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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c42df3f2f978ebf3be01fefbdcb232ba62d78ee6
UnrealEngineUWP/Engine/Source/Developer/IoStoreUtilities
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dan thompson e43078eb06 Add different size types to development asset registry.
Put the tag names in a global place to prevent string copy pasta.
#rb fabian.giesen

[CL 26272535 by dan thompson in ue5-main branch]
2023-06-27 17:50:24 -04:00
..
Internal
ZenLoader: Include preload dependencies in package headers instead of relying on predetermined export bundle dependencies. This means that each package can be treated in isolation when staging. Also removes the need to keep track of export and bundle counts in the package store which saves some memory.
2023-04-06 10:50:30 -04:00
Private
Add different size types to development asset registry.
2023-06-27 17:50:24 -04:00
Public
I/O - support for uploading on demand I/O store containers to S3 with UnrealPak
2023-06-20 04:21:22 -04:00
IoStoreUtilities.Build.cs
UnrealPak now uses the CookMetadata file to optionally write out size information for plugins. This information is written back to the cook metadata file, and is enable via a project packaging setting.
2023-06-22 17:32:20 -04:00
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