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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c42df3f2f978ebf3be01fefbdcb232ba62d78ee6
UnrealEngineUWP/Engine/Config/Windows
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yuriy odonnell b67c4cb749 Add bSupportsVertexShaderSRVs to DataDrivenShaderPlatformInfo which drives PLATFORM_SUPPORTS_VERTEX_SHADER_SRVS shader
* This should be used to guard any features that require explicitly accessing buffer or textures SRVs in vertex shaders

#rb Dmitriy.Dyomin
#rb Kenzo.Terelst

[CL 26207274 by yuriy odonnell in ue5-main branch]
2023-06-23 05:56:06 -04:00
..
BaseWindowsEngine.ini
VulkanRHI: Add VULKAN_SM6. Move features and requirements around to match what was done on d3d.
2023-04-14 14:26:06 -04:00
DataDrivenPlatformInfo.ini
Add bSupportsVertexShaderSRVs to DataDrivenShaderPlatformInfo which drives PLATFORM_SUPPORTS_VERTEX_SHADER_SRVS shader
2023-06-23 05:56:06 -04:00
Windows_SDK.json
- Moved SDK versions (MainVersion and Min/Max SDK version) from C# strings to SDK.json files in the Platform's Config folder
2023-06-21 11:21:01 -04:00
WindowsEditorPerProjectUserSettings.ini
…
WindowsEngine.ini
Fix global usage of all cvars related to shader pipelines:
2023-06-15 13:27:44 -04:00
WindowsGame.ini
…
WindowsInput.ini
Add a EHardwareDeviceSupportedFeatures and EHardwareDevicePrimaryType enums to hardware device identifiers.
2023-03-06 15:50:45 -05:00
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