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Telemetry data is stored in a csv file that can be picked up later. Configuration options can be used to specify a custom path and force the csv file to be reset on new (editor) session. Telemetry data stores: platform, config, datetime, testname, context, datapoint, measurement #jira UEENGQA-38047 #rb Andrew.Grant [CL 15667990 by Jerome Delattre in ue5-main branch]
17 lines
456 B
C++
17 lines
456 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AutomationControllerSettings.h"
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UAutomationControllerSettings::UAutomationControllerSettings(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, bSuppressLogErrors(false)
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, bSuppressLogWarnings(false)
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, bTreatLogErrorsAsTestErrors(true)
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, bTreatLogWarningsAsTestErrors(true)
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, GameInstanceLostTimerSeconds(300.0f)
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, bResetTelemetryStorageOnNewSession(false)
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{
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}
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