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UnrealEngineUWP/Engine/Source/Programs/Shared
carl bystrom 615e66f5c0 EpicGames.Perforce: Replace thread pool queue with new async-based one (with concurrency limits)
This should address I/O issues seen during job batch init, where ManagedWorkspaces are set up and synced. Prior to this CL, ThreadPoolWorkQueue could monopolize the shared thread pool which would starve other I/O operations, such as network traffic. Now these operations have a max concurrency of 4.

[CL 26282087 by carl bystrom in ue5-main branch]
2023-06-28 08:12:37 -04:00
..
2023-06-26 05:58:36 -04:00