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UnrealEngineUWP/Engine/Shaders/ShaderVersion.usf
Gil Gribb fa7226b8fe UE4 - merge first pass at parallel rendering to main
[CL 2095959 by Gil Gribb in Main branch]
2014-06-05 16:38:54 -04:00

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// This file is automatically generated by the console command r.InvalidateCachedShaders
// Each time the console command is executed it generates a new GUID. As this file is included
// in common.usf (which should be included in any shader) it allows to invalidate the shader DDC.
//
// GUID = {0C2B0080-9297-4D12-9954-EFA679F1122A}