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UnrealEngineUWP
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c61ba91c6dc43cbabbedaef2b17e52883ae1aaa1
UnrealEngineUWP
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Engine
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Source
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Editor
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GraphEditor
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Private
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MaterialNodes
History
James Golding
507c402a4e
Remove Material Expression headers from Engine.h and only include where needed
...
#codereview nick.penwarden [CL 2082041 by James Golding in Main branch]
2014-05-22 11:33:54 -04:00
..
SGraphNodeMaterialBase.cpp
Remove Material Expression headers from Engine.h and only include where needed
2014-05-22 11:33:54 -04:00
SGraphNodeMaterialBase.h
Added a movement filter to the node movement call, which now adds any successfully moved nodes. This prevents duplicate movement if two selected comments try to move the same node.
2014-05-06 04:45:44 -04:00
SGraphNodeMaterialComment.cpp
Remove Material Expression headers from Engine.h and only include where needed
2014-05-22 11:33:54 -04:00
SGraphNodeMaterialComment.h
Added a movement filter to the node movement call, which now adds any successfully moved nodes. This prevents duplicate movement if two selected comments try to move the same node.
2014-05-06 04:45:44 -04:00
SGraphNodeMaterialResult.cpp
Added a movement filter to the node movement call, which now adds any successfully moved nodes. This prevents duplicate movement if two selected comments try to move the same node.
2014-05-06 04:45:44 -04:00
SGraphNodeMaterialResult.h
Added a movement filter to the node movement call, which now adds any successfully moved nodes. This prevents duplicate movement if two selected comments try to move the same node.
2014-05-06 04:45:44 -04:00