Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableSetRef.h
Michael Schoell 0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00

39 lines
1.3 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_VariableSetRef.generated.h"
UCLASS(MinimalAPI)
class UK2Node_VariableSetRef : public UK2Node
{
GENERATED_UCLASS_BODY()
// Begin UEdGraphNode interface
virtual void AllocateDefaultPins() OVERRIDE;
virtual void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) OVERRIDE;
virtual FString GetTooltip() const OVERRIDE;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
// End UEdGraphNode interface
// Begin UK2Node interface
virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) OVERRIDE;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const OVERRIDE;
// End UK2Node interface
/**
* Changes the type of variable set by this node, based on the specified pin
*
* @param Pin The pin to gather type information from. If NULL, node will reset to wildcards
*/
void CoerceTypeFromPin(const UEdGraphPin* Pin);
/** Returns the pin that specifies which by-ref variable to set */
BLUEPRINTGRAPH_API UEdGraphPin* GetTargetPin() const;
/** Returns the pin that specifies the value to set */
BLUEPRINTGRAPH_API UEdGraphPin* GetValuePin() const;
};