Files
UnrealEngineUWP/Engine/Source/Developer/ImageWrapper/Private/IcoImageWrapper.h
2014-03-14 14:13:41 -04:00

55 lines
1.1 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* ICO implementation of the helper class
*/
class FIcoImageWrapper
: public FImageWrapperBase
{
public:
/**
* Default Constructor.
*/
FIcoImageWrapper();
public:
// Begin FImageWrapper Interface
virtual void Compress( int32 Quality ) OVERRIDE;
virtual void Uncompress( const ERGBFormat::Type InFormat, int32 InBitDepth ) OVERRIDE;
virtual bool SetCompressed( const void* InCompressedData, int32 InCompressedSize ) OVERRIDE;
virtual bool GetRaw( const ERGBFormat::Type InFormat, int32 InBitDepth, const TArray<uint8>*& OutRawData ) OVERRIDE;
// End FImageWrapper Interface
private:
/**
* Load the header information.
*
* @return true if successful
*/
bool LoadICOHeader();
private:
/** Sub-wrapper component, as icons that contain PNG or BMP data */
TSharedPtr<FImageWrapperBase> SubImageWrapper;
/** Offset into file that we use as image data */
uint32 ImageOffset;
/** Size of image data in file */
uint32 ImageSize;
/** Whether we should use PNG or BMP data */
bool bIsPng;
};