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74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_CallFunction.h"
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#include "K2Node_AddComponent.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_AddComponent : public UK2Node_CallFunction
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY()
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uint32 bHasExposedVariable:1;
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/** The blueprint name we came from, so we can lookup the template after a paste */
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UPROPERTY()
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FString TemplateBlueprint;
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// Begin UEdGraphNode interface
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virtual void AllocateDefaultPins() OVERRIDE;
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virtual void DestroyNode() OVERRIDE;
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virtual void PrepareForCopying() OVERRIDE;
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virtual void PostPasteNode() OVERRIDE;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
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virtual FString GetDocumentationLink() const OVERRIDE;
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virtual FString GetDocumentationExcerptName() const OVERRIDE;
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// End UEdGraphNode interface
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// Begin K2Node interface
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virtual UActorComponent* GetTemplateFromNode() const OVERRIDE;
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virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const OVERRIDE;
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virtual void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) OVERRIDE;
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virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const OVERRIDE;
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) OVERRIDE;
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// End of UK2Node interface
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BLUEPRINTGRAPH_API void AllocateDefaultPinsWithoutExposedVariables();
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BLUEPRINTGRAPH_API void AllocatePinsForExposedVariables();
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UEdGraphPin* GetTemplateNamePinChecked() const
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{
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UEdGraphPin* FoundPin = GetTemplateNamePin();
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check(FoundPin != NULL);
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return FoundPin;
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}
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UEdGraphPin* GetRelativeTransformPin() const
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{
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return FindPinChecked(TEXT("RelativeTransform"));
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}
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UEdGraphPin* GetManualAttachmentPin() const
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{
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return FindPinChecked(TEXT("bManualAttachment"));
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}
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/** Static name of function to call */
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static FName GetAddComponentFunctionName()
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{
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static const FName AddComponentFunctionName(GET_FUNCTION_NAME_CHECKED(AActor, AddComponent));
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return AddComponentFunctionName;
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}
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private:
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UEdGraphPin* GetTemplateNamePin() const
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{
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return FindPin(TEXT("TemplateName"));
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}
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};
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