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43 lines
1.6 KiB
C++
43 lines
1.6 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_TemporaryVariable.h"
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#include "K2Node_LocalVariable.generated.h"
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UCLASS(MinimalAPI, deprecated)
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class UDEPRECATED_K2Node_LocalVariable : public UK2Node_TemporaryVariable
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{
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GENERATED_UCLASS_BODY()
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/** If this is not an override, allow user to specify a name for the function created by this entry point */
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UPROPERTY()
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FName CustomVariableName;
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/** The local variable's assigned tooltip */
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UPROPERTY()
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FText VariableTooltip;
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// Begin UEdGraphNode interface.
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virtual FString GetTooltip() const OVERRIDE;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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virtual void OnRenameNode(const FString& NewName) OVERRIDE;
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virtual TSharedPtr<class INameValidatorInterface> MakeNameValidator() const OVERRIDE;
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virtual void PostPlacedNewNode() OVERRIDE;
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virtual void PostPasteNode() OVERRIDE;
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virtual bool CanPasteHere(const UEdGraph* TargetGraph, const UEdGraphSchema* Schema) const OVERRIDE;
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virtual void ReconstructNode() OVERRIDE;
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// End UEdGraphNode interface.
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// Begin UK2Node interface.
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virtual bool NodeCausesStructuralBlueprintChange() const OVERRIDE { return true; }
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virtual bool ShouldShowNodeProperties() const OVERRIDE { return true; }
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// End UK2Node interface.
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/**
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* Assigns the local variable a type
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*
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* @param InVariableType The type to assign this local variable to
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*/
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BLUEPRINTGRAPH_API void ChangeVariableType(const FEdGraphPinType& InVariableType);
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}; |