Files
UnrealEngineUWP/Engine/Source/Developer/PakFileUtilities/PakFileUtilities.Build.cs
bob tellez 696d945a82 Merging CL#8215904 from //Fortnite/Release-10.30
Multithreaded file compression in unrealpak CreatePak.  Local testing shows 50% improvement.
Added compressed files to the DDC this doesn't improve performance when using Oodle Optimal2 but does improve when using Oodle Optimal3.

#test preflight switch builds.
Graeme.Thornton


#ROBOMERGE-AUTHOR: Daniel.Lamb
#ROBOMERGE-SOURCE: CL 8216871 via CL 8229351
#ROBOMERGE-BOT: (v401-8057353)

[CL 8230264 by bob tellez in Main branch]
2019-08-23 11:56:05 -04:00

25 lines
526 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PakFileUtilities : ModuleRules
{
public PakFileUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"PakFile",
"Json",
"Projects",
"RSA",
"DerivedDataCache"
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Json"
});
}
}