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22 lines
617 B
C++
22 lines
617 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class FStaticMeshComponentDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) OVERRIDE;
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private:
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/**
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* @return Whether or not override lightmap res is enabled
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*/
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bool IsOverrideLightmapResEnabled() const;
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private:
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TSharedPtr<IPropertyHandle> EnableOverrideLightmapRes;
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};
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