Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/StringClassReferenceCustomization.h
Matt Kuhlenschmidt 0bac17760c Fixup usage of deprecated IStructCustomizationUtils interface
[CL 2094462 by Matt Kuhlenschmidt in Main branch]
2014-06-04 11:16:24 -04:00

36 lines
1.4 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* Customizes a string class reference to look like a UClass property
*/
class FStringClassReferenceCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance()
{
return MakeShareable(new FStringClassReferenceCustomization);
}
/** IPropertyTypeCustomization interface */
virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) OVERRIDE;
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> InStructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) OVERRIDE;
private:
/** @return The class currently set on this reference */
const UClass* OnGetClass() const;
/** Set the class used by this reference */
void OnSetClass(const UClass* NewClass);
/** Find or load the class associated with the given string */
static const UClass* StringToClass(const FString& ClassName);
/** Handle to the struct property being customized */
TSharedPtr<IPropertyHandle> StructPropertyHandle;
/** Handle to the class name property we're editing */
TSharedPtr<IPropertyHandle> ClassNamePropertyHandle;
/** A cache of the currently resolved value for the class name */
mutable TWeakObjectPtr<UClass> CachedClassPtr;
};