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UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallMaterialParameterCollectionFunction.h

15 lines
439 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_CallFunction.h"
#include "K2Node_CallMaterialParameterCollectionFunction.generated.h"
UCLASS(MinimalAPI)
class UK2Node_CallMaterialParameterCollectionFunction : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
// Begin EdGraphNode interface
virtual void PinDefaultValueChanged(UEdGraphPin* Pin) OVERRIDE;
// End EdGraphNode interface
};