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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c61ba91c6dc43cbabbedaef2b17e52883ae1aaa1
UnrealEngineUWP/Engine/Build
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Ankit Khare 7714a97161 #UE4 #HTML5 TTP: 333781 HTML5: Change Heap size per game project
Platform ini now contains a [BuildSettings] section with HeapSize values which can be overriden per config.

#codereview Peter.Sauerbrei

[CL 2087502 by Ankit Khare in Main branch]
2014-05-29 17:32:36 -04:00
..
Android
Update proguard-project.txt for AdMob on Android according to SDK recommendations
2014-05-29 17:13:10 -04:00
BatchFiles
Shortening Cook sandbox path from Game\\Saved\\Sandboxes\\Cooked-Platform to Game\\Saved\\Cooked\\Platform
2014-05-29 16:43:14 -04:00
HTML5
#UE4 #HTML5 TTP: 333781 HTML5: Change Heap size per game project
2014-05-29 17:32:36 -04:00
IOS
fix for stub file not including the signed executable and plist file
2014-05-06 16:04:39 -04:00
JunkManifest.txt
Back out changelist 2060788. This was not causing the problem
2014-05-01 01:11:24 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
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