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UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AssignmentStatement.h

38 lines
1.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node.h"
#include "K2Node_AssignmentStatement.generated.h"
UCLASS(MinimalAPI)
class UK2Node_AssignmentStatement : public UK2Node
{
GENERATED_UCLASS_BODY()
// Name of the Variable pin for this node
static FString VariablePinName;
// Name of the Value pin for this node
static FString ValuePinName;
// Begin UEdGraphNode interface
virtual void AllocateDefaultPins() OVERRIDE;
virtual FString GetTooltip() const OVERRIDE;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
// End UEdGraphNode interface
// Begin UK2Node interface
virtual void PostReconstructNode() OVERRIDE;
virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) OVERRIDE;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const OVERRIDE;
// End UK2Node interface
/** Get the Then output pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetThenPin() const;
/** Get the Variable input pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetVariablePin() const;
/** Get the Value input pin */
BLUEPRINTGRAPH_API UEdGraphPin* GetValuePin() const;
};