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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node.h"
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#include "K2Node_AssignmentStatement.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_AssignmentStatement : public UK2Node
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{
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GENERATED_UCLASS_BODY()
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// Name of the Variable pin for this node
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static FString VariablePinName;
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// Name of the Value pin for this node
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static FString ValuePinName;
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// Begin UEdGraphNode interface
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virtual void AllocateDefaultPins() OVERRIDE;
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virtual FString GetTooltip() const OVERRIDE;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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// End UEdGraphNode interface
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// Begin UK2Node interface
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virtual void PostReconstructNode() OVERRIDE;
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virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) OVERRIDE;
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const OVERRIDE;
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// End UK2Node interface
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/** Get the Then output pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetThenPin() const;
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/** Get the Variable input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetVariablePin() const;
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/** Get the Value input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetValuePin() const;
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};
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