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Added message that packaging can fail if assets reference new changes. #rb #rnx #jira UE-115558 #preflight 60c39c8e8d00b80001b1e85f [CL 16645001 by Tim Smith in ue5-main branch]
46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class LiveCoding : ModuleRules
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{
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public LiveCoding(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("CoreUObject");
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PrivateDependencyModuleNames.Add("Settings");
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if (Target.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.Add("Engine");
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}
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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PrivateDependencyModuleNames.Add("Slate");
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}
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if(Target.bUseDebugLiveCodingConsole)
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{
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PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=1");
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}
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else
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{
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PrivateDefinitions.Add("USE_DEBUG_LIVE_CODING_CONSOLE=0");
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}
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if (Target.Configuration == UnrealTargetConfiguration.Debug)
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{
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PrivateDefinitions.Add("LC_DEBUG=1");
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}
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else
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{
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PrivateDefinitions.Add("LC_DEBUG=0");
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}
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PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "Private", "External", "LC_JumpToSelf.lib"));
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}
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}
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