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UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_IfThenElse.h

34 lines
1.1 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node.h"
#include "K2Node_IfThenElse.generated.h"
UCLASS(MinimalAPI)
class UK2Node_IfThenElse : public UK2Node
{
GENERATED_UCLASS_BODY()
// Begin UEdGraphNode interface
virtual void AllocateDefaultPins() OVERRIDE;
virtual FLinearColor GetNodeTitleColor() const OVERRIDE;
virtual FString GetTooltip() const OVERRIDE;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual FString GetKeywords() const OVERRIDE;
virtual FName GetPaletteIcon(FLinearColor& OutColor) const OVERRIDE{ return TEXT("GraphEditor.Branch_16x"); }
// End UEdGraphNode interface
// Begin K2Node interface.
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const OVERRIDE;
// End K2Node interface.
/** Get the then output pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetThenPin() const;
/** Get the return value pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetElsePin() const;
/** Get the condition pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetConditionPin() const;
};