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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c42df3f2f978ebf3be01fefbdcb232ba62d78ee6
UnrealEngineUWP/Engine/Config/Android
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yuriy odonnell b67c4cb749 Add bSupportsVertexShaderSRVs to DataDrivenShaderPlatformInfo which drives PLATFORM_SUPPORTS_VERTEX_SHADER_SRVS shader
* This should be used to guard any features that require explicitly accessing buffer or textures SRVs in vertex shaders

#rb Dmitriy.Dyomin
#rb Kenzo.Terelst

[CL 26207274 by yuriy odonnell in ue5-main branch]
2023-06-23 05:56:06 -04:00
..
Android_SDK.json
- Moved SDK versions (MainVersion and Min/Max SDK version) from C# strings to SDK.json files in the Platform's Config folder
2023-06-21 11:21:01 -04:00
AndroidEngine.ini
Enabled Distance Fields in Android rendering settings, on ES31 platforms this should still be disabled by the device profiles and cvar
2023-05-16 06:41:06 -04:00
AndroidScalability.ini
Volumetric Support For Mobile - disabled by default in DP
2023-03-15 07:26:45 -04:00
BaseAndroidEngine.ini
Config to enable RT on Android SM5 devices
2023-05-02 12:00:15 -04:00
BaseAndroidGame.ini
…
BaseAndroidInstallBundle.ini
…
DataDrivenPlatformInfo.ini
Add bSupportsVertexShaderSRVs to DataDrivenShaderPlatformInfo which drives PLATFORM_SUPPORTS_VERTEX_SHADER_SRVS shader
2023-06-23 05:56:06 -04:00
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