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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_Select.h"
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#include "K2Node_SelectEnum.generated.h"
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UCLASS(MinimalAPI, deprecated)
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class UDEPRECATED_K2Node_SelectEnum : public UK2Node_Select
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{
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GENERATED_UCLASS_BODY()
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// Begin UEdGraphNode interface
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virtual void AllocateDefaultPins() OVERRIDE;
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virtual FString GetTooltip() const OVERRIDE;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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// End UEdGraphNode interface
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// Begin UK2Node interface
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virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) OVERRIDE;
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// End UK2Node interface
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// Begin UK2Node_Select interface
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virtual void GetOptionPins(TArray<UEdGraphPin*>& OptionPins) const OVERRIDE;
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virtual bool CanAddOptionPinToNode() const OVERRIDE { return false; }
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virtual bool CanRemoveOptionPinToNode() const OVERRIDE { return false; }
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// End UK2Node_Select interface
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// Bind the option to a named enum
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BLUEPRINTGRAPH_API void SetEnum(UEnum* InEnum) OVERRIDE;
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};
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