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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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UnrealEngineUWP/Engine/Source/Runtime/BinkAudioDecoder
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Dan Thompson b1953ae005 Switching to a fat binary for OSX bink audio static libs, and adding osx arm 64 for M1
[CL 17216787 by Dan Thompson in ue5-main branch]
2021-08-18 12:35:16 -04:00
..
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Switching to a fat binary for OSX bink audio static libs, and adding osx arm 64 for M1
2021-08-18 12:35:16 -04:00
SDK/BinkAudio
Bink Audio support for >48khz. Well... support in that they play, however Bink Audio (like most perceptual codecs) don't bother to send such high frequencies, so I add a warning to resample down prior to encoding. It's just a waste of performance.
2021-07-23 17:31:13 -04:00
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