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UnrealEngineUWP
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c42df3f2f978ebf3be01fefbdcb232ba62d78ee6
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
NavigationSystem
/
Private
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aris theophanidis
2d7a4adee9
[Navmesh] Fix voxel filtering issue when using high AgentMaxSlope values in combination with high CellSize values.
...
#rb Mieszko.Zielinski [CL 26263218 by aris theophanidis in ue5-main branch]
2023-06-27 13:37:19 -04:00
..
NavAreas
…
NavFilters
…
NavGraph
…
NavMesh
[Navmesh] Fix voxel filtering issue when using high AgentMaxSlope values in combination with high CellSize values.
2023-06-27 13:37:19 -04:00
AbstractNavData.cpp
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NavCollision.cpp
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NavigationData.cpp
Fix bad Unsaved Asset count when Editing level instances:
2023-05-09 16:27:53 -04:00
NavigationDataHandler.cpp
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NavigationDirtyAreasController.cpp
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NavigationInterfaces.cpp
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NavigationInvokerComponent.cpp
[Navmesh] Addition of invoker priorities
2023-05-08 22:04:12 -04:00
NavigationOctree.cpp
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NavigationOctreeController.cpp
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NavigationPath.cpp
Navlink / offmeshconnection Ids are now based on a deterministic 64 bit city hash rather than a 32 bit incremental ID.
2023-05-04 09:29:33 -04:00
NavigationSystem.cpp
[Navmesh] Addition of tile generation history and stats when LogNavigationHistory is set to Log.
2023-06-15 09:37:15 -04:00
NavigationSystemModule.cpp
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NavigationSystemTypes.cpp
Navlink / offmeshconnection Ids are now based on a deterministic 64 bit city hash rather than a 32 bit incremental ID.
2023-05-04 09:29:33 -04:00
NavigationTestingActor.cpp
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NavLinkComponent.cpp
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NavLinkCustomComponent.cpp
Navlink / offmeshconnection Ids are now based on a deterministic 64 bit city hash rather than a 32 bit incremental ID.
2023-05-04 09:29:33 -04:00
NavLinkRenderingComponent.cpp
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NavModifierComponent.cpp
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NavModifierVolume.cpp
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NavRelevantComponent.cpp
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NavSystemConfigOverride.cpp
…