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UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_FunctionTerminator.h

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935 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_EditablePinBase.h"
#include "K2Node_FunctionTerminator.generated.h"
UCLASS(abstract, MinimalAPI)
class UK2Node_FunctionTerminator : public UK2Node_EditablePinBase
{
GENERATED_UCLASS_BODY()
/**
* The source class that defines the signature, if it is getting that from elsewhere (e.g. interface, base class etc).
* If NULL, this is a newly created function.
*/
UPROPERTY()
TSubclassOf<class UObject> SignatureClass;
/** The name of the signature function. */
UPROPERTY()
FName SignatureName;
// Begin UEdGraphNode interface
virtual bool CanDuplicateNode() const OVERRIDE { return false; }
virtual FLinearColor GetNodeTitleColor() const OVERRIDE;
// End UEdGraphNode interface
// Begin UK2Node interface
virtual bool NodeCausesStructuralBlueprintChange() const OVERRIDE { return true; }
// End UK2Node interface
};