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c42df3f2f978ebf3be01fefbdcb232ba62d78ee6
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore
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jimmy andrews ee45f975f2 add a 'per bone' negative space compute option to the merge hulls dataflow node, which can more reasonably target negative space for small leaf bones
#rb rinat.abdrashitov

[CL 26251571 by jimmy andrews in ue5-main branch]
2023-06-26 22:35:03 -04:00
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Private
-GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
2023-06-26 10:17:13 -04:00
Public
add a 'per bone' negative space compute option to the merge hulls dataflow node, which can more reasonably target negative space for small leaf bones
2023-06-26 22:35:03 -04:00
geometry3cpp.tps
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geometry3Sharp.tps
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GeometryCore.Build.cs
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GTEngine.tps
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Predicates.tps
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