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27 lines
831 B
C++
27 lines
831 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_CallFunction.h"
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#include "K2Node_CallFunctionOnMember.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_CallFunctionOnMember : public UK2Node_CallFunction
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{
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GENERATED_UCLASS_BODY()
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/** Reference to member variable to call function on */
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UPROPERTY()
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FMemberReference MemberVariableToCallOn;
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// Begin UK2Node_CallFunction interface
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virtual UEdGraphPin* CreateSelfPin(const UFunction* Function) OVERRIDE;
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virtual FString GetFunctionContextString() const OVERRIDE;
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const OVERRIDE;
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) OVERRIDE;
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// End UK2Node_CallFunction interface
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};
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