Files
UnrealEngineUWP/Engine/Source/Editor/Documentation/Private/DocumentationPage.cpp
2014-03-14 14:13:41 -04:00

70 lines
1.6 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "DocumentationModulePrivatePCH.h"
#include "UDNParser.h"
#include "DocumentationPage.h"
#include "SDocumentationAnchor.h"
TSharedRef< IDocumentationPage > FDocumentationPage::Create( const FString& Link, const TSharedRef< FUDNParser >& Parser )
{
return MakeShareable( new FDocumentationPage( Link, Parser ) );
}
FDocumentationPage::~FDocumentationPage()
{
}
bool FDocumentationPage::GetExcerptContent( FExcerpt& Excerpt )
{
for (int32 Index = 0; Index < StoredExcerpts.Num(); ++Index)
{
if ( Excerpt.Name == StoredExcerpts[ Index ].Name )
{
Parser->GetExcerptContent( Link, StoredExcerpts[ Index ] );
Excerpt.Content = StoredExcerpts[ Index ].Content;
return true;
}
}
return false;
}
bool FDocumentationPage::HasExcerpt( const FString& ExcerptName )
{
return StoredMetadata.ExcerptNames.Contains( ExcerptName );
}
int32 FDocumentationPage::GetNumExcerpts() const
{
return StoredExcerpts.Num();
}
void FDocumentationPage::GetExcerpts( /*OUT*/ TArray< FExcerpt >& Excerpts )
{
Excerpts.Empty();
for (int32 i = 0; i < StoredExcerpts.Num(); ++i)
{
Excerpts.Add(StoredExcerpts[i]);
}
}
FText FDocumentationPage::GetTitle()
{
return StoredMetadata.Title;
}
void FDocumentationPage::Reload()
{
StoredExcerpts.Empty();
StoredMetadata = FUDNPageMetadata();
Parser->Parse( Link, StoredExcerpts, StoredMetadata );
}
FDocumentationPage::FDocumentationPage( const FString& InLink, const TSharedRef< FUDNParser >& InParser )
: Link( InLink )
, Parser( InParser )
{
Parser->Parse( Link, StoredExcerpts, StoredMetadata );
}