Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
c42df3f2f978ebf3be01fefbdcb232ba62d78ee6
UnrealEngineUWP/Engine/Source/Developer/GeometryProcessingInterfaces/Public
History
ryan schmidt 8ca73ec300 CombineMeshInstances: properly handle multiple materials on source/simplified parts. Add FBaseMeshInstance::bAllowApproximation, if set to false, only copied or simplified LODs should be used for that part instance, to support special downstream part processing after merging. Currently only partially supported, budget may replace simplified LOD with approximation before appending instances, this needs to be revisited.
#rb none

[CL 26265762 by ryan schmidt in ue5-main branch]
2023-06-27 14:30:16 -04:00
..
GeometryProcessingInterfaces
CombineMeshInstances: properly handle multiple materials on source/simplified parts. Add FBaseMeshInstance::bAllowApproximation, if set to false, only copied or simplified LODs should be used for that part instance, to support special downstream part processing after merging. Currently only partially supported, budget may replace simplified LOD with approximation before appending instances, this needs to be revisited.
2023-06-27 14:30:16 -04:00
IGeometryProcessingInterfacesModule.h
Added MeshAutoUV to GeometryProcessingInterface
2023-06-15 10:37:22 -04:00
Powered by Gitea Page: 241ms Template: 18ms
English
English
Licenses API