Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataBuildAction.cpp
Devin Doucette c4e3574345 DDC: Removed IBuild::Load[Type] in favor of exported functions
#rb Zousar.Shaker
#rnx

[CL 17083958 by Devin Doucette in ue5-main branch]
2021-08-06 11:57:55 -04:00

285 lines
8.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "DerivedDataBuildAction.h"
#include "Algo/AllOf.h"
#include "Containers/Map.h"
#include "Containers/StringConv.h"
#include "Containers/StringView.h"
#include "Containers/UnrealString.h"
#include "DerivedDataBuildKey.h"
#include "DerivedDataBuildPrivate.h"
#include "IO/IoHash.h"
#include "Misc/Guid.h"
#include "Misc/TVariant.h"
#include "Serialization/CompactBinary.h"
#include "Serialization/CompactBinaryWriter.h"
#include "Templates/Tuple.h"
#include <atomic>
namespace UE::DerivedData::Private
{
class FBuildActionBuilderInternal final : public IBuildActionBuilderInternal
{
public:
inline FBuildActionBuilderInternal(
FStringView InName,
FStringView InFunction,
const FGuid& InFunctionVersion,
const FGuid& InBuildSystemVersion)
: Name(InName)
, Function(InFunction)
, FunctionVersion(InFunctionVersion)
, BuildSystemVersion(InBuildSystemVersion)
{
checkf(!Name.IsEmpty(), TEXT("A build action requires a non-empty name."));
AssertValidBuildFunctionName(Function, Name);
}
~FBuildActionBuilderInternal() final = default;
void AddConstant(FStringView Key, const FCbObject& Value) final
{
Add(Key, Value);
}
void AddInput(FStringView Key, const FIoHash& RawHash, uint64 RawSize) final
{
Add(Key, MakeTuple(RawHash, RawSize));
}
FBuildAction Build() final;
using InputType = TVariant<FCbObject, TTuple<FIoHash, uint64>>;
FString Name;
FString Function;
FGuid FunctionVersion;
FGuid BuildSystemVersion;
TMap<FString, InputType> Inputs;
private:
template <typename ValueType>
inline void Add(FStringView Key, const ValueType& Value)
{
const uint32 KeyHash = GetTypeHash(Key);
checkf(!Key.IsEmpty(), TEXT("Empty key used in action for build of '%s' by %s."), *Name, *Function);
checkf(!Inputs.ContainsByHash(KeyHash, Key), TEXT("Duplicate key '%.*s' used in action ")
TEXT("for build of '%s' by %s."), Key.Len(), Key.GetData(), *Name, *Function);
Inputs.EmplaceByHash(KeyHash, Key, InputType(TInPlaceType<ValueType>(), Value));
}
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class FBuildActionInternal final : public IBuildActionInternal
{
public:
explicit FBuildActionInternal(FBuildActionBuilderInternal&& ActionBuilder);
explicit FBuildActionInternal(FStringView Name, FCbObject&& Action, bool& bOutIsValid);
~FBuildActionInternal() final = default;
const FBuildActionKey& GetKey() const final { return Key; }
FStringView GetName() const final { return Name; }
FStringView GetFunction() const final { return Function; }
const FGuid& GetFunctionVersion() const final { return FunctionVersion; }
const FGuid& GetBuildSystemVersion() const final { return BuildSystemVersion; }
bool HasConstants() const final;
bool HasInputs() const final;
void IterateConstants(TFunctionRef<void (FStringView Key, FCbObject&& Value)> Visitor) const final;
void IterateInputs(TFunctionRef<void (FStringView Key, const FIoHash& RawHash, uint64 RawSize)> Visitor) const final;
void Save(FCbWriter& Writer) const final;
inline void AddRef() const final
{
ReferenceCount.fetch_add(1, std::memory_order_relaxed);
}
inline void Release() const final
{
if (ReferenceCount.fetch_sub(1, std::memory_order_acq_rel) == 1)
{
delete this;
}
}
private:
FString Name;
FString Function;
FGuid FunctionVersion;
FGuid BuildSystemVersion;
FCbObject Action;
FBuildActionKey Key;
mutable std::atomic<uint32> ReferenceCount{0};
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
FBuildActionInternal::FBuildActionInternal(FBuildActionBuilderInternal&& ActionBuilder)
: Name(MoveTemp(ActionBuilder.Name))
, Function(MoveTemp(ActionBuilder.Function))
, FunctionVersion(MoveTemp(ActionBuilder.FunctionVersion))
, BuildSystemVersion(MoveTemp(ActionBuilder.BuildSystemVersion))
{
ActionBuilder.Inputs.KeySort(TLess<>());
bool bHasConstants = false;
bool bHasInputs = false;
for (const TPair<FString, FBuildActionBuilderInternal::InputType>& Pair : ActionBuilder.Inputs)
{
if (Pair.Value.IsType<FCbObject>())
{
bHasConstants = true;
}
else if (Pair.Value.IsType<TTuple<FIoHash, uint64>>())
{
bHasInputs = true;
}
}
TCbWriter<2048> Writer;
Writer.BeginObject();
Writer.AddString("Function"_ASV, Function);
Writer.AddUuid("FunctionVersion"_ASV, FunctionVersion);
Writer.AddUuid("BuildSystemVersion"_ASV, BuildSystemVersion);
if (bHasConstants)
{
Writer.BeginObject("Constants"_ASV);
for (const TPair<FString, FBuildActionBuilderInternal::InputType>& Pair : ActionBuilder.Inputs)
{
if (Pair.Value.IsType<FCbObject>())
{
Writer.AddObject(FTCHARToUTF8(Pair.Key), Pair.Value.Get<FCbObject>());
}
}
Writer.EndObject();
}
if (bHasInputs)
{
Writer.BeginObject("Inputs"_ASV);
for (const TPair<FString, FBuildActionBuilderInternal::InputType>& Pair : ActionBuilder.Inputs)
{
if (Pair.Value.IsType<TTuple<FIoHash, uint64>>())
{
const TTuple<FIoHash, uint64>& Input = Pair.Value.Get<TTuple<FIoHash, uint64>>();
Writer.BeginObject(FTCHARToUTF8(Pair.Key));
Writer.AddBinaryAttachment("RawHash"_ASV, Input.Get<FIoHash>());
Writer.AddInteger("RawSize"_ASV, Input.Get<uint64>());
Writer.EndObject();
}
}
Writer.EndObject();
}
Writer.EndObject();
Action = Writer.Save().AsObject();
Key.Hash = Action.GetHash();
}
FBuildActionInternal::FBuildActionInternal(FStringView InName, FCbObject&& InAction, bool& bOutIsValid)
: Name(InName)
, Function(InAction.FindView("Function"_ASV).AsString())
, FunctionVersion(InAction.FindView("FunctionVersion"_ASV).AsUuid())
, BuildSystemVersion(InAction.FindView("BuildSystemVersion"_ASV).AsUuid())
, Action(MoveTemp(InAction))
, Key{Action.GetHash()}
{
checkf(!Name.IsEmpty(), TEXT("A build action requires a non-empty name."));
Action.MakeOwned();
bOutIsValid = Action
&& IsValidBuildFunctionName(Function)
&& FunctionVersion.IsValid()
&& BuildSystemVersion.IsValid()
&& Algo::AllOf(Action.AsView()["Constants"_ASV],
[](FCbFieldView Field) { return Field.GetName().Len() > 0 && Field.IsObject(); })
&& Algo::AllOf(Action.AsView()["Inputs"_ASV], [](FCbFieldView Field)
{
return Field.GetName().Len() > 0 && Field.IsObject()
&& Field["RawHash"_ASV].IsBinaryAttachment()
&& Field["RawSize"_ASV].IsInteger();
});
}
bool FBuildActionInternal::HasConstants() const
{
return Action["Constants"_ASV].HasValue();
}
bool FBuildActionInternal::HasInputs() const
{
return Action["Inputs"_ASV].HasValue();
}
void FBuildActionInternal::IterateConstants(TFunctionRef<void (FStringView Key, FCbObject&& Value)> Visitor) const
{
for (FCbField Field : Action["Constants"_ASV])
{
Visitor(FUTF8ToTCHAR(Field.GetName()), Field.AsObject());
}
}
void FBuildActionInternal::IterateInputs(TFunctionRef<void (FStringView Key, const FIoHash& RawHash, uint64 RawSize)> Visitor) const
{
for (FCbFieldView Field : Action.AsView()["Inputs"_ASV])
{
Visitor(FUTF8ToTCHAR(Field.GetName()), Field["RawHash"_ASV].AsHash(), Field["RawSize"_ASV].AsUInt64());
}
}
void FBuildActionInternal::Save(FCbWriter& Writer) const
{
Writer.AddObject(Action);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
FBuildAction FBuildActionBuilderInternal::Build()
{
return CreateBuildAction(new FBuildActionInternal(MoveTemp(*this)));
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
FBuildAction CreateBuildAction(IBuildActionInternal* Action)
{
return FBuildAction(Action);
}
FBuildActionBuilder CreateBuildActionBuilder(IBuildActionBuilderInternal* ActionBuilder)
{
return FBuildActionBuilder(ActionBuilder);
}
FBuildActionBuilder CreateBuildAction(FStringView Name, FStringView Function, const FGuid& FunctionVersion, const FGuid& BuildSystemVersion)
{
return CreateBuildActionBuilder(new FBuildActionBuilderInternal(Name, Function, FunctionVersion, BuildSystemVersion));
}
} // UE::DerivedData::Private
namespace UE::DerivedData
{
FOptionalBuildAction FBuildAction::Load(FStringView Name, FCbObject&& Action)
{
bool bIsValid = false;
FOptionalBuildAction Out = Private::CreateBuildAction(
new Private::FBuildActionInternal(Name, MoveTemp(Action), bIsValid));
if (!bIsValid)
{
Out.Reset();
}
return Out;
}
} // UE::DerivedData