Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_SelectEnum.h

34 lines
1.1 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_Select.h"
#include "K2Node_SelectEnum.generated.h"
UCLASS(MinimalAPI, deprecated)
class UDEPRECATED_K2Node_SelectEnum : public UK2Node_Select
{
GENERATED_UCLASS_BODY()
// Begin UEdGraphNode interface
virtual void AllocateDefaultPins() OVERRIDE;
virtual FString GetTooltip() const OVERRIDE;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
// End UEdGraphNode interface
// Begin UK2Node interface
virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) OVERRIDE;
// End UK2Node interface
// Begin UK2Node_Select interface
virtual void GetOptionPins(TArray<UEdGraphPin*>& OptionPins) const OVERRIDE;
virtual bool CanAddOptionPinToNode() const OVERRIDE { return false; }
virtual bool CanRemoveOptionPinToNode() const OVERRIDE { return false; }
// End UK2Node_Select interface
// Bind the option to a named enum
BLUEPRINTGRAPH_API void SetEnum(UEnum* InEnum) OVERRIDE;
};