Files
UnrealEngineUWP/Engine/Source/Runtime/Core
leigh mcrae 14d494474c Cached the tracker type (ELLMTracker) in FLLMTracker, instead of passing it to all the member functions.
- The FLLMTracker is initialized with the ELLMTracker, so there is no reason not to cache it.
  - This change makes the code easier to read because there isn't a redundant ELLMTracker being passed around.
  - Also it's useful when debugging the code too see which tracker you are in.

#tests Built most Win64 targets. Ran editor. Did a local ReplayRun Did a Horde Minimal Code Only Build with most targets and LLM.
[REVIEW] [at]matt.peters [at]simon.orr [at]joe.barnes [at]alex.nischwitz [at]robert.millar [at]gwennael.arbona

[CL 26283163 by leigh mcrae in ue5-main branch]
2023-06-28 09:05:11 -04:00
..
2023-06-24 17:52:48 -04:00