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32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_StructMemberGet.h"
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#include "K2Node_BreakStruct.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_BreakStruct : public UK2Node_StructMemberGet
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{
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GENERATED_UCLASS_BODY()
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static bool CanBeBroken(const UScriptStruct* Struct);
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// Begin UEdGraphNode interface
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virtual void AllocateDefaultPins() OVERRIDE;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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virtual FLinearColor GetNodeTitleColor() const OVERRIDE;
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virtual FString GetTooltip() const OVERRIDE;
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const OVERRIDE;
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virtual FName GetPaletteIcon(FLinearColor& OutColor) const OVERRIDE{ return TEXT("GraphEditor.BreakStruct_16x"); }
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// End UEdGraphNode interface
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// Begin K2Node interface
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virtual bool IsNodePure() const OVERRIDE { return true; }
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virtual bool DrawNodeAsVariable() const OVERRIDE { return false; }
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virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const OVERRIDE;
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const OVERRIDE;
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// End K2Node interface
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};
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