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#ttp 330039 EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers #detail Source code access is now extensible via plugins, so any new editors can be easily added. #add Added SourceCodeAccess module that routes access via plugins. #change Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin. #add Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there. #remove Removed applescript for XCode access (it is now done via code). #remove Removed source code access functionality from platform layer. #add Added details customization for source code access settings, so users can choose their own accessor. #remove Removed dependencies on VSAccessor. #change Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers. #extra Tested on Mac by Mark S. reviewed by Andrew.Brown [CL 2048697 by Thomas Sarkanen in Main branch]
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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struct FAccessorItem
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{
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FAccessorItem(const FText& InText, const FName& InName)
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: Text(InText)
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, Name(InName)
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{
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}
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/** Text to display */
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FText Text;
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/** Name of the accessor */
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FName Name;
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};
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class FSourceCodeAccessSettingsDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) OVERRIDE;
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private:
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/** Generate a row widget for display in the list view */
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TSharedRef<SWidget> OnGenerateWidget( TSharedPtr<FAccessorItem> InItem );
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/** Set the accessor when we change selection */
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void OnSelectionChanged(TSharedPtr<FAccessorItem> InItem, ESelectInfo::Type InSeletionInfo, TSharedRef<IPropertyHandle> PreferredProviderPropertyHandle);
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/** Get the text to display on the accessor drop-down */
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FText GetAccessorText() const;
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private:
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/** Accessor names to display in a drop-down list */
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TArray<TSharedPtr<FAccessorItem>> Accessors;
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}; |