Files
UnrealEngineUWP/Engine/Source/Editor/Cascade/Public/CascadeModule.h
2014-03-14 14:13:41 -04:00

38 lines
1.3 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#ifndef __CascadeModule_h__
#define __CascadeModule_h__
#include "UnrealEd.h"
#include "ModuleInterface.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "Toolkits/IToolkit.h"
#include "ICascade.h"
extern const FName CascadeAppIdentifier;
class FCascade;
/*-----------------------------------------------------------------------------
ICascadeModule
-----------------------------------------------------------------------------*/
class ICascadeModule : public IModuleInterface,
public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
/** Creates a new Cascade instance */
virtual TSharedRef<ICascade> CreateCascade(const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UParticleSystem* ParticleSystem) = 0;
/** Removes the specified instance from the list of open Cascade toolkits */
virtual void CascadeClosed(FCascade* CascadeInstance) = 0;
/** Refreshes the toolkit inspecting the specified particle system */
virtual void RefreshCascade(UParticleSystem* ParticleSystem) = 0;
/** Converts all the modules in the specified particle system to seeded modules */
virtual void ConvertModulesToSeeded(UParticleSystem* ParticleSystem) = 0;
};
#endif // __CascadeModule_h__