Files
UnrealEngineUWP/Engine/Source/Editor/CurveTableEditor/Public/CurveTableEditorModule.h
2014-03-14 14:13:41 -04:00

43 lines
1.4 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleInterface.h"
#include "Toolkits/IToolkit.h" // For EAssetEditorMode
#include "Toolkits/AssetEditorToolkit.h" // For FExtensibilityManager
class ICurveTableEditor;
/** CurveTable Editor module */
class FCurveTableEditorModule : public IModuleInterface,
public IHasMenuExtensibility
{
public:
// IModuleInterface
virtual void StartupModule() OVERRIDE;
virtual void ShutdownModule() OVERRIDE;
/**
* Creates an instance of table editor object. Only virtual so that it can be called across the DLL boundary.
*
* @param Mode Mode that this editor should operate in
* @param InitToolkitHost When Mode is WorldCentric, this is the level editor instance to spawn this editor within
* @param Table The table to start editing
*
* @return Interface to the new table editor
*/
virtual TSharedRef<ICurveTableEditor> CreateCurveTableEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UCurveTable* Table );
/** Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars */
virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() {return MenuExtensibilityManager;}
/** CurveTable Editor app identifier string */
static const FName CurveTableEditorAppIdentifier;
private:
TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
};