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68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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ILauncherServicesModule.h: Declares the ILauncherServicesModule interface.
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=============================================================================*/
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#pragma once
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/**
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* Interface for launcher tools modules.
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*/
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class ILauncherServicesModule
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: public IModuleInterface
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{
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public:
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/**
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* Creates a new device group.
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*
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* @return A new device group.
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*/
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virtual ILauncherDeviceGroupRef CreateDeviceGroup( ) = 0;
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/**
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* Creates a new device group.
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*
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* @return A new device group.
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*/
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virtual ILauncherDeviceGroupRef CreateDeviceGroup(const FGuid& Guid, const FString& Name ) = 0;
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/**
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* Creates a game launcher.
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*
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* @return A new game launcher.
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*/
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virtual ILauncherRef CreateLauncher( ) = 0;
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/**
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* Creates a launcher profile.
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*
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* @param ProfileName - The name of the profile to create.
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*/
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virtual ILauncherProfileRef CreateProfile( const FString& ProfileName ) = 0;
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/**
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* Gets the launcher profile manager.
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*
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* @return The launcher profile manager.
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*/
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virtual ILauncherProfileManagerRef GetProfileManager( ) = 0;
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/**
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* Delegate for when a platform SDK isn't installed corrected (takes the platform name and the documentation link to show)
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*/
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DECLARE_EVENT_TwoParams(ILauncherServicesModule, FLauncherServicesSDKNotInstalled, const FString&, const FString&);
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virtual FLauncherServicesSDKNotInstalled& OnLauncherServicesSDKNotInstalled( ) = 0;
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virtual void BroadcastLauncherServicesSDKNotInstalled(const FString& PlatformName, const FString& DocLink) = 0;
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public:
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/**
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* Virtual destructor.
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*/
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virtual ~ILauncherServicesModule( ) { }
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};
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