Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h

27 lines
831 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_CallFunction.h"
#include "K2Node_CallFunctionOnMember.generated.h"
UCLASS(MinimalAPI)
class UK2Node_CallFunctionOnMember : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
/** Reference to member variable to call function on */
UPROPERTY()
FMemberReference MemberVariableToCallOn;
// Begin UK2Node_CallFunction interface
virtual UEdGraphPin* CreateSelfPin(const UFunction* Function) OVERRIDE;
virtual FString GetFunctionContextString() const OVERRIDE;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const OVERRIDE;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) OVERRIDE;
// End UK2Node_CallFunction interface
};