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#proj UE4 #branch UE4 #summary Collections now store and display a custom colour based on the local user settings #extra This works the same was as it does for folders. #reviewedby Thomas.Sarkanen, Max.Preussner [CL 2043079 by Jamie Dale in Main branch]
44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#ifndef __ContentBrowserPCH_h__
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#define __ContentBrowserPCH_h__
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#include "UnrealEd.h"
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#include "AssetSelection.h"
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#include "AssetRegistryModule.h"
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#include "AssetToolsModule.h"
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#include "CollectionManagerModule.h"
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#include "IFilter.h"
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#include "FilterCollection.h"
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#include "TextFilter.h"
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#include "SBreadcrumbTrail.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogContentBrowser, Verbose, All);
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/** Called when a "Find in Asset Tree" is requested */
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DECLARE_DELEGATE_OneParam(FOnFindInAssetTreeRequested, const TArray<FAssetData>& /*AssetsToFind*/);
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/** Called when the user has committed a rename of one or more assets */
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DECLARE_DELEGATE_OneParam(FOnAssetRenameCommitted, const TArray<FAssetData>& /*Assets*/);
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#include "ContentBrowserDelegates.h"
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#include "IContentBrowserSingleton.h"
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#include "SourcesData.h"
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#include "FrontendFilters.h"
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#include "ContentBrowserSingleton.h"
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#include "ContentBrowserUtils.h"
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#include "HistoryManager.h"
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#include "SAssetSearchBox.h"
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#include "SFilterList.h"
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#include "SPathView.h"
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#include "CollectionViewUtils.h"
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#include "SCollectionView.h"
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#include "AssetViewSortManager.h"
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#include "OtherDevelopersAssetFilter.h"
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#include "SAssetView.h"
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#include "SAssetPicker.h"
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#include "SPathPicker.h"
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#include "SCollectionPicker.h"
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#include "SContentBrowser.h"
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#endif // __ContentBrowserPCH_h__
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