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39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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JpegImageWrapper.h: Declares the FJpegImageWrapper class.
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=============================================================================*/
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#pragma once
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#if WITH_UNREALJPEG
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/**
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* Uncompresses JPEG data to raw 24bit RGB image that can be used by Unreal textures
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*/
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class FJpegImageWrapper
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: public FImageWrapperBase
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{
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public:
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/**
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* Default constructor.
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*/
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FJpegImageWrapper();
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public:
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// Begin FImageWrapperBase interface
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virtual bool SetCompressed( const void* InCompressedData, int32 InCompressedSize ) OVERRIDE;
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virtual bool SetRaw( const void* InRawData, int32 InRawSize, const int32 InWidth, const int32 InHeight, const ERGBFormat::Type InFormat, const int32 InBitDepth ) OVERRIDE;
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virtual void Uncompress( const ERGBFormat::Type InFormat, int32 InBitDepth ) OVERRIDE;
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virtual void Compress(int32 Quality) OVERRIDE;
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// End FImageWrapperBase interface
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};
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#endif //WITH_JPEG
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