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TTP# 337136 - SETTINGS: Target Platform settings polish
TTP# 337652 - EDITOR: Limit Project supported Android icons down to 1
TTP# 337650 - EDITOR: There is only 1 icon for Apple for Project Supported Platforms
DesktopPlatform now contains a static array of FPlatformInfo. This can be used to query UE4 about its available platforms, even when they're not available as a target platform.
FPlatformInfo contains the information required by the editor (such as a localized display name and icon), as well as whether a platform is a variation ("flavor") of another, and if so, whether the flavor affects the build output (eg, Win32 or Win64), or the cook output (eg, Android_XYZ). This lets the editor build up nested menus for the "Package Project" and "Cook Project" options, rather than just showing everything as a flat list.
ReviewedBy Thomas.Sarkanen, Max.Preussner
[CL 2095796 by Jamie Dale in Main branch]
59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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SessionFrontendPrivatePCH.h: Pre-compiled header file for the SessionFrontend module.
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=============================================================================*/
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#pragma once
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#include "SessionFrontend.h"
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/* Dependencies
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*****************************************************************************/
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#include "DesktopPlatformModule.h"
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#include "EditorStyle.h"
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#include "Json.h"
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#include "Messaging.h"
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#include "ModuleManager.h"
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#include "Slate.h"
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#include "TargetDeviceServices.h"
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#include "TargetPlatform.h"
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#include "PlatformInfo.h"
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// @todo gmp: remove these dependencies by making the session front-end extensible
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#include "AutomationWindow.h"
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#include "ScreenShotComparison.h"
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#include "ScreenShotComparisonTools.h"
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#include "Profiler.h"
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/* Private includes
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*****************************************************************************/
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// session browser
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#include "SessionBrowserOwnerFilter.h"
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#include "SSessionBrowserInstanceListRow.h"
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#include "SSessionBrowserInstanceList.h"
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#include "SSessionBrowserSessionListRow.h"
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#include "SSessionBrowserCommandBar.h"
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#include "SSessionBrowser.h"
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// session console
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#include "SessionConsoleCategoryFilter.h"
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#include "SessionConsoleCommands.h"
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#include "SessionConsoleLogMessage.h"
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#include "SessionConsoleVerbosityFilter.h"
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#include "SSessionConsoleLogTableRow.h"
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#include "SSessionConsoleCommandBar.h"
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#include "SSessionConsoleFilterBar.h"
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#include "SSessionConsoleShortcutWindow.h"
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#include "SSessionConsoleToolbar.h"
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#include "SSessionConsole.h"
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// session front-end
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#include "SSessionFrontend.h"
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