Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/Private/SessionFrontendPrivatePCH.h
Jamie Dale 0cfe5f0651 Added PlatformInfo to DesktopPlatform and improved the editors Supported Platform UI
TTP# 337136 - SETTINGS: Target Platform settings polish
TTP# 337652 - EDITOR: Limit Project supported Android icons down to 1
TTP# 337650 - EDITOR: There is only 1 icon for Apple for Project Supported Platforms

DesktopPlatform now contains a static array of FPlatformInfo. This can be used to query UE4 about its available platforms, even when they're not available as a target platform.

FPlatformInfo contains the information required by the editor (such as a localized display name and icon), as well as whether a platform is a variation ("flavor") of another, and if so, whether the flavor affects the build output (eg, Win32 or Win64), or the cook output (eg, Android_XYZ). This lets the editor build up nested menus for the "Package Project" and "Cook Project" options, rather than just showing everything as a flat list.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2095796 by Jamie Dale in Main branch]
2014-06-05 12:13:44 -04:00

59 lines
1.7 KiB
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
SessionFrontendPrivatePCH.h: Pre-compiled header file for the SessionFrontend module.
=============================================================================*/
#pragma once
#include "SessionFrontend.h"
/* Dependencies
*****************************************************************************/
#include "DesktopPlatformModule.h"
#include "EditorStyle.h"
#include "Json.h"
#include "Messaging.h"
#include "ModuleManager.h"
#include "Slate.h"
#include "TargetDeviceServices.h"
#include "TargetPlatform.h"
#include "PlatformInfo.h"
// @todo gmp: remove these dependencies by making the session front-end extensible
#include "AutomationWindow.h"
#include "ScreenShotComparison.h"
#include "ScreenShotComparisonTools.h"
#include "Profiler.h"
/* Private includes
*****************************************************************************/
// session browser
#include "SessionBrowserOwnerFilter.h"
#include "SSessionBrowserInstanceListRow.h"
#include "SSessionBrowserInstanceList.h"
#include "SSessionBrowserSessionListRow.h"
#include "SSessionBrowserCommandBar.h"
#include "SSessionBrowser.h"
// session console
#include "SessionConsoleCategoryFilter.h"
#include "SessionConsoleCommands.h"
#include "SessionConsoleLogMessage.h"
#include "SessionConsoleVerbosityFilter.h"
#include "SSessionConsoleLogTableRow.h"
#include "SSessionConsoleCommandBar.h"
#include "SSessionConsoleFilterBar.h"
#include "SSessionConsoleShortcutWindow.h"
#include "SSessionConsoleToolbar.h"
#include "SSessionConsole.h"
// session front-end
#include "SSessionFrontend.h"