mode */
|
|
void FEdModeLandscape::ForceRealTimeViewports(const bool bEnable, const bool bStoreCurrentState)
|
|
{
|
|
FLevelEditorModule& LevelEditorModule = FModuleManager::GetModuleChecked<FLevelEditorModule>("LevelEditor");
|
|
TSharedPtr<ILevelEditor> LevelEditor = LevelEditorModule.GetFirstLevelEditor();
|
|
if (LevelEditor.IsValid())
|
|
{
|
|
TArray<TSharedPtr<ILevelViewport>> Viewports = LevelEditor->GetViewports();
|
|
for (const TSharedPtr<ILevelViewport>& ViewportWindow : Viewports)
|
|
{
|
|
if (ViewportWindow.IsValid())
|
|
{
|
|
FLevelEditorViewportClient& Viewport = ViewportWindow->GetLevelViewportClient();
|
|
if (bEnable)
|
|
{
|
|
Viewport.SetRealtime(bEnable, bStoreCurrentState);
|
|
Viewport.SetGameView(false);
|
|
}
|
|
else
|
|
{
|
|
const bool bAllowDisable = true;
|
|
Viewport.RestoreRealtime(bAllowDisable);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FEdModeLandscape::ReimportData(const FLandscapeTargetListInfo& TargetInfo)
|
|
{
|
|
const FString& SourceFilePath = TargetInfo.ReimportFilePath();
|
|
if (SourceFilePath.Len())
|
|
{
|
|
ImportData(TargetInfo, SourceFilePath);
|
|
}
|
|
else
|
|
{
|
|
FMessageDialog::Open( EAppMsgType::Ok, NSLOCTEXT("UnrealEd", "LandscapeReImport_BadFileName", "Reimport Source Filename is invalid") );
|
|
}
|
|
}
|
|
|
|
void FEdModeLandscape::ImportData(const FLandscapeTargetListInfo& TargetInfo, const FString& Filename)
|
|
{
|
|
ULandscapeInfo* LandscapeInfo = TargetInfo.LandscapeInfo.Get();
|
|
if (LandscapeInfo != NULL)
|
|
{
|
|
TArray<uint8> Data;
|
|
int32 MinX, MinY, MaxX, MaxY;
|
|
if (FFileHelper::LoadFileToArray(Data, *Filename) &&
|
|
LandscapeInfo->GetLandscapeExtent(MinX, MinY, MaxX, MaxY))
|
|
{
|
|
if (Filename.EndsWith(".png"))
|
|
{
|
|
IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>("ImageWrapper");
|
|
IImageWrapperPtr ImageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::PNG);
|
|
|
|
if (ImageWrapper->SetCompressed(Data.GetData(), Data.Num()))
|
|
{
|
|
if (ImageWrapper->GetWidth() != (1+MaxX-MinX) || ImageWrapper->GetHeight() != (1+MaxY-MinY))
|
|
{
|
|
FMessageDialog::Open( EAppMsgType::Ok,
|
|
FText::Format( NSLOCTEXT("UnrealEd", "LandscapeReImport_BadFileSize", "{0}'s filesize does not match with current Landscape extent"), FText::FromString(Filename)) );
|
|
return;
|
|
}
|
|
|
|
const TArray<uint8>* RawData = NULL;
|
|
if (TargetInfo.TargetType == ELandscapeToolTargetType::Heightmap)
|
|
{
|
|
if (ImageWrapper->GetFormat() != ERGBFormat::Gray)
|
|
{
|
|
EAppReturnType::Type Result = FMessageDialog::Open(EAppMsgType::OkCancel, NSLOCTEXT("LandscapeEditor.NewLandscape", "Import_HeightmapFileColorPng", "The Heightmap file appears to be a color png, grayscale is expected. The import *can* continue, but the result may not be what you expect..."));
|
|
if (Result != EAppReturnType::Ok)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
if (ImageWrapper->GetBitDepth() != 16)
|
|
{
|
|
EAppReturnType::Type Result = FMessageDialog::Open(EAppMsgType::OkCancel, NSLOCTEXT("LandscapeEditor.NewLandscape", "Import_HeightmapFileLowBitDepth", "The Heightmap file appears to be an 8-bit png, 16-bit is preferred. The import *can* continue, but the result may be lower quality than desired."));
|
|
if (Result != EAppReturnType::Ok)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (ImageWrapper->GetBitDepth() <= 8)
|
|
{
|
|
ImageWrapper->GetRaw(ERGBFormat::Gray, 8, RawData);
|
|
Data.Reset();
|
|
Data.AddUninitialized(RawData->Num() * sizeof(uint16));
|
|
uint16* DataPtr = (uint16*)Data.GetData();
|
|
for (int32 i = 0; i < RawData->Num(); i++)
|
|
{
|
|
DataPtr[i] = (*RawData)[i] * 0x101; // Expand to 16-bit
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ImageWrapper->GetRaw(ERGBFormat::Gray, 16, RawData);
|
|
Data = *RawData; // agh I want to use MoveTemp() here
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ImageWrapper->GetFormat() != ERGBFormat::Gray)
|
|
{
|
|
EAppReturnType::Type Result = FMessageDialog::Open(EAppMsgType::OkCancel, NSLOCTEXT("LandscapeEditor.NewLandscape", "Import_LayerColorPng", "The Layer file appears to be a color png, grayscale is expected. The import *can* continue, but the result may not be what you expect..."));
|
|
if (Result != EAppReturnType::Ok)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
ImageWrapper->GetRaw(ERGBFormat::Gray, 8, RawData);
|
|
Data = *RawData; // agh I want to use MoveTemp() here
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FMessageDialog::Open( EAppMsgType::Ok,
|
|
FText::Format(LOCTEXT("ImportData_CorruptPngFile", "Import of {0} failed (corrupt png?)"), FText::FromString(Filename)) );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (TargetInfo.TargetType == ELandscapeToolTargetType::Heightmap)
|
|
{
|
|
if (Data.Num() == (1+MaxX-MinX)*(1+MaxY-MinY)*2)
|
|
{
|
|
FHeightmapAccessor<false> HeightmapAccessor(LandscapeInfo);
|
|
HeightmapAccessor.SetData(MinX, MinY, MaxX, MaxY, (uint16*)Data.GetTypedData());
|
|
}
|
|
else
|
|
{
|
|
FMessageDialog::Open( EAppMsgType::Ok,
|
|
FText::Format( NSLOCTEXT("UnrealEd", "LandscapeReImport_BadFileSize", "{0}'s filesize does not match with current Landscape extent"), FText::FromString(Filename)) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Data.Num() == (1+MaxX-MinX)*(1+MaxY-MinY))
|
|
{
|
|
FAlphamapAccessor<false, true> AlphamapAccessor(LandscapeInfo, TargetInfo.LayerInfoObj.Get());
|
|
AlphamapAccessor.SetData(MinX, MinY, MaxX, MaxY, Data.GetTypedData(), ELandscapeLayerPaintingRestriction::None);
|
|
}
|
|
else
|
|
{
|
|
FMessageDialog::Open( EAppMsgType::Ok,
|
|
FText::Format( NSLOCTEXT("UnrealEd", "LandscapeReImport_BadFileSize", "{0}'s filesize does not match with current Landscape extent"), FText::FromString(Filename)) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ALandscape* FEdModeLandscape::ChangeComponentSetting(int32 NumComponentsX, int32 NumComponentsY, int32 NumSubsections, int32 SubsectionSizeQuads, bool bResample)
|
|
{
|
|
check(NumComponentsX > 0);
|
|
check(NumComponentsY > 0);
|
|
check(NumSubsections > 0);
|
|
check(SubsectionSizeQuads > 0);
|
|
|
|
ALandscape* Landscape = NULL;
|
|
|
|
ULandscapeInfo* LandscapeInfo = CurrentToolTarget.LandscapeInfo.Get();
|
|
if (ensure(LandscapeInfo != NULL))
|
|
{
|
|
int32 OldMinX, OldMinY, OldMaxX, OldMaxY;
|
|
if (LandscapeInfo->GetLandscapeExtent(OldMinX, OldMinY, OldMaxX, OldMaxY))
|
|
{
|
|
ALandscapeProxy* OldLandscapeProxy = LandscapeInfo->GetLandscapeProxy();
|
|
|
|
const int32 OldVertsX = OldMaxX - OldMinX + 1;
|
|
const int32 OldVertsY = OldMaxY - OldMinY + 1;
|
|
const int32 NewVertsX = NumComponentsX * NumSubsections * SubsectionSizeQuads + 1;
|
|
const int32 NewVertsY = NumComponentsY * NumSubsections * SubsectionSizeQuads + 1;
|
|
|
|
FLandscapeEditDataInterface LandscapeEdit(LandscapeInfo);
|
|
TArray<uint16> HeightData;
|
|
TArray<FLandscapeImportLayerInfo> ImportLayerInfos;
|
|
FVector LandscapeOffset = FVector::ZeroVector;
|
|
float LandscapeScaleFactor = 1.0f;
|
|
|
|
if (bResample)
|
|
{
|
|
HeightData.AddZeroed(OldVertsX * OldVertsY * sizeof(uint16));
|
|
|
|
// GetHeightData alters its args, so make temp copies to avoid screwing things up
|
|
int32 TMinX = OldMinX, TMinY = OldMinY, TMaxX = OldMaxX, TMaxY = OldMaxY;
|
|
LandscapeEdit.GetHeightData(TMinX, TMinY, TMaxX, OldMaxY, HeightData.GetData(), 0);
|
|
|
|
HeightData = LandscapeEditorUtils::ResampleData(HeightData,
|
|
OldVertsX, OldVertsY, NewVertsX, NewVertsY);
|
|
|
|
for (const FLandscapeInfoLayerSettings& LayerSettings : LandscapeInfo->Layers)
|
|
{
|
|
if (LayerSettings.LayerInfoObj != NULL)
|
|
{
|
|
auto ImportLayerInfo = new(ImportLayerInfos) FLandscapeImportLayerInfo(LayerSettings);
|
|
ImportLayerInfo->LayerData.AddZeroed(OldVertsX * OldVertsY * sizeof(uint8));
|
|
|
|
TMinX = OldMinX; TMinY = OldMinY; TMaxX = OldMaxX; TMaxY = OldMaxY;
|
|
LandscapeEdit.GetWeightData(LayerSettings.LayerInfoObj, TMinX, TMinY, TMaxX, TMaxY, ImportLayerInfo->LayerData.GetData(), 0);
|
|
|
|
ImportLayerInfo->LayerData = LandscapeEditorUtils::ResampleData(ImportLayerInfo->LayerData,
|
|
OldVertsX, OldVertsY,
|
|
NewVertsX, NewVertsY);
|
|
}
|
|
}
|
|
|
|
LandscapeScaleFactor = (float)OldLandscapeProxy->ComponentSizeQuads / (NumSubsections * SubsectionSizeQuads);
|
|
}
|
|
else
|
|
{
|
|
const int32 NewMinX = OldMinX + (OldVertsX - NewVertsX) / 2;
|
|
const int32 NewMinY = OldMinY + (OldVertsY - NewVertsY) / 2;
|
|
const int32 NewMaxX = NewMinX + NewVertsX - 1;
|
|
const int32 NewMaxY = NewMinY + NewVertsY - 1;
|
|
const int32 RequestedMinX = FMath::Max(OldMinX, NewMinX);
|
|
const int32 RequestedMinY = FMath::Max(OldMinY, NewMinY);
|
|
const int32 RequestedMaxX = FMath::Min(OldMaxX, NewMaxX);
|
|
const int32 RequestedMaxY = FMath::Min(OldMaxY, NewMaxY);
|
|
|
|
const int32 RequestedVertsX = RequestedMaxX - RequestedMinX + 1;
|
|
const int32 RequestedVertsY = RequestedMaxY - RequestedMinY + 1;
|
|
|
|
HeightData.AddZeroed(RequestedVertsX * RequestedVertsY * sizeof(uint16));
|
|
|
|
// GetHeightData alters its args, so make temp copies to avoid screwing things up
|
|
int32 TMinX = RequestedMinX, TMinY = RequestedMinY, TMaxX = RequestedMaxX, TMaxY = RequestedMaxY;
|
|
LandscapeEdit.GetHeightData(TMinX, TMinY, TMaxX, OldMaxY, HeightData.GetData(), 0);
|
|
|
|
HeightData = LandscapeEditorUtils::ExpandData(HeightData,
|
|
RequestedMinX, RequestedMinY, RequestedMaxX, RequestedMaxY,
|
|
NewMinX, NewMinY, NewMaxX, NewMaxY);
|
|
|
|
for (const FLandscapeInfoLayerSettings& LayerSettings : LandscapeInfo->Layers)
|
|
{
|
|
if (LayerSettings.LayerInfoObj != NULL)
|
|
{
|
|
auto ImportLayerInfo = new(ImportLayerInfos) FLandscapeImportLayerInfo(LayerSettings);
|
|
ImportLayerInfo->LayerData.AddZeroed(NewVertsX * NewVertsY * sizeof(uint8));
|
|
|
|
TMinX = RequestedMinX; TMinY = RequestedMinY; TMaxX = RequestedMaxX; TMaxY = RequestedMaxY;
|
|
LandscapeEdit.GetWeightData(LayerSettings.LayerInfoObj, TMinX, TMinY, TMaxX, TMaxY, ImportLayerInfo->LayerData.GetData(), 0);
|
|
|
|
ImportLayerInfo->LayerData = LandscapeEditorUtils::ExpandData(ImportLayerInfo->LayerData,
|
|
RequestedMinX, RequestedMinY, RequestedMaxX, RequestedMaxY,
|
|
NewMinX, NewMinY, NewMaxX, NewMaxY);
|
|
}
|
|
}
|
|
|
|
LandscapeOffset = FVector(NewMinX - OldMinX, NewMinY - OldMinY, 0) * OldLandscapeProxy->GetActorScale();
|
|
}
|
|
|
|
const FVector Location = OldLandscapeProxy->GetActorLocation() + LandscapeOffset;
|
|
Landscape = OldLandscapeProxy->GetWorld()->SpawnActor<ALandscape>(Location, OldLandscapeProxy->GetActorRotation());
|
|
|
|
const FVector OldScale = OldLandscapeProxy->GetActorScale();
|
|
Landscape->SetActorRelativeScale3D(FVector(OldScale.X * LandscapeScaleFactor, OldScale.Y * LandscapeScaleFactor, OldScale.Z));
|
|
|
|
Landscape->LandscapeMaterial = OldLandscapeProxy->LandscapeMaterial;
|
|
Landscape->CollisionMipLevel = OldLandscapeProxy->CollisionMipLevel;
|
|
Landscape->Import(FGuid::NewGuid(), NewVertsX, NewVertsY, NumSubsections*SubsectionSizeQuads, NumSubsections, SubsectionSizeQuads, HeightData.GetData(), *OldLandscapeProxy->ReimportHeightmapFilePath, ImportLayerInfos);
|
|
|
|
Landscape->MaxLODLevel = OldLandscapeProxy->MaxLODLevel;
|
|
Landscape->ExportLOD = OldLandscapeProxy->ExportLOD;
|
|
Landscape->StaticLightingLOD = OldLandscapeProxy->StaticLightingLOD;
|
|
Landscape->DefaultPhysMaterial = OldLandscapeProxy->DefaultPhysMaterial;
|
|
Landscape->StreamingDistanceMultiplier = OldLandscapeProxy->StreamingDistanceMultiplier;
|
|
Landscape->LandscapeHoleMaterial = OldLandscapeProxy->LandscapeHoleMaterial;
|
|
Landscape->LODDistanceFactor = OldLandscapeProxy->LODDistanceFactor;
|
|
Landscape->StaticLightingResolution = OldLandscapeProxy->StaticLightingResolution;
|
|
Landscape->bCastStaticShadow = OldLandscapeProxy->bCastStaticShadow;
|
|
Landscape->LightmassSettings = OldLandscapeProxy->LightmassSettings;
|
|
Landscape->CollisionThickness = OldLandscapeProxy->CollisionThickness;
|
|
Landscape->BodyInstance.SetCollisionProfileName(OldLandscapeProxy->BodyInstance.GetCollisionProfileName());
|
|
if (Landscape->BodyInstance.DoesUseCollisionProfile() == false)
|
|
{
|
|
Landscape->BodyInstance.SetCollisionEnabled(OldLandscapeProxy->BodyInstance.GetCollisionEnabled());
|
|
Landscape->BodyInstance.SetObjectType(OldLandscapeProxy->BodyInstance.GetObjectType());
|
|
Landscape->BodyInstance.SetResponseToChannels(OldLandscapeProxy->BodyInstance.GetResponseToChannels());
|
|
}
|
|
Landscape->EditorLayerSettings = OldLandscapeProxy->EditorLayerSettings;
|
|
Landscape->bUsedForNavigation = OldLandscapeProxy->bUsedForNavigation;
|
|
Landscape->MaxPaintedLayersPerComponent = OldLandscapeProxy->MaxPaintedLayersPerComponent;
|
|
|
|
// Clone landscape splines
|
|
TLazyObjectPtr<ALandscape> OldLandscapeActor = LandscapeInfo->LandscapeActor;
|
|
if (OldLandscapeActor.IsValid() && OldLandscapeActor->SplineComponent != NULL)
|
|
{
|
|
ULandscapeSplinesComponent* OldSplines = OldLandscapeActor->SplineComponent;
|
|
ULandscapeSplinesComponent* NewSplines = DuplicateObject<ULandscapeSplinesComponent>(OldSplines, Landscape, *OldSplines->GetName());
|
|
NewSplines->AttachTo(Landscape->GetRootComponent(), NAME_None, EAttachLocation::KeepWorldPosition);
|
|
|
|
const FVector OldSplineScale = OldSplines->GetRelativeTransform().GetScale3D();
|
|
NewSplines->SetRelativeScale3D(FVector(OldSplineScale.X / LandscapeScaleFactor, OldSplineScale.Y / LandscapeScaleFactor, OldSplineScale.Z));
|
|
Landscape->SplineComponent = NewSplines;
|
|
NewSplines->RegisterComponent();
|
|
|
|
// TODO: Foliage on spline meshes
|
|
}
|
|
|
|
if (bResample)
|
|
{
|
|
// Remap foliage to the resampled components
|
|
ULandscapeInfo* NewLandscapeInfo = Landscape->GetLandscapeInfo();
|
|
for (const TPair<FIntPoint, ULandscapeComponent*>& Entry : LandscapeInfo->XYtoComponentMap)
|
|
{
|
|
ULandscapeComponent* NewComponent = NewLandscapeInfo->XYtoComponentMap[Entry.Key];
|
|
if (NewComponent)
|
|
{
|
|
ULandscapeHeightfieldCollisionComponent* OldCollisionComponent = Entry.Value->CollisionComponent.Get();
|
|
ULandscapeHeightfieldCollisionComponent* NewCollisionComponent = NewComponent->CollisionComponent.Get();
|
|
|
|
if (OldCollisionComponent && NewCollisionComponent)
|
|
{
|
|
AInstancedFoliageActor* OldFoliageActor = AInstancedFoliageActor::GetInstancedFoliageActorForLevel(OldCollisionComponent->GetLandscapeProxy()->GetLevel());
|
|
if (OldFoliageActor)
|
|
{
|
|
OldFoliageActor->MoveInstancesToNewComponent(OldCollisionComponent, NewCollisionComponent);
|
|
AInstancedFoliageActor* NewFoliageActor = AInstancedFoliageActor::GetInstancedFoliageActorForLevel(NewCollisionComponent->GetTypedOuter<ULevel>());
|
|
NewFoliageActor->SnapInstancesForLandscape(NewCollisionComponent, FBox(FVector(-WORLD_MAX), FVector(WORLD_MAX)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Delete the old Landscape and all its proxies
|
|
for (TActorIterator<ALandscapeProxy> It(OldLandscapeProxy->GetWorld()); It; ++It)
|
|
{
|
|
ALandscapeProxy* Proxy = (*It);
|
|
if (Proxy && Proxy->LandscapeActor == OldLandscapeActor)
|
|
{
|
|
Proxy->Destroy();
|
|
}
|
|
}
|
|
OldLandscapeProxy->Destroy();
|
|
}
|
|
}
|
|
|
|
return Landscape;
|
|
}
|
|
|
|
bool LandscapeEditorUtils::SetHeightmapData(ALandscapeProxy* Landscape, const TArray<uint16>& Data)
|
|
{
|
|
FIntRect ComponentsRect = Landscape->GetBoundingRect() + Landscape->LandscapeSectionOffset;
|
|
|
|
if (Data.Num() == (1+ComponentsRect.Width())*(1+ComponentsRect.Height()))
|
|
{
|
|
FHeightmapAccessor<false> HeightmapAccessor(Landscape->GetLandscapeInfo());
|
|
HeightmapAccessor.SetData(ComponentsRect.Min.X, ComponentsRect.Min.Y, ComponentsRect.Max.X, ComponentsRect.Max.Y, Data.GetTypedData());
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool LandscapeEditorUtils::SetWeightmapData(ALandscapeProxy* Landscape, ULandscapeLayerInfoObject* LayerObject, const TArray<uint8>& Data)
|
|
{
|
|
FIntRect ComponentsRect = Landscape->GetBoundingRect() + Landscape->LandscapeSectionOffset;
|
|
|
|
if (Data.Num() == (1+ComponentsRect.Width())*(1+ComponentsRect.Height()))
|
|
{
|
|
FAlphamapAccessor<false, true> AlphamapAccessor(Landscape->GetLandscapeInfo(), LayerObject);
|
|
AlphamapAccessor.SetData(ComponentsRect.Min.X, ComponentsRect.Min.Y, ComponentsRect.Max.X, ComponentsRect.Max.Y, Data.GetTypedData(), ELandscapeLayerPaintingRestriction::None);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|