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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node.h"
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#include "K2Node_TemporaryVariable.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_TemporaryVariable : public UK2Node
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY()
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struct FEdGraphPinType VariableType;
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/** Whether or not this variable should be flagged with CPF_SaveGame, and inherit its name from the GUID of the macro that that gave rise to it */
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UPROPERTY()
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bool bIsPersistent;
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// get variable pin
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BLUEPRINTGRAPH_API UEdGraphPin* GetVariablePin();
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// Begin UEdGraphNode interface.
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virtual void AllocateDefaultPins() OVERRIDE;
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virtual FString GetTooltip() const OVERRIDE;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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virtual FString GetDescriptiveCompiledName() const OVERRIDE;
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// End UEdGraphNode interface.
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// Begin UK2Node interface.
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virtual bool IsNodePure() const OVERRIDE;
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const OVERRIDE;
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// End UK2Node interface.
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};
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