Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/DetailCustomizations/EnvDirectionCustomization.h
Matt Kuhlenschmidt 0bac17760c Fixup usage of deprecated IStructCustomizationUtils interface
[CL 2094462 by Matt Kuhlenschmidt in Main branch]
2014-06-04 11:16:24 -04:00

29 lines
1006 B
C++

// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "PropertyEditing.h"
#include "PropertyCustomizationHelpers.h"
class FEnvDirectionCustomization : public IPropertyTypeCustomization
{
public:
// Begin IPropertyTypeCustomization interface
virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) OVERRIDE;
virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) OVERRIDE;
// End IPropertyTypeCustomization interface
static TSharedRef<IPropertyTypeCustomization> MakeInstance( );
protected:
TSharedPtr<IPropertyHandle> ModeProp;
bool bIsRotation;
FString GetShortDescription() const;
EVisibility GetTwoPointsVisibility() const;
EVisibility GetRotationVisibility() const;
void OnModeChanged();
};