Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/Debugger/StateTreeTrace.cpp
yoan stamant c478e602b3 [StateTree] debugger updates:
- replaced log listing by treeview (as a prototype but will be replaced by a timeline)
- added event for conditions
- added details view for Condition and Tasks instance data
#rb mikko.mononen
#preflight 644002eea35280ed4f7a6afe

[CL 25110578 by yoan stamant in ue5-main branch]
2023-04-19 13:26:23 -04:00

224 lines
7.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#if WITH_STATETREE_DEBUGGER
#include "Debugger/StateTreeTrace.h"
#include "Debugger/StateTreeDebugger.h"
#include "Exporters/Exporter.h"
#include "Serialization/BufferArchive.h"
#include "StateTree.h"
#include "UObject/Package.h"
#include "Trace/Trace.inl"
UE_TRACE_CHANNEL_DEFINE(StateTreeDebugChannel)
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, InstanceEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(UE::Trace::WideString, TreeName)
UE_TRACE_EVENT_FIELD(UE::Trace::WideString, TreePath)
UE_TRACE_EVENT_FIELD(uint32, CompiledDataHash)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(UE::Trace::WideString, InstanceName)
UE_TRACE_EVENT_FIELD(uint8, EventType)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, LogEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(uint8, Phase)
UE_TRACE_EVENT_FIELD(UE::Trace::WideString, Message)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, StateEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(uint8, Phase)
UE_TRACE_EVENT_FIELD(uint16, Idx)
UE_TRACE_EVENT_FIELD(uint8, EventType)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, TaskEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(uint8, Phase)
UE_TRACE_EVENT_FIELD(uint16, Idx)
UE_TRACE_EVENT_FIELD(uint8[], DataView)
UE_TRACE_EVENT_FIELD(uint8, EventType)
UE_TRACE_EVENT_FIELD(uint8, Status)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, ConditionEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(uint8, Phase)
UE_TRACE_EVENT_FIELD(uint16, Idx)
UE_TRACE_EVENT_FIELD(uint8[], DataView)
UE_TRACE_EVENT_FIELD(uint8, EventType)
UE_TRACE_EVENT_END()
UE_TRACE_EVENT_BEGIN(StateTreeDebugger, ActiveStatesEvent)
UE_TRACE_EVENT_FIELD(uint64, Cycle)
UE_TRACE_EVENT_FIELD(uint32, InstanceId)
UE_TRACE_EVENT_FIELD(uint32, InstanceSerial)
UE_TRACE_EVENT_FIELD(uint16[], ActiveStates)
UE_TRACE_EVENT_END()
namespace UE::StateTreeTrace
{
void SerializeDataViewToArchive(FBufferArchive Ar, const FStateTreeDataView DataView)
{
if (const UScriptStruct* ScriptStruct = Cast<const UScriptStruct>(DataView.GetStruct()))
{
TRACE_CPUPROFILER_EVENT_SCOPE(UE::StateTree::ExportStructAsText)
FString StructPath = ScriptStruct->GetPathName();
FString TextValue;
ScriptStruct->ExportText(TextValue, DataView.GetMemory(), DataView.GetMemory(), /*OwnerObject*/nullptr, PPF_None, /*ExportRootScope*/nullptr);
Ar << StructPath;
Ar << TextValue;
}
else if (const UClass* Class = Cast<const UClass>(DataView.GetStruct()))
{
TRACE_CPUPROFILER_EVENT_SCOPE(UE::StateTree::ExportObjectAsText)
FString StructPath = Class->GetPathName();
FStringOutputDevice OutputDevice;
UObject* Object = DataView.GetMutablePtr<UObject>();
// Not using on scope FExportObjectInnerContext since it is very costly to build.
// Passing a null context will make the export use an already built thread local context.
UExporter::ExportToOutputDevice(nullptr, Object, /*Exporter*/nullptr, OutputDevice, TEXT("copy"), 0, PPF_ExportsNotFullyQualified | PPF_Copy | PPF_Delimited, false, Object->GetOuter());
Ar << StructPath;
Ar << OutputDevice;
}
}
}
void UE::StateTreeTrace::OutputInstanceLifetimeEvent(
const FStateTreeInstanceDebugId InstanceId,
const UStateTree* StateTree,
const TCHAR* InstanceName,
const EStateTreeTraceInstanceEventType EventType
)
{
if (StateTree == nullptr)
{
return;
}
const FString ObjectName = StateTree->GetName();
const FString ObjectPackageName = StateTree->GetPackage()->GetName();
UE_TRACE_LOG(StateTreeDebugger, InstanceEvent, StateTreeDebugChannel)
<< InstanceEvent.Cycle(FPlatformTime::Cycles64())
<< InstanceEvent.TreeName(*ObjectName, ObjectName.Len())
<< InstanceEvent.TreePath(*ObjectPackageName, ObjectPackageName.Len())
<< InstanceEvent.CompiledDataHash(StateTree->LastCompiledEditorDataHash)
<< InstanceEvent.InstanceId(InstanceId.Id)
<< InstanceEvent.InstanceSerial(InstanceId.SerialNumber)
<< InstanceEvent.InstanceName(InstanceName)
<< InstanceEvent.EventType(static_cast<uint8>(EventType));
}
void UE::StateTreeTrace::OutputLogEventTrace(
const FStateTreeInstanceDebugId InstanceId,
const EStateTreeUpdatePhase Phase,
const TCHAR* Fmt, ...
)
{
static TCHAR TraceStaticBuffer[8192];
GET_VARARGS(TraceStaticBuffer, UE_ARRAY_COUNT(TraceStaticBuffer), UE_ARRAY_COUNT(TraceStaticBuffer) - 1, Fmt, Fmt);
UE_TRACE_LOG(StateTreeDebugger, LogEvent, StateTreeDebugChannel)
<< LogEvent.Cycle(FPlatformTime::Cycles64())
<< LogEvent.InstanceId(InstanceId.Id)
<< LogEvent.InstanceSerial(InstanceId.SerialNumber)
<< LogEvent.Phase(static_cast<uint8>(Phase))
<< LogEvent.Message(TraceStaticBuffer);
}
void UE::StateTreeTrace::OutputStateEventTrace(
const FStateTreeInstanceDebugId InstanceId,
const EStateTreeUpdatePhase Phase,
const uint16 StateIdx,
const EStateTreeTraceNodeEventType EventType
)
{
UE_TRACE_LOG(StateTreeDebugger, StateEvent, StateTreeDebugChannel)
<< StateEvent.Cycle(FPlatformTime::Cycles64())
<< StateEvent.InstanceId(InstanceId.Id)
<< StateEvent.InstanceSerial(InstanceId.SerialNumber)
<< StateEvent.Phase(static_cast<uint8>(Phase))
<< StateEvent.Idx(StateIdx)
<< StateEvent.EventType(static_cast<uint8>(EventType));
}
void UE::StateTreeTrace::OutputTaskEventTrace(
const FStateTreeInstanceDebugId InstanceId,
const EStateTreeUpdatePhase Phase,
const uint16 TaskIdx,
const FStateTreeDataView DataView,
const EStateTreeTraceNodeEventType EventType,
const EStateTreeRunStatus Status
)
{
FBufferArchive Archive;
SerializeDataViewToArchive(Archive, DataView);
UE_TRACE_LOG(StateTreeDebugger, TaskEvent, StateTreeDebugChannel)
<< TaskEvent.Cycle(FPlatformTime::Cycles64())
<< TaskEvent.InstanceId(InstanceId.Id)
<< TaskEvent.InstanceSerial(InstanceId.SerialNumber)
<< TaskEvent.Phase(static_cast<uint8>(Phase))
<< TaskEvent.Idx(TaskIdx)
<< TaskEvent.DataView(Archive.GetData(), Archive.Num())
<< TaskEvent.EventType(static_cast<uint8>(EventType))
<< TaskEvent.Status(static_cast<uint8>(Status));
}
void UE::StateTreeTrace::OutputConditionEventTrace(
const FStateTreeInstanceDebugId InstanceId,
const EStateTreeUpdatePhase Phase,
const uint16 ConditionIdx,
const FStateTreeDataView DataView,
const EStateTreeTraceNodeEventType EventType
)
{
FBufferArchive Archive;
SerializeDataViewToArchive(Archive, DataView);
UE_TRACE_LOG(StateTreeDebugger, ConditionEvent, StateTreeDebugChannel)
<< ConditionEvent.Cycle(FPlatformTime::Cycles64())
<< ConditionEvent.InstanceId(InstanceId.Id)
<< ConditionEvent.InstanceSerial(InstanceId.SerialNumber)
<< ConditionEvent.Phase(static_cast<uint8>(Phase))
<< ConditionEvent.Idx(ConditionIdx)
<< ConditionEvent.DataView(Archive.GetData(), Archive.Num())
<< ConditionEvent.EventType(static_cast<uint8>(EventType));
}
void UE::StateTreeTrace::OutputActiveStatesEventTrace(
const FStateTreeInstanceDebugId InstanceId,
const FStateTreeActiveStates& ActiveStates
)
{
TArray<uint16, TInlineAllocator<FStateTreeActiveStates::MaxStates>> StatesIndices;
for (int32 i = 0; i < ActiveStates.Num(); i++)
{
StatesIndices.Add(ActiveStates[i].Index);
}
UE_TRACE_LOG(StateTreeDebugger, ActiveStatesEvent, StateTreeDebugChannel)
<< ActiveStatesEvent.Cycle(FPlatformTime::Cycles64())
<< ActiveStatesEvent.InstanceId(InstanceId.Id)
<< ActiveStatesEvent.InstanceSerial(InstanceId.SerialNumber)
<< ActiveStatesEvent.ActiveStates(StatesIndices.GetData(), StatesIndices.Num());
}
#endif // WITH_STATETREE_DEBUGGER