You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Multithreaded file compression in unrealpak CreatePak. Local testing shows 50% improvement. Added compressed files to the DDC this doesn't improve performance when using Oodle Optimal2 but does improve when using Oodle Optimal3. #test preflight switch builds. Graeme.Thornton #ROBOMERGE-AUTHOR: Daniel.Lamb #ROBOMERGE-SOURCE: CL 8216871 via CL 8229351 #ROBOMERGE-BOT: (v401-8057353) [CL 8230264 by bob tellez in Main branch]
25 lines
526 B
C#
25 lines
526 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class PakFileUtilities : ModuleRules
|
|
{
|
|
public PakFileUtilities(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(new string[] {
|
|
"Core",
|
|
"PakFile",
|
|
"Json",
|
|
"Projects",
|
|
"RSA",
|
|
"DerivedDataCache"
|
|
});
|
|
|
|
PrivateIncludePathModuleNames.AddRange(
|
|
new string[] {
|
|
"Json"
|
|
});
|
|
|
|
}
|
|
}
|