Files
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/Private/ContentBrowserPCH.h
Jamie Dale 4dd8fa6bf4 #ttp 331051 - EDITOR: Can we extend the Set Color on folder functionality in the content browser to Collections as well?
#proj UE4
#branch UE4
#summary Collections now store and display a custom colour based on the local user settings
#extra This works the same was as it does for folders.
#reviewedby Thomas.Sarkanen, Max.Preussner

[CL 2043079 by Jamie Dale in Main branch]
2014-04-23 18:13:40 -04:00

44 lines
1.3 KiB
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#ifndef __ContentBrowserPCH_h__
#define __ContentBrowserPCH_h__
#include "UnrealEd.h"
#include "AssetSelection.h"
#include "AssetRegistryModule.h"
#include "AssetToolsModule.h"
#include "CollectionManagerModule.h"
#include "IFilter.h"
#include "FilterCollection.h"
#include "TextFilter.h"
#include "SBreadcrumbTrail.h"
DECLARE_LOG_CATEGORY_EXTERN(LogContentBrowser, Verbose, All);
/** Called when a "Find in Asset Tree" is requested */
DECLARE_DELEGATE_OneParam(FOnFindInAssetTreeRequested, const TArray<FAssetData>& /*AssetsToFind*/);
/** Called when the user has committed a rename of one or more assets */
DECLARE_DELEGATE_OneParam(FOnAssetRenameCommitted, const TArray<FAssetData>& /*Assets*/);
#include "ContentBrowserDelegates.h"
#include "IContentBrowserSingleton.h"
#include "SourcesData.h"
#include "FrontendFilters.h"
#include "ContentBrowserSingleton.h"
#include "ContentBrowserUtils.h"
#include "HistoryManager.h"
#include "SAssetSearchBox.h"
#include "SFilterList.h"
#include "SPathView.h"
#include "CollectionViewUtils.h"
#include "SCollectionView.h"
#include "AssetViewSortManager.h"
#include "OtherDevelopersAssetFilter.h"
#include "SAssetView.h"
#include "SAssetPicker.h"
#include "SPathPicker.h"
#include "SCollectionPicker.h"
#include "SContentBrowser.h"
#endif // __ContentBrowserPCH_h__