Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_BlendSpacePlayer.h
James Golding 0acc73086d Engine.h trimming (AnimNode classes, SkeletalMeshActor.h)
Remove unused AnimationTypes.h/.cpp

[CL 2086878 by James Golding in Main branch]
2014-05-29 17:24:15 -04:00

42 lines
2.0 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_BlendSpaceBase.h"
#include "Animation/AnimNode_BlendSpacePlayer.h"
#include "AnimGraphNode_BlendSpacePlayer.generated.h"
UCLASS(MinimalAPI)
class UAnimGraphNode_BlendSpacePlayer : public UAnimGraphNode_BlendSpaceBase
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_BlendSpacePlayer Node;
// Sync group settings for this player. Sync groups keep related animations with different lengths synchronized.
UPROPERTY(EditAnywhere, Category=Settings)
FAnimationGroupReference SyncGroup;
// UEdGraphNode interface
virtual FString GetTooltip() const OVERRIDE;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual FString GetNodeNativeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
// End of UEdGraphNode interface
// UAnimGraphNode_Base interface
virtual void GetMenuEntries(FGraphContextMenuBuilder& ContextMenuBuilder) const OVERRIDE;
virtual void ValidateAnimNodeDuringCompilation(class USkeleton* ForSkeleton, class FCompilerResultsLog& MessageLog) OVERRIDE;
virtual void BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog) OVERRIDE;
virtual bool DoesSupportTimeForTransitionGetter() const OVERRIDE;
virtual UAnimationAsset* GetAnimationAsset() const OVERRIDE;
virtual const TCHAR* GetTimePropertyName() const OVERRIDE;
virtual UScriptStruct* GetTimePropertyStruct() const OVERRIDE;
virtual void GetAllAnimationSequencesReferred(TArray<UAnimationAsset*>& ComplexAnims, TArray<UAnimSequence*>& AnimationSequences) const OVERRIDE;
virtual void ReplaceReferredAnimations(const TMap<UAnimationAsset*, UAnimationAsset*>& ComplexAnimsMap, const TMap<UAnimSequence*, UAnimSequence*>& AnimSequenceMap) OVERRIDE;
// End of UAnimGraphNode_Base interface
// UK2Node interface
virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const OVERRIDE;
// End of UK2Node interface
};