Files
UnrealEngineUWP/Engine/Source/Developer/DeviceManager/Private/Models/DeviceDetailsFeature.h
Max Preussner ab0a1ce480 DeviceManager: documentation cleanup pass
[CL 2095332 by Max Preussner in Main branch]
2014-06-04 23:18:09 -04:00

39 lines
1.1 KiB
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
FDeviceDetailsFeature.h: Declares the FDeviceDetailsFeature class.
=============================================================================*/
#pragma once
/** Type definition for shared pointers to instances of FDeviceDetailsFeature. */
typedef TSharedPtr<struct FDeviceDetailsFeature> FDeviceDetailsFeaturePtr;
/** Type definition for shared references to instances of FDeviceDetailsFeature. */
typedef TSharedRef<struct FDeviceDetailsFeature> FDeviceDetailsFeatureRef;
/**
* Implements a view model for the device feature list.
*/
struct FDeviceDetailsFeature
{
/** Holds the name of the feature. */
FString FeatureName;
/** Whether the feature is available. */
bool Available;
/**
* Creates and initializes a new instance.
*
* @param InFeatureName The name of the feature.
* @param InAvailable Whether the feature is available.
*/
FDeviceDetailsFeature( const FString& InFeatureName, bool InAvailable )
: FeatureName(InFeatureName)
, Available(InAvailable)
{ }
};