Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Lathe.h
2014-03-14 14:13:41 -04:00

42 lines
919 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/**
* Revolves selected polygons around the pivot point.
*/
#pragma once
#include "GeomModifier_Lathe.generated.h"
UCLASS()
class UGeomModifier_Lathe : public UGeomModifier_Edit
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
int32 TotalSegments;
UPROPERTY(EditAnywhere, Category=Settings)
int32 Segments;
UPROPERTY(EditAnywhere, Category=Settings)
uint32 AlignToSide:1;
/** The axis of rotation to use when creating the brush. This is automatically determined from the current ortho viewport. */
UPROPERTY()
TEnumAsByte<EAxis::Type> Axis;
// Begin UGeomModifier Interface
virtual bool Supports() OVERRIDE;
virtual void Initialize() OVERRIDE;
protected:
virtual bool OnApply() OVERRIDE;
// End UGeomModifier Interface
private:
void Apply( int32 InTotalSegments, int32 InSegments, EAxis::Type InAxis );
};