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68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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ISettingsEditorModel.h: Declares the ISettingsEditorModel interface.
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=============================================================================*/
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#pragma once
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/** Type definition for shared pointers to instances of ISettingsEditorModel. */
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typedef TSharedPtr<class ISettingsEditorModel> ISettingsEditorModelPtr;
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/** Type definition for shared references to instances of ISettingsEditorModel. */
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typedef TSharedRef<class ISettingsEditorModel> ISettingsEditorModelRef;
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/**
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* Interface for settings editor view models.
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*
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* The settings editor view model stores the view state for the Settings Editor UI.
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* Instances of this interface can be passed to Settings Editors in order to provide
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* access to the settings container being added and to perform various user actions,
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* such as setting the currently selected settings section.
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*/
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class ISettingsEditorModel
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{
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public:
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/**
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* Gets the selected settings section.
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*
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* @return The selected section, if any.
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*/
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virtual const ISettingsSectionPtr& GetSelectedSection( ) const = 0;
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/**
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* Gets the settings container.
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*
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* @return The settings container.
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*/
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virtual const ISettingsContainerRef& GetSettingsContainer( ) const = 0;
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/**
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* Selects the specified settings section to be displayed in the editor.
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*
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* @param Section The section to select.
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*
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* @see SelectPreviousSection
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*/
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virtual void SelectSection( const ISettingsSectionPtr& Section ) = 0;
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public:
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/**
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* Returns a delegate that is executed when the selected settings section has changed.
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*
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* @return The delegate.
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*/
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virtual FSimpleMulticastDelegate& OnSelectionChanged( ) = 0;
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public:
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/**
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* Virtual destructor.
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*/
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virtual ~ISettingsEditorModel( ) { }
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};
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