Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Private/StaticMeshComponentDetails.h
2014-03-14 14:13:41 -04:00

22 lines
617 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
class FStaticMeshComponentDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) OVERRIDE;
private:
/**
* @return Whether or not override lightmap res is enabled
*/
bool IsOverrideLightmapResEnabled() const;
private:
TSharedPtr<IPropertyHandle> EnableOverrideLightmapRes;
};