Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_RemoveDelegate.h

22 lines
720 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_BaseMCDelegate.h"
#include "K2Node_RemoveDelegate.generated.h"
UCLASS(MinimalAPI)
class UK2Node_RemoveDelegate : public UK2Node_BaseMCDelegate
{
GENERATED_UCLASS_BODY()
public:
// UEdGraphNode interface
virtual void AllocateDefaultPins() OVERRIDE;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
// End of UEdGraphNode interface
// Begin of UK2Node interface
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const OVERRIDE;
// End of UK2Node interface
};